Editing Hostile Program

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The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" [[Reaction Command]] to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.  
The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" [[Reaction Command]] to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.  


To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his [[Drive Forms]] and Tron's [[Complete Compilement]] Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage. He shouldn't use the Freeze Reaction Command when the Hostile Program charges with Boost and then use Laser, or else it will stay invincible while frozen.
To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his [[Drive Forms]] and Tron's [[Complete Compilement]] Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage.


In the original, PlayStation 2 version of ''Kingdom Hearts II'', Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to stay invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.
In the original, PlayStation 2 version of ''Kingdom Hearts II'', Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to become invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Shock'''|ショック|<br>Shokku}}|Physical|x1.5|X|Retreats while knocking enemies back with a shockwave of light.}}
{{Atk|{{nihongo|'''Shock'''|ショック|<br>Shokku}}|Physical|—|x1.5|X|Retreats while knocking enemies back with a shockwave of light.}}
{{Atk|col=3|{{nihongo|'''Cluster'''|クラスター|<br>Kurasutā}}|Thunder|x1.0|△|Fires projectiles from both hands that chase Sora.}}
{{Atk|{{nihongo|'''Cluster'''|クラスター|<br>Kurasutā}}|Thunder|—|x1.0|△|Fires projectiles from both hands that chase Sora.}}
{{Atk|col=3|{{nihongo|'''Vulcan'''|バルカン|<br>Barukan}}|Thunder|x1.5<br>Hit 2+: x0|△|Fires a Vulcan cannon randomly, followed up with a concentrated attack when an opponent is hit.}}
{{Atk|{{nihongo|'''Vulcan'''|バルカン|<br>Barukan}}|Thunder|—|x1.5<br>Hit 2+: x0|△|Fires a Vulcan cannon randomly, followed up with a concentrated attack when an opponent is hit.}}
{{Atk|col=3|{{nihongo|'''Boost'''|ブースト|<br>Būsuto}}|Physical|x2.0<br>Hit 2+: x0.25|△|Flies alongside the wall at high speed.|Used at lower than half HP when its armor is destroyed. Doesn't take damage the first time the attack is used until it ends its Laser attack which is used right after.}}
{{Atk|{{nihongo|'''Boost'''|ブースト|<br>Būsuto}}|Physical|—|x2.0<br>Hit 2+: x0.25|△|Flies alongside the wall at high speed.}}
{{Atk|col=3|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}}|Physical|x0.75<br>Hit 2+: x0.25|X|Fires lasers that follow a fixed trajectory.}}
{{Atk|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}}|Physical|—|x0.75<br>Hit 2+: x0.25|X|Fires lasers that follow a fixed trajectory.}}
{{Atk|col=3|{{nihongo|'''Recover Data'''|データ修復|<br>Dēta Shūfuku}}|—|(Recovers 59 HP to self)|—|Laser rains from the ceiling and the user recovers HP.}}
{{Atk|{{nihongo|'''Recover Data'''|データ修復|<br>Dēta Shūfuku}}|—|—|{{Note|Recovers 59 HP to self}}|—|Lasers rain from the ceiling and recover HP.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|{{nihongo|'''Freeze'''|フリーズ|<br>Furīzu}}|—|—|Can be used when the Energy gauge is full.<br>The Hostile Program freezes in place until the energy gauge empties (about 10 seconds); its attacks immediately cease and all projectiles and lasers vanish when it freezes.}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|c}}
|-style="{{style|kh2|b}}; font-size:11px"
!Reaction Command
!Attribute
!Power
!Description
|-
|{{nihongo|'''Freeze'''|フリーズ|<br>Furīzu}}
|—
|—
|Can be used when the Energy gauge is full.<br>The Hostile Program freezes in place until the energy gauge empties (about 10 seconds); its attacks immediately cease and all projectiles and lasers vanish when it freezes.
|}


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