Editing Hyper Healing
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{{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | {{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | ||
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more | {{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more HP after being knocked out. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | ||
In '' | In ''Kingdom Hearts Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads. | ||
In '' | In ''Kingdom Hearts II'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. | ||
In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP. | In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP. | ||
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==Learning Hyper Healing== | ==Learning Hyper Healing== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*[[Donald]] learns Second Wind at level 35. | *[[Donald Duck|Donald]] learns Second Wind at level 35. | ||
*[[Goofy]] learns Second Wind at level 33. | *[[Goofy]] learns Second Wind at level 33. | ||
*[[Tarzan]] has Second Wind as a default ability. | *[[Tarzan]] has Second Wind as a default ability. | ||
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*The [[Heartless Maul]] has Hyper Healing as its equipment ability. | *The [[Heartless Maul]] has Hyper Healing as its equipment ability. | ||
*The [[Nobody Guard+]] has Hyper Healing as its equipment ability. | *The [[Nobody Guard+]] has Hyper Healing as its equipment ability. | ||
[[es:Salud de Hierro]] | [[es:Salud de Hierro]] | ||
[[de:Hyper-Heilung]] | [[de:Hyper-Heilung]] |