Editing Hyper Hammer
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. Filling the situation gauge while in Hyper Hammer allows Sora to Formchange into [[Drill Punch]]. | In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. Filling the situation gauge while in Hyper Hammer allows Sora to Formchange into [[Drill Punch]]. | ||
Hyper | Hyper Hamer uses [[Proximity-style Magic]]. | ||
===Abilities=== | ===Abilities=== |