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In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instrcution inside the data Olypus Coliseum it will explained the battle system of this data world or other data world. You can use magic and abilites with [[Hero's License]] | |||
List of Hercules Memo | |||
*Help box: | |||
*Getting around in the Colosseum* | |||
Inside the Colosseum, there is a limit on all of Sora's actions. | |||
Debug Abilities and Support Abilities are unusable. | |||
(The only exception is Auto Reload if applied to held items) | |||
All actions, including Dodge Roll and Guard, are now restricted. | |||
*Help box: | |||
*Bug Level* | |||
The metre in the top right corner shows the Bug Level of every room. | |||
The Bug Level affects enemy strength, and can also influence the bug blocks. | |||
The colour of the metre is significant. | |||
Yellow --- Level 1: Metal blocks and damage blocks will transform into | |||
normal blocks or prize blocks. | |||
Red ------ Level 2: Damage from enemies will be multiplied by two. | |||
Flashing - Level 3: Damage from enemies will be multiplied by three. | |||
Help box: | |||
*Hercules Memo: Battle* | |||
When you run into heartless, a battle begins. | |||
The battle starts as soon as you select "Fight". | |||
You'll lose HP when enemy attacks make it through, so keep an eye on your | |||
remaining HP. | |||
*Hercules Memo: Knockback* | |||
If you land several attacks in a row, your enemy will suffer a knockback. | |||
Looks like attacking a knockbacked enemy will always hit! | |||
*Hercules Memo: Critical* | |||
When you attack, press the attack button at the right time to score a | |||
critical hit! It hits for more damage and causes a knockback more often. | |||
Sometimes, it might even trigger a special attack. | |||
*Help box: | |||
*Hercules Memo: Bug Level* | |||
The metre at the top left tracks the room's Bug Level. | |||
The Bug Level is different in every room. Breaking blocks and defeating | |||
enemies in a room seems to make it go down. | |||
The Bug Level affects the blocks. | |||
When the level falls to yellow (level 1), metal blocks and damage blocks | |||
will turn into normal blocks and prize blocks. | |||
*Help box: | |||
*Bug Level (Battle)* | |||
The damage taken from enemy attacks is affected by the Bug Level. | |||
Yellow --- Level 1: No change. | |||
Red ------ Level 2: Damage from enemies will be multiplied by two. | |||
Flashing - Level 3: Damage from enemies will be multiplied by three. | |||
*Help box: | |||
*Hercules Memo: Commands* | |||
Press the Command key during a battle to bring up the command menu. | |||
Fight --- Fight the battle automatically. | |||
License - Use the licenses you have. | |||
Item ---- Use the items you're holding. | |||
*Help box: | |||
*Hercules Memo: Hero's License* | |||
In here, you can use special powers from something called a Hero's License. | |||
Licenses can be gotten from blocks and fallen enemies, but they are limited | |||
the same way items are. | |||
At first, you can only use six kinds. They have all sorts of effects, so | |||
it's a good idea to experiment. | |||
*Help box: | |||
*Using Licenses* | |||
Press the Command key and select "License" from the menu. | |||
*Help box: | |||
*Hercules Memo: Preemptive Strikes* | |||
By attacking the enemy before the battle actually begins, you can score a | |||
preemptive strike! | |||
When the battle begins, you'll get a critical hit! | |||
*Help box: | |||
*Hercules Memo: Back Attack* | |||
If the enemy comes at you from behind, it's a back attack! | |||
When the battle begins, the enemy will have an opening to attack you... | |||
*Help box: | |||
*Hercules Memo: Getting to the Next Level* | |||
It looks like the way deeper into the Colosseum is hidden in the blocks. | |||
When you have nowhere else to go, try smashing blocks and see what happens. | |||
*Help box: | |||
*Warp Points* | |||
You can advance to the next level by using a warp point. | |||
Warp points are hidden under blocks, so you have to look around for them. | |||
*Help box: | |||
*Score* | |||
When you clear a level, you will have a score awarded according to your | |||
performance in defeating enemies and clearing out blocks. Your remaining HP | |||
is converted into a bonus score on top of this. | |||
*Help box: | |||
*Hercules Memo: Layers* | |||
It looks like this entire area is divided into layers. | |||
You can get to the next layer by finding the hidden warp points. | |||
There's a save area between layers. It's a good idea to take a break here, | |||
and prepare for what comes next. | |||
*Hercules Memo: Party* | |||
No matter how many party members you have, battles work the same way! | |||
When you select "Fight", the action starts automatically! | |||
Keep an eye on your allies' HP, too! | |||
*Hercules Memo: Licenses* | |||
The number of licenses you can have goes up when you gain allies, so be | |||
sure to mix and match. | |||
*Hercules Memo: Commands* | |||
When Sora is unable to move, commands cannot be activated. | |||
Be sure not to let to Sora get knocked out! | |||
Refernce Links | |||
http://www.gamefaqs.com/mobile/mobile/file/943348/57054 | |||
section Olympus Coliseum |