Editing Guardian Form

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|es=Forma Valiente-->
|es=Forma Valiente-->
|keyblades=[[Hero's Origin]], [[Hunny Spout]], [[Classic Tone]]
|keyblades=[[Hero's Origin]], [[Hunny Spout]], [[Classic Tone]]
|style=kh3
<!--
|desc=A Form specializing in physical attacks.
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.-->
}}
}}
'''Guardian Form''' is a Form specializing in defensive techniques which appears in ''[[Kingdom Hearts III]]''. It is triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].
'''Guardian Form''' is a Form specializing in defensive techniques which appears in ''[[Kingdom Hearts III]]''. It is triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].


The [[Formchange]]s are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).
The [[Formchange|Formchanges]] are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).


==Development==
==Development==
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*In his [[Monstropolis]] form, Sora's jacket turns to Guardian Form and his fur turns neon yellow with orange stripes.
*In his [[Monstropolis]] form, Sora's jacket turns to Guardian Form and his fur turns neon yellow with orange stripes.


*In his [[The Caribbean]] form, Sora's cuffs and bandana turn to a dark yellow color, his hat has three diamonds, and the coattail also has a diamond pattern on it. His waist coat is yellow and black. Sora's hat has three diamonds on it with crossing diagonal lines going through them.
*In his [[The Caribbean]] form, Sora's cuffs and bandana turn to a dark yellow color, his hat has three diamonds, and the coattail also has a diamond pattern on it. His waist coat is yellow and black. Sora's hat has three diamonds on it with crossing diagonal lines going through them.
 
The name refers to the form's defensive abilities.


==Mechanics==
==Mechanics==
Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast.
Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast.
===Abilities===
===Abilities===
{{frm-abi-o|o=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{{frm-abi|Aerial Recovery|Press {{button|c}} after taking damage in the air to right yourself.}}
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities
{{frm-abi|Barrier|Press {{Button|s}} to guard against attacks from all directions.}}
|-
{{frm-abi|Counter Blast|Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal)}}
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
|-
{{frm-abi|Second Chance|Always retain at least 1 HP if you are hit while you have 2 HP or more.}}
|'''[[Aerial Recovery]]'''||Press {{button|c}} after taking damage in the air to right yourself.
{{frm-abi|Withstand Combo|Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.}}
|-
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
|'''[[Barrier]]'''||Press {{Button|s}} to guard against attacks from all directions.
{{frm-abi|Defender (ability){{!}}Defender|c=*|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.}}
|-
{{frm-c}}
|'''[[Counter Blast]]'''||Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal)
|-
|'''[[High Jump]]'''||Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.
|-
|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy.
|-
|'''[[Second Chance]]'''||Always retain at least 1 HP if you are hit while you have 2 HP or more.
|-
|'''[[Withstand Combo]]'''||Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.
|-
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.
|-
|'''[[Defender]]'''||Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.
|-
|}


==Strategy==
==Strategy==
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==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{Form}}
{{Form}}

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