Editing Hunny Pot Board
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==Strategy== | ==Strategy== | ||
The best path to take is to start by heading towards the Red Checkpoint to the right of the Start. After going over it, take the shortcut to the left of the board, then touch the Yellow Checkpoint. Next, head towards the giant dice near the Bonus Panels, then use it reach the Blue Checkpoint. Now use the giant dice to return to the Yellow Checkpoint. Then, take the bottom path and head towards the Green Checkpoint. After that, return to the start and repeat. | The best path to take is to start by heading towards the Red Checkpoint to the right of the Start. After going over it, take the shortcut to the left of the board, then touch the Yellow Checkpoint. Next, head towards the giant dice near the Bonus Panels, then use it reach the Blue Checkpoint. Now use the giant dice to return to the Yellow Checkpoint. Then, take the bottom path and head towards the Green Checkpoint. After that, return to the start and repeat. | ||
The Special Panel will send out six pots of [[Hunny]] onto the board, one of which will land on the panel that the player is on. Four will add 500GP; two (the ones with the [[Bees]]) will take away 200GP. Note that once you have completed [[Disney Town]], there is a chance that [[Pete]] will be summoned as either Captain Justice or Captain Dark. | |||
[[Tigger]] will use Two Dice if he has at least one Magic Card; counter with Stun to slow him down. | [[Tigger]] will use Two Dice if he has at least one Magic Card; counter with Stun to slow him down. |