Editing Hockomonkey

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{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{cleanup|improve Strategy}}
{{cleanup|rename images; rewrite abilities section to not imply that the names are official; remove "Sora/Riku" from the ability descriptions (use "opponent"); add videos and strategy for Brawler, Mage, Spellican, and Secret Portal versions}}
{{tab|o-info|410px}}
{{tab|o-info|360px}}
{{tab|Hockomonkey}}
{{tab|Hockomonkey}}
{{Character
{{Character
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|DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSworlds=Traverse Town
|DDDBSworlds=Traverse Town
|DDDBSreac1=14 (10s)
|DDDBSreal1=x0.44 (8s)
|DDDBSreac2=20 (10s)
|DDDBSreal2=x0.44 (8s)
|DDDBSreac3=40 (10s)
|DDDBSreal3=x0.89 (8s)
|DDDBRloc1=Traverse Town
|DDDBRloc1=Traverse Town
|DDDBRLVL1=3
|DDDBRLVL1=3
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|DDDBRsleep=x0
|DDDBRsleep=x0
|DDDBRstop=x0
|DDDBRstop=x0
|DDDBRstun=x0<ref>Can be left stunned after destroying all Magic Hands or when staggering.</ref>
|DDDBRstun=x0
|DDDBRfree=x0
|DDDBRfree=x0
|DDDBRtime=x0
|DDDBRtime=x0
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|DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRworlds=Traverse Town
|DDDBRworlds=Traverse Town
|DDDBRreac1=10 (10s)
|DDDBRreal1=x0.33 (8s)
|DDDBRreac2=20 (10s)
|DDDBRreal2=x0.66 (10s)
}}{{tab|c}}{{tab|Magic Hands}}
}}{{tab|c}}{{tab|Magic Hands}}
{{Character
{{Character
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  |katakana=マジックハンド
  |katakana=マジックハンド
  |romaji=Majikku Hando
  |romaji=Majikku Hando
  |image=[[File:Magic Hands KH3D.png|300x300px]]
  |image=[[File:Hockomonkey (Mage) Hands KH3D.png|300x300px]]
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |type=Nightmare Dream Eater
  |type=Nightmare Dream Eater
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|DDDBRrewards=None
|DDDBRrewards=None
|DDDBRworlds=Traverse Town
|DDDBRworlds=Traverse Town
|DDDBRreac1=1 (10s)
|DDDBRreac2=2 (10s)
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
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==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
In the first visit to Traverse Town, Sora and [[Rhyme]] meet [[Neku]] at the top of a garden plaza in the [[Fifth District]]. Neku apologizes to Sora for handing him over to the [[Xehanort|hooded figure]]. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the Brute Hockomonkey before vanishing. Sora fights and defeats it.
In the first visit to Traverse Town, Sora and [[Rhyme]] meet [[Neku]] at the top of a garden plaza in the [[Fifth District]]. Neku apologizes to Sora for handing him over to the [[Xehanort|hooded figure]]. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the Hockomonkey before vanishing. Sora fights and defeats it.


In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Mage Hockomonkey before vanishing. Riku fights the Dream Eater and defeats it.
In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Hockomonkey in its mage form before vanishing. Riku fights the Dream Eater and defeats it.


The Brute Hockomonkey is the first Nightmare boss summoned by the [[Spellican]] during Sora's second visit to Traverse Town, followed by the [[Wargoyle]] and the [[Char Clawbster]].
Hockomonkey is the first Nightmare boss summoned by the [[Spellican]] during Sora's second visit to Traverse Town, followed by the [[Wargoyle]] and the [[Char Clawbster]].


==Design==
==Design==
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==Strategy==
==Strategy==
===Brute===
===Brute===
====Attacks====
;Strong arms <!--力強い腕-->
*{{nihongo|'''Shake Off'''|振り払い|Furiharai}}: A two-strike backhand attack.
*{{nihongo|'''Trick Kick'''|トリックキック|Torikku Kikku}}: The Hockomonkey turns its body upside-down and performs an inverted kick.
*{{nihongo|'''Guard Bomb'''|ガードボム|Gādo Bomu}}: The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding and inflicting Sleep.
*{{nihongo|'''Wall Kick'''|壁キック|Kabe Kikku}}: The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
;Extending arms <!--伸びる腕-->
*{{nihongo|'''Long Punch'''|ロングパンチ|Rongu Panchi}}: The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
*{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}: The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves before knocking him back.
*{{nihongo|'''Punch Rocket'''|パンチロケット|Panchi Roketto}}: The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.-->
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.-->
The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, or around the start of the fight on Critical Mode, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora once he drops from the rooftop of the Garden.
The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Its attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.


When prompted with enough damage, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily.
The safest way to attack Hockomonkey is with Flowmotion attacks.{{fact}}<!--which? does it matter?--> When prompted, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily.


If it is in '''Strong Arms''' mode, then it mainly attacks with a two-strike Shake Off attack. It may also use Wall Kick, to jump off a wall and charge at Sora in midair. Hockomonkey also attacks with Trick Kick by turning its body upside down and kicking Sora. One must be careful to back away when it is preparing its Guard Bomb for its drop speed-increasing Sleep status upon explosion.
<!--tighten this up; use official attack names from ultimania; each attack should include info on how to dodge or parry it


When in '''Extending Arms''' mode, Hockomonkey now attacks by punching Sora from a distance, utilizing its Long Punch attack. Sora can guard against this, or avoid the attack altogether by staying underneath Hockomonkey. Hockomonkey also utilizes its Hammer Punch attack where it transforms its body into a hammer and slams the battlefield. The attack is hard to react to and must be avoided by backing away from it at first sight. If too close, Sora may Dodge Roll right before the hammer lands. If the attack connects, Hockomonkey will trap Sora in its head and pummel him with its boxing gloves. Once it ends, immediatly use either Aerial Recovery or Payback Raid to prevent getting blown too far away, if any of these commands are available. If the attack misses, Hockomonkey will be left vulnerable to further attacks.  
If its arms are "normal", then it mainly attacks with a two-strike backhand attack. It may also jump off a wall and charge at Sora in midair. Hockomonkey also attacks by turning its body upside down and kicking Sora.


