Editing Hyper Healing

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{{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}}
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more [[HP]] after being knocked out.
{{Expand|create=Everything}}
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? -->


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.


In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using a [[Friend Card]].
In ''Kingdom Hearts Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.


In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
In ''Kingdom Hearts II'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
 
In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.


==Learning Hyper Healing==
==Learning Hyper Healing==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Donald]] learns Second Wind at level 35.
*[[Donald Duck|Donald]] learns Second Wind at level 35.
*[[Goofy]] learns Second Wind at level 33.
*[[Goofy]] learns Second Wind at level 33.
*[[Tarzan]] has Second Wind as a default ability.
*[[Tarzan]] has Second Wind as a default ability.
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*[[Goofy]] learns Hyper Healing after defeating the second group of [[Ninja]]s at the [[Middle Tier]].
*[[Donald]] learns Hyper Healing after defeating the [[Metal Troll]] at the Bridge in [[San Fransokyo]].
*[[Hercules]] has Hyper Healing as a default ability.
*[[Woody]] has Hyper Healing as a default ability.
*[[Buzz]] has Hyper Healing as a default ability.
*[[Rapunzel]] has Hyper Healing as a default ability.
*[[Eugene Fitzherbert]] has Hyper Healing as a default ability.
*[[Sulley]] has Hyper Healing as a default ability.
*[[Mike]] has Hyper Healing as a default ability.
*[[Marshmallow]] has Hyper Healing as a default ability.
*[[Jack Sparrow]] has Hyper Healing as a default ability.
*The [[Heartless Maul]] has Hyper Healing as its equipment ability.
*The [[Heartless Maul]] has Hyper Healing as its equipment ability.
*The [[Nobody Guard+]] has Hyper Healing as its equipment ability.
 
[[es:Salud de Hierro]]
[[es:Salud de Hierro]]
[[de:Hyper-Heilung]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

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