| Tip: use the Show preview button to preview your edits before you save them. |
|
| READ BEFORE EDITING:
- Red-linked phrases should not be de-linked or pipe-linked if the phrase is from an official publication. Instead, please start an article or redirect at the link's target.
- Technical info must be written in accordance with the consensus formats. Adding technical info without using these formats creates extra work for other editors and wastes everyone's time.
- Trivia will be removed if it fails to meet the notability guidelines.
- Do not source news to fansite translations of official publications or journals. Instead, source the publication or journal itself.
- Based on the spelling used by the games, "Grey" is preferred over "Gray".
- Entelechy is used here per its English definition, and is not meant to imply that it is an official term within the Kingdom Hearts franchise.
- Do NOT add voice actors to a character's article UNLESS YOU HAVE A CLEAR SOURCE TO SUPPORT IT.
|
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or create an account, your edits will be attributed to your username, along with
other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Game|KH1|FM1|KH2|FM2}} | | {{Game|KH1|FM1|KH2|FM2|HD1|HD2}} |
| {{InfoAbility | | {{nihongo|'''Healing Herb'''|大自然のいやし|Daishizen no Iyashi|lit. "Nature's Healing"}} is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''. It allows the user to use a special herb that casts [[Cure]] magic. |
| |kana=大自然のいやし | |
| |romaji=Daishizen no Iyashi | |
| |jpname=Nature's Healing | |
| |kh1name=Healing Herb
| |
| |kh1desc=Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
| |
| |kh1ap=3
| |
| |kh1mp=1
| |
| |kh1atk1=(Cure)
| |
| |kh1atk2=(Cura)
| |
| |kh1atk3=(Curaga)
| |
| |kh1pow1=Max MP x3 +9{{KH}}<br>Max MP +15{{FM}}
| |
| |kh1pow2=Max MP x3 +27{{KH}}<br>Max MP +27{{FM}}
| |
| |kh1pow3=Full HP restore{{KH}}<br>Max MP +36{{FM}}
| |
| |kh1crit1=0%
| |
| |kh1crit2=0%
| |
| |kh1crit3=0%
| |
| |kh2name=Healing Herb
| |
| |kh2desc=Restores the Party's HP using the powers of nature. MP Cost: 99
| |
| |kh2ap=3
| |
| |kh2mp=99
| |
| |kh2el1={{AT|mag}} —
| |
| |kh2pow1=x2.0
| |
| }}
| |
| '''Healing Herb''' is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''. It allows the user to use a special herb that casts [[Cure]] magic.
| |
|
| |
|
| ==Mechanics== | | ==Mechanics== |
| In ''Kingdom Hearts'', Healing Herb is a [[combat ability]] exclusive to [[Tarzan]] that cast Cure on a single party member. It is a defense skill that costs 3 {{AP}} to equip and 1 [[MP]] to use. Healing Herb becomes stronger when Sora obtains the second and third [[power of healing]]. | | In ''Kingdom Hearts'', Healing Herb is an [[combat ability]] exclusive to [[Tarzan]] that cast Cure on a single party member. It is a defense skill that costs 3 {{AP}} to equip and 1 [[MP]] to use. |
|
| |
|
| In ''Kingdom Hearts II'', Healing Herb is an [[action ability]] exclusive to [[Simba]] that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use. | | In ''Kingdom Hearts II'', Healing Herb is an [[action ability]] exclusive to [[Simba]] that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use. |
Line 44: |
Line 20: |
| *[[Healing Water]] | | *[[Healing Water]] |
|
| |
|
| [[de:Mutter Erde]]
| |
| [[Category:Kingdom Hearts abilities]] | | [[Category:Kingdom Hearts abilities]] |
| [[Category:Kingdom Hearts II abilities]] | | [[Category:Kingdom Hearts II abilities]] |