Editing Helmed Body
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|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Large Body | |||
|s2=Fat Bandit | |||
|s3=Large Armor | |||
|s4=Clay Armor | |||
|s5=Solid Armor | |||
|s6=Land Armor | |||
|s7=Large Snowman | |||
|s8=Huge Snowman | |||
|s9=Ringmaster | |||
|journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). | |journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). | ||
|KH3HP0=3.5 | |KH3HP0=3.5 | ||
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==Strategy== | ==Strategy== | ||
====''Kingdom Hearts III''==== | ====''Kingdom Hearts III''==== | ||
Helmed Bodies act almost identically to [[Large Bodies]], but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, | Helmed Bodies act almost identically to [[Large Bodies]], but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, they cannot be attacked via the front, and are vulnerable to attacks at any angle in midair, simply using magic, or with [[Formchange]]s with the [[Guardbreaker]] ability. [[Blizzard]] magic is a good option against the Helmed Body, as the {{c|Freeze|status}} status effect will allow them to be hit from any angle, as well as halting their rush attack. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}} | ||
|Physical | |Physical | ||
|1.5 x 2 hits | |1.5 x 2 hits | ||
|◯ | |◯ | ||
|2 | |2 | ||
|Swings both arms left and right. | |Swings both arms left-and-right. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | ||
|Physical | |Physical | ||
|2 | |||
|2 | |||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
|3 | |3 | ||
|Strikes its belly and rams opponents. | |Strikes its belly and rams opponents. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|}} | ||
|Physical | |Physical | ||
|2 | |||
|2 | |||
|△ | |△ | ||
| | | | ||
|Jumps and generates a shock wave upon landing. | |Jumps and generates a shock wave upon landing. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}} | ||
|Physical | |Physical | ||
|2 (per hit) | |||
|2 | |||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
|3 | |3 |