Editing Highwind (Formchange)

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==Mechanics==
==Mechanics==
[[File:FC Sprite Highwind KHIII.png|left|200px]]
[[File:FC Sprite Highwind KHIII.png|left|200px]]
In ''Kingdom Hearts III'', Highwind is the first Formchange of the [[Wheel of Fate]] Keyblade, associated with [[Strike Form]]. It has a base duration of 25 seconds and a maximum combo length of 5. Its attacks are long-ranged and sweeping, allowing Sora to attack with rapid thrusts and slashes. The ground and aerial combos begin with Sora pulling back the spear before thrusting the spear forward, then slashing the spear upwards, followed by a horizontal spinning slash and then twisting upwards while slamming the spear onto the ground. The first combo finisher involves Sora thrusting the spear as ethereal copies of it thrust forwards before thrusting upwards, while the second involves him teleporting upwards, sending the ethereal spears downwards in a circular arc, and finally slamming the ground. Filling the situation gauge while in Highwind allows Sora to Formchange into [[Storm Flag]].
In ''Kingdom Hearts III'', Highwind is the first Formchange of the [[Wheel of Fate]] Keyblade, associated with [[Strike Form]]. It has a base duration of 25 seconds and a maximum combo length of 5. Its attacks are long-ranged and sweeping, allowing Sora to attack with rapid thrusts and slashes. The ground and aerial combos begin with Sora pulling back the spear before thrusting the spear forward, then slashing the spear upwards, followed by a horizontal spinning slash and then twisting upwards while slamming the spear onto the ground. The first combo finisher involves Sora thrusting the spear as ethereal copies of it thrust forwards before thrusting upwards, while the second involves him teleporting upwards, sending the ethereal spears downwards in a circular arc, and finally slamming the ground.


While the Formchange is active in combat, [[Air Slide]] can be used on the ground and [[Aerial Dodge]] in the air if the respective abilities are equipped.  
While the Formchange is active in combat, [[Air Slide]] can be used on the ground and [[Aerial Dodge]] in the air if the respective abilities are equipped.  
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{{frm-atk-o|#DC143C|o=*}}
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshutsu-chū no Kōgeki}}|att|Physical{{note|Water for the final hit}}|0.5(x3)+1.0|0|1(x4)|0|O|—|—}}
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshū-naka no Kougeki}}|att|Physical{{note|Water for the final hit}}|0.5(x3)+1|0|1(x4)|0|O|—|—}}
{{frm-atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|att|Physical|1.0|8|1|0.5|O|—|—|Will be replaced by the "Swing Up & Swing Right" attack if surrounded.}}
{{frm-atk|{{nihongo|'''Rushing Thrust'''|突進突き|<br>Tosshin Tsuki}}|att|Physical|1|8|1|0.5|O|—|—|Will be replaced by the "Swing Up & Swing Right" attack if surrounded.}}
{{frm-atk|{{nihongo|'''Upswing & Right Swing'''|振り上げ&右振り|<br>Furiage & Migi Furi}}|att|Physical|0.5+1.0|4+8|1+1|0.4+0.5|O|—|—}}
{{frm-atk|{{nihongo|'''Swing Up & Swing Right'''|振り上げ&右振り|<br>Furiage & Migi Furi}}|att|Physical|0.5+1|4+8|1+1|0.4+0.5|O|—|—}}
{{frm-atk|{{nihongo|'''Vertical Triple Downswing'''|縦3回転振り下ろし|<br>Tate 3-kaiten Furioroshi}}|att|Physical|0.5+0.5+1.0|4+4+8|1(x3)|0.4+0.4+0.5|O|—|—}}
{{frm-atk|{{nihongo|'''Triple Vertical Downward Swing'''|縦3回転振り下ろし|<br>Tate 3 Kaiten Furi Oroshi}}|att|Physical|0.5+0.5+1|4+4+8|1(x3)|0.4+0.4+0.5|O|—|—}}
{{frm-atk|l=*|Spear Rush|att|Physical|0.3(x5)+1.0|2(x5)+8|1(x6)|0.1(x5)+0.25|O|—|—|Summon a host of halberds to strike at foes. (Combo finisher)}}
{{frm-atk|l=*|Spear Rush|att|Physical|0.3(x5)+1|2(x5)+8|1(x6)|0.1(x5)+0.25|O|—|—|Summon a host of halberds to strike at foes. (Combo finisher)}}
{{frm-atk-m|l=*|Spear Rain|(spear rain)|att|Physical|0.3 per hit|2 per hit|1 per hit|0.1 per hit|O|—|—|Rain twelve halberds down on unwitting foes. (Combo finisher)|(shockwave)|att|Physical|1.6|8|1|0.25|O|—|—}}
{{frm-atk-m|l=*|Spear Rain|(spear rain)|att|Physical|0.3(per hit)|2(per hit)|1(per hit)|0.1(per hit)|O|—|—|Rain twelve halberds down on unwitting foes. (Combo finisher)|(shockwave)|att|Physical|1.6|8|1|0.25|O|—|—}}
{{frm-atk|{{nihongo|'''Rising Left Spin Swing'''|上昇左回転振り|<br>Jōshō Hidari Kaiten Furi}}|att|Physical|2.0|8|1|0.5|O|—|—|Used when the target is above you.}}
{{frm-atk|{{nihongo|'''Rising Left-turn Swing'''|上昇左回転振り|<br>Jōshō Hidari Kaiten Furi}}|att|Physical|2|8|1|0.5|O|—|—|Used when the target is above you.}}
{{frm-atk|l=*|Spear Dive|att|Physical|0.75+0.75|6+6|1+1|0.5+0.5|O|—|—|Swoops with weapon pointed straight downward, generating a spreading shock wave upon landing. Used during a Superjump near the enemy or when above the target.}}
{{frm-atk|l=*|Spear Dive|att|Physical|0.75+0.75|6+6|1+1|0.5+0.5|O|—|—|Swoops with weapon pointed straight downward, generating a spreading shock wave upon landing. Used during a Superjump near the enemy or when above the target.}}
{{frm-c}}
{{frm-c}}

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