;Strong Arms
Hockomonkey now attacks by punching Sora from a distance. Sora can guard against this, or avoid the attack altogether by staying underneath Hockomonkey. Hockomonkey also utilizes an attack where it transforms its body into a hammer and slams the battlefield. If the attack connects, Hockomonkey will trap Sora in its head and pummel him with its boxing gloves. If the attack misses, Hockomonkey will be stunned momentarily.  
{{atk-o|ddd}}
 
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|{{AT|att}} Physical|—|1.0 x2|△|Sweeps its right arm sideways, followed by its left arm.}}
This attack leaves Hockomonkey vulnerable for a few moments. Hockomonkey will sometimes withdraw its head, arms, and legs in its box, follow Sora for a few moments and then erupt with a shockwave, dealing damage if Sora is too close.
{{atk|{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}}|{{AT|att}} Physical|—|1.2 x2|△|Performs a handstand and kicks down with both feet.}}
-->
{{atk|{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}}|{{AT|mag}} Physical|Sleep|0|△|Retreats its body in the box, allowing it to block Physical attacks from all directions, while approaching Sora, before causing an explosion.}}
{{atk|{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}}|{{AT|att}} Physical|—|1.35 per hit|△|Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly.}}
{{Atk-c|note=Hockomonkey can switch to Extending Arms anytime.<br>When fought at the Fifth District, when Sora is on the glass rooftop, and Hockomonkey uses its Strong Arms, it may surround the rooftop with walls, and use Wall Kick to break the rooftop, moving the fight into the Garden below. Hockomonkey can no longer switch to Extending Arms afterwards.}}
;Extending Arms
{{atk-o|ddd}}
{{atk|{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}}|{{AT|att}} Physical|—|1.0 x2|△|Delivers a long extended one-two punch.}}
{{atk-m|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}}|Hammer|{{AT|att}} Physical|—|0.2|△|Changes its body into the shape of a hammer and hits. If it hits Sora, he is trapped in the box of Hockomonkey's body with only his head sticking out, and gets hit multiple times, before being blown very far away.||Hits|{{AT|att}} Physical|—|0.2 x12<ref>Cannot drop Sora's HP below 1. The damage dealt to Sora extends beyond the punching animations and until he gets blown away.</ref>|X}}
{{atk|{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}}|{{AT|att}} Physical|—|0.8 per hit|△|Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora.|Only used when fought at the Fifth District, if Sora leaves the rooftop.}}
{{atk-c|note=Hockomonkey can switch to Strong Arms anytime.}}


===Mage===
===Mage===
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, or around the start of the fight on Critical Mode, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reappear. This move can be delayed by stunning it. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
====Attacks====
 
For the Secret Portal rematch, Riku should equip [[Second Chance]], [[Once More]], [[Leaf Bracer]], and homing commands like [[Balloonra]] or [[Balloonga]]. When it replaces itself with its four hands, attack them with the Balloon commands and the [[Kick Dive]] and [[Sliding Dive]] Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.
 
;Hockomonkey
;Hockomonkey
{{atk-o|ddd}}
*{{nihongo|'''Fire'''|ファイア|Faia}}: The Hockomonkey tosses three fireballs at Riku.
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|—|1.0 x2|△|Releases two flame bullets that follow the opponent.}}
*{{nihongo|'''Launch Punch'''|打ち上げパンチ|Uchiage Panchi}}: The Hockomonkey summons boxing gloves that attack Riku from below.
{{atk|{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}}|{{AT|att}} Physical||1.5 per hit|△|Summons a punch up from the ground repeatedly.|Only used after the Magic Hands have been destroyed.}}
;Magic Hands <!--マジックハンド-->
{{atk-c|note=After some time, Hockomonkey summons Magic Hands and disappears. The Magic Hands must be struck down to make Hockomonkey reappear, stunned.}}
*{{nihongo|'''Hit'''|叩く|Tataku}}: The Hockomonkey's hands swipe at Riku.
*{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|Yashinoki sutanpu}}: The Hockomonkey's hands pummel Riku with palm trees coming from the battlefield.
*{{nihongo|'''Throw'''|投げつけ|Nagetsuke}}: The Hockomonkey's hands grab objects from the battlefield and throw them at Riku.


;Magic Hands
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
{{atk-o|ddd}}
{{atk|{{nihongo|'''Hit'''|叩く|<br>Tataku}}|{{AT|att}} Physical|—|1.0|△|Slaps with its palm.|Can only use this technique if the ones below cannot be used due to lack of props.}}
{{atk|{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}}|{{AT|att}} Physical|—|1.0 per hit|△|Pulls out a nearby palm tree, and repeatedly hits with the roots.}}
{{atk|{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}}|{{AT|att}} Physical|—|1.5|△|Pulls out a nearby houseplant, balcony or pathway part and throws it.}}
{{atk-c}}


For the Secret Portal rematch, Riku should equip [[Second Chance]], [[Leaf Bracer]], and homing commands like [[Balloonra]] or [[Balloonga]]. When it replaces itself with its four hands, attack them with the Balloon commands and the [[Kick Dive]] and [[Sliding Dive]] Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.
{{sec-stub}}
{{sec-stub}}


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==Notes and references==
{{Reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

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