Editing Holey Moley

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This Dream Eater's English and Japanese names are derived from {{nihongo|"Hole {{w|Talpa europaea|Mole}}"|穴土竜|Ana Mogura}} and refer to the real-world mole's propensity for burrowing. The English name is also a double entendre on "{{wikt|holy moley}}," an expression of surprise.
This Dream Eater's English and Japanese names are derived from {{nihongo|"Hole {{w|Talpa europaea|Mole}}"|穴土竜|Ana Mogura}} and refer to the real-world mole's propensity for burrowing. The English name is also a double entendre on "{{wikt|holy moley}}," an expression of surprise.


==Strategy==
==Battle==
The Holey Moley is a hit-and-run fighter that uses its claws to deal damage and then escapes to another part of the battlefield via a "warp hole." Riku can use [[Flowmotion]] attacks to deal quick damage to this Dream Eater, and to compensate for his inability to use [[Reality Shift]]s against it, he can use warping attacks of his own, such as [[Dark Aura]] and the Ghost Drive Dual Link. [[Ice Barrage]] is a useful command to use against the Holey Moley, as it can strike the boss even at a distance. It is important to always Lock-On to the Holey Moley in order to track its movements and use the area's map. Its hitbox will remain for a while once it warps away, making Riku able to land extra hits until said hitbox is truly gone. While in the 3DS version of the game it is possible to track down Holey Moley by using the full area map, in ''[[Kingdom Hearts Dream Drop Distance HD]]'', this option is absent, and one can only rely on the lock-on and the ripple that appears on the mini-map on the corner of the screen, which helps locating where the boss appears if their location is outside of that mini-map.
The Holey Moley is a hit-and-run fighter that uses its claws to deal damage and then escapes to another part of the battlefield via a "warp hole." Riku can use [[Flowmotion]] attacks to deal quick damage to this Dream Eater, and to compensate for his inability to use [[Reality Shift]]s against it, he can use warping attacks of his own, such as [[Dark Aura]] and the Ghost Drive Dual Link. [[Ice Barrage]] is a useful command to use against the Holey Moley, as it can strike the boss even at a distance. It is important to always Lock-On to the Holey Moley in order to track its movements and use the area's map. Its hitbox will remain for a while once it warps away, making Riku able to land extra hits until said hitbox is truly gone.


Once chipped down to half HP (or at the start of the battle on Critical Mode), the Moley disappears and several hands appear. Unlike with [[Hockomonkey]]'s hands, it is unnecessary to beat them to make the Moley itself re-appear, and Riku can wait instead. He cannot be reached by any of their scratches if he stands on a higher ground. He should nonetheless make his Dream Eaters not take any risks at approaching them by bringing them back to him by pressing either both {{button|shoulderl}} and {{button|shoulderr}} (3DS), or {{button|l3}} (PS4).  
Once chipped down by half (or at the start of the battle on Critical Mode), the Moley disappears and several hands appear. Unlike with [[Hockomonkey]]'s hands, it is unnecessary to beat them to make the Moley itself re-appear, and can wait instead. Riku cannot be reached by any of their scratches if he stands on a higher ground. He should nonetheless make his Dream Eaters not take any risks at approaching them by bringing them back to him by pressing either both {{button|shoulderl}} and {{button|shoulderr}} (3DS), or {{button|l3}} (PS4).  


Once it re-appears, only the head does it, use Flomotion on it to use Pole Spin and Buzz Saw to immobilize the Moley for a certain period. The Holey Moley favors shooting gift-like objects at him from afar, but they can easily be avoided. When up close, the Moley will either attack with its claws or retreat into its dimensional hole and reappear close-by, though its retreating will deal some damage. Once it has only one HP bar left, the Moley will become more and more aggressive.
Once it re-appears, only the head does it, use Flomotion on it to use Pole Spin and Buzz Saw to make the Moley unable to do anything for a certain period. The Holey Moley favors shooting gift-like objects at him from afar, but they can easily be avoided. When up close, the Moley will either attack with its claws or retreat into its dimensional hole and reappear close-by, though its retreating will deal some damage. Once it has only one HP bar left, the Moley will become more and more aggressive.


;Holey Moley
;Holey Moley
{{atk-o|ddd}}
{{atk-o|ddd}}
{{Atk-m|{{nihongo|'''Prop Throw'''|小道具投げ|<br>Kodōgu Nage}}
{{Atk|{{nihongo|'''Prop Throw'''|小道具投げ|Kodōgu Nage}}
|Pot
|
|{{AT|mag}} Physical
|—
|—
|0.5 x4
|△
|Summons four pots, carrots, or stumps, and sends them flying. The pots fly straight ahead, the carrots surround the opponent before flying in a straight line, and the stumps float before flying straight ahead, exploding on hit.
|
|Carrot
|{{AT|mag}} Physical
|—
|—
|0.5 x4
|△
|Stump
|{{AT|mag}} Physical
|—
|—
|0.2 x4
|△
|Stump explosion
|{{AT|mag}} Physical
|—
|—
|0.8 x4
|△
}}
}}
{{atk-c|note=Once at lower than half HP, or at the start of the battle on Critical Mode, Holey Moley starts summonning Drill Hands, and disappears. The Drill Hands cannot be reduced to 0 HP, and it isn't required to attack them in order to make Holey Moley reappear.}}
{{atk-c}}
;Drill Hands
;Drill Hands
{{atk-o|ddd}}
{{atk-o|ddd}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
|{{AT|att}} Physical
|{{AT|att}} Physical
|—
|—
|1.0
|
|
|
|Swings the claw sideways.
|
}}
}}
{{atk-c}}
{{atk-c}}

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