Editing Hockomonkey
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|DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10 | |DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10 | ||
|DDDBSworlds=Traverse Town | |DDDBSworlds=Traverse Town | ||
|DDDBRloc1=Traverse Town | |DDDBRloc1=Traverse Town | ||
|DDDBRLVL1=3 | |DDDBRLVL1=3 | ||
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|DDDBRsleep=x0 | |DDDBRsleep=x0 | ||
|DDDBRstop=x0 | |DDDBRstop=x0 | ||
|DDDBRstun=x0 | |DDDBRstun=x0 | ||
|DDDBRfree=x0 | |DDDBRfree=x0 | ||
|DDDBRtime=x0 | |DDDBRtime=x0 | ||
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|DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10 | |DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10 | ||
|DDDBRworlds=Traverse Town | |DDDBRworlds=Traverse Town | ||
}}{{tab|c}}{{tab|Magic Hands}} | }}{{tab|c}}{{tab|Magic Hands}} | ||
{{Character | {{Character | ||
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|DDDBRrewards=None | |DDDBRrewards=None | ||
|DDDBRworlds=Traverse Town | |DDDBRworlds=Traverse Town | ||
}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
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==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
In the first visit to Traverse Town, Sora and [[Rhyme]] meet [[Neku]] at the top of a garden plaza in the [[Fifth District]]. Neku apologizes to Sora for handing him over to the [[Xehanort|hooded figure]]. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the | In the first visit to Traverse Town, Sora and [[Rhyme]] meet [[Neku]] at the top of a garden plaza in the [[Fifth District]]. Neku apologizes to Sora for handing him over to the [[Xehanort|hooded figure]]. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the Hockomonkey before vanishing. Sora fights and defeats it. | ||
In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the | In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Hockomonkey in its mage form before vanishing. Riku fights the Dream Eater and defeats it. | ||
Hockomonkey is the first Nightmare boss summoned by the [[Spellican]] during Sora's second visit to Traverse Town, followed by the [[Wargoyle]] and the [[Char Clawbster]]. | |||
==Design== | ==Design== | ||
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===Brute=== | ===Brute=== | ||
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.--> | <!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.--> | ||
The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, or around the start of the fight on Critical Mode, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora | The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, or around the start of the fight on Critical Mode, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Its attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora. | ||
When prompted | The safest way to attack Hockomonkey is with Flowmotion attacks.{{fact}}<!--which? does it matter?--> When prompted, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily. | ||
<!--tighten this up; use official attack names from ultimania; each attack should include info on how to dodge or parry it | |||
If its arms are "normal", then it mainly attacks with a two-strike backhand attack. It may also jump off a wall and charge at Sora in midair. Hockomonkey also attacks by turning its body upside down and kicking Sora. | |||
Hockomonkey now attacks by punching Sora from a distance. Sora can guard against this, or avoid the attack altogether by staying underneath Hockomonkey. Hockomonkey also utilizes an attack where it transforms its body into a hammer and slams the battlefield. If the attack connects, Hockomonkey will trap Sora in its head and pummel him with its boxing gloves. If the attack misses, Hockomonkey will be stunned momentarily. | |||
This attack leaves Hockomonkey vulnerable for a few moments. Hockomonkey will sometimes withdraw its head, arms, and legs in its box, follow Sora for a few moments and then erupt with a shockwave, dealing damage if Sora is too close. | |||
--> | |||
;Strong Arms | ;Strong Arms | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|{{AT|att}} Physical|—|1.0 x2|△|Sweeps its right arm sideways, followed by its left arm.}} | {{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|{{AT|att}} Physical|—|1.0 x2|△|Sweeps its right arm sideways, followed by its left arm.}} | ||
{{atk|{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}}|{{AT|att}} Physical|—|1.2 x2|△|Performs a handstand and kicks down with both feet.}} | {{atk|{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}}|{{AT|att}} Physical|—|1.2 x2|△|Performs a handstand and kicks down with both feet.}} | ||
{{atk|{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}}|{{AT|mag}} Physical|Sleep|0|△|Retreats its body in the box, allowing it to block Physical attacks from all directions | {{atk|{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}}|{{AT|mag}} Physical|Sleep|0|△|Retreats its body in the box, allowing it to block Physical attacks from all directions, before causing an explosion.}} | ||
{{atk|{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}}|{{AT|att}} Physical|—|1.35 per hit|△|Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly.}} | {{atk|{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}}|{{AT|att}} Physical|—|1.35 per hit|△|Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly.}} | ||
{{ | {{atk-c}} | ||
;Extending Arms | ;Extending Arms | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}}|{{AT|att}} Physical|—|1.0 x2|△|Delivers a long extended one-two punch.}} | {{atk|{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}}|{{AT|att}} Physical|—|1.0 x2|△|Delivers a long extended one-two punch.}} | ||
{{atk-m|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}}|Hammer|{{AT|att}} Physical|—|0.2|△|Changes its body into the shape of a hammer | {{atk-m|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}}|Hammer|{{AT|att}} Physical|—|0.2|△|Changes its body into the shape of a hammer hand hits. If it hits Sora, he is trapped in the box of its body with only his head sticking out, and gets hit 12 times.|The hits cannot lower Sora's HP below 1.|Hits|{{AT|att}} Physical|—|0.2 x12|X}} | ||
{{atk|{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}}|{{AT|att}} Physical|—|0.8 per hit|△|Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora.| | {{atk|{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}}|{{AT|att}} Physical|—|0.8 per hit|△|Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora.|Used if Sora drops away from the Garden's rooftop.}} | ||
{{atk-c | {{atk-c}} | ||
===Mage=== | ===Mage=== | ||
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage | The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below. | ||
For the Secret Portal rematch, Riku should equip [[Second Chance | For the Secret Portal rematch, Riku should equip [[Second Chance]], [[Leaf Bracer]], and homing commands like [[Balloonra]] or [[Balloonga]]. When it replaces itself with its four hands, attack them with the Balloon commands and the [[Kick Dive]] and [[Sliding Dive]] Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion. | ||
;Hockomonkey | ;Hockomonkey | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|—|1.0 x2|△|Releases two flame bullets that follow the opponent.}} | {{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|—|1.0 x2|△|Releases two flame bullets that follow the opponent.}} | ||
{{atk|{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}}|{{AT|att}} Physical|—|1.5 per hit|△|Summons a punch up from the ground repeatedly | {{atk|{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}}|{{AT|att}} Physical|—|1.5 per hit|△|Summons a punch up from the ground repeatedly.}} | ||
{{atk-c | {{atk-c}} | ||
;Magic Hands | ;Magic Hands | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Hit'''|叩く|<br>Tataku}}|{{AT|att}} Physical|—|1.0|△|Slaps with its palm | {{atk|{{nihongo|'''Hit'''|叩く|<br>Tataku}}|{{AT|att}} Physical|—|1.0|△|Slaps with its palm.}} | ||
{{atk|{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}}|{{AT|att}} Physical|—|1.0 per hit|△|Pulls out a | {{atk|{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}}|{{AT|att}} Physical|—|1.0 per hit|△|Pulls out a palm tree, and repeatedly hits with the roots.}} | ||
{{atk|{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}}|{{AT|att}} Physical|—|1.5|△|Pulls out a | {{atk|{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}}|{{AT|att}} Physical|—|1.5|△|Pulls out a houseplant and throws it.}} | ||
{{atk-c}} | {{atk-c}} | ||
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