Editing Guard Armor
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|journalCOD=The hulking head honcho of the Heartless haunting Traverse Town. Before you can say that five time fast, this brute will have already blasted you with its powerful cannon, so keep your eyes peeled: if it assumes a defensive stance, rush in there first and clobber the creep with a combo. | |journalCOD=The hulking head honcho of the Heartless haunting Traverse Town. Before you can say that five time fast, this brute will have already blasted you with its powerful cannon, so keep your eyes peeled: if it assumes a defensive stance, rush in there first and clobber the creep with a combo. | ||
|journalUX=True to its name, it has high defensive capabilities. Be prepared for what could be a very long battle! | |journalUX=True to its name, it has high defensive capabilities. Be prepared for what could be a very long battle! | ||
|CODloc1=Traverse Town | |||
|CODHP1=253 | |||
|CODSTR1=38 | |||
|CODDEF1=55 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=X | |||
|CODfree=X | |||
|CODjolt=X | |||
|CODtoss=X | |||
|CODslow=X | |||
|CODstop=X | |||
|CODconf=X | |||
|CODstun=X | |||
|CODmagn=X | |||
|CODworld=Traverse Town | |||
}} | |||
{{tab|c}}{{tab|Components}} | |||
{{tab|o}} | |||
{{tab|Armored Torso}} | |||
{{Character | |||
|name=Armored Torso | |||
|katakana=アーマードトルソー | |||
|romaji= | |||
|image=[[File:Armored Torso (Guard Armor) KH.png|350x400px]] | |||
|FMimage=[[File:Armored Torso (Guard Armor) KHFM.png|350x400px]] | |||
|game1=Kingdom Hearts | |||
|game2=Kingdom Hearts Chain of Memories | |||
|game3=Kingdom Hearts 358/2 Days | |||
|type=Emblem Heartless | |||
|spec=HeartlessBoss | |||
|KHloc1=Traverse Town | |||
|KHHP1=700 | |||
|KHJPATK1=11 | |||
|KHATK1=8 | |||
|KHJPDEF1=10 | |||
|KHDEF1=8 | |||
|KHJPMP1=13 | |||
|KHMP1=12 | |||
|KHEXP1=110 | |||
|KHweapon=x1.0 | |||
|KHfire=x0.49 | |||
|KHbliz=x0.5 | |||
|KHJPthun=x0.5 | |||
|KHthun=x1.0 | |||
|KHJPgrav=x0.02 | |||
|KHgrav=x0.04 | |||
|KHstop=x0 | |||
|KHko=x0.5 | |||
|KHother=x0.5 | |||
|KHreward=[[Brave Warrior]] | |||
|KHworld=Traverse Town | |||
|JPtab=* | |||
|FMtab=* | |||
|CKHHP1=120 | |||
|CKHHP2=450 | |||
|CKHATK1=15 | |||
|CKHATK2=31 | |||
|CKHDEF1=13 | |||
|CKHDEF2=20 | |||
|CKHMP1=25 | |||
|CKHMP2=56 | |||
|CKHEXP1=150 | |||
|CKHEXP2=1500 | |||
|CKHweapon=x1.0 | |||
|CKHfire=x0.49 | |||
|CKHbliz=x0.5 | |||
|CKHJPthun=x0.5 | |||
|CKHthun=x1.0 | |||
|CKHJPgrav=x0.02 | |||
|CKHgrav=x0.04<ref name="Grav">x0.03 after rescue.</ref> | |||
|CKHstop=x0 | |||
|CKHko=x0.5 | |||
|CKHother=x0.5 | |||
|KHcup1=Phil Cup | |||
|KHseed11=1 | |||
|KHteam11=Shadow Battalion | |||
|KHnum11=1 | |||
|KHcup2=Hades Cup | |||
|KHseed21=37 | |||
|KHteam21=Sorcerous Armor | |||
|KHnum21=1 | |||
|FMcup=* | |||
|COM1=s | |COM1=s | ||
|COMHP1=200 | |COMHP1=200 | ||
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|ReCOMmagn=x0 | |ReCOMmagn=x0 | ||
|ReCOMfree=x0 | |ReCOMfree=x0 | ||
|358heart=72 | |358heart=72 | ||
|358HP= | |358munny=— | ||
|358HP=4.16 | |||
|358EXP=39.60 | |358EXP=39.60 | ||
| | |358DEF=1.00 | ||
|358STUN=— | |||
|358M1=61 | |358M1=61 | ||
|358LVL1=31 | |358LVL1=31 | ||
|358fire=x0.39 | |358fire=x0.39 | ||
|358bliz=x0.43 | |358bliz=x0.43 | ||
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|358reward4=— | |358reward4=— | ||
|358world=Olympus Coliseum | |358world=Olympus Coliseum | ||
}} | }} | ||
{{tab|c}}{{tab|Gauntlets}} | {{tab|c}}{{tab|Gauntlets}} | ||
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}} | }} | ||
{{atk-o|com | {{atk-o|com}} | ||
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x1.0{{KHCoM}}<br>x0.8{{ReCoM}}|{{sleight|Guard Armor|com=*}} | {{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x1.0{{KHCoM}}<br>x0.8{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Bounces around and causes earthquakes three times in a row.{{KHCoM}}<br>Used at any distance, when only the torso remains. Jumps around and stomps the ground 3 times.{{ReCoM}}}} | ||
{{atk-c|com}} | {{atk-c|com}} | ||
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===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
;Attacks | |||
*The Guard Armor jumps and stomps the ground. | |||
*The Guard Armor jumps up and disappears from the screen. It then falls to the ground, bringing a few columns of blox along with it. | |||
*The Heartless raises both its hands and shoots them towards Data-Sora. | |||
*The Guard Armor summons either a [[Shadow]] or a [[Soldier]]. | |||
*The Heartless charges up his cannon and shoots it towards Data-Sora. | |||
The Guard Armor in ''Kingdom Hearts Re:coded'' is fairly easy to beat. At the start of the battle it will jump and stomp the ground, this can be easily avoided with a well-timed Dodge Roll. If the Guard Armor jumps and disappears on top of the screen, be ready to dodge as a few columns of blox will fall along with it. If it raises both its hands, it will shoot both of them towards Data-Sora, either dodge by using Dodge Roll or just jump out of the way. It can also summon a Soldier or Shadow, but be careful when it does, as this is usually a sign that it is about to ready its cannon. Although the cannon seems threatening, it's actually very easy to dodge, just run to the opposite direction of the Guard Armor, or right under it, and stay there. The cannon's charging time is pretty long, so Sora should have plenty of time to get out of the way. It will be open to triple damage while charging its cannon, so attack it or use Overlay commands like Thunder Rain or Blizzard Dart. It is recommended to be under the Guard Armor while doing this to avoid taking immense damage. | The Guard Armor in ''Kingdom Hearts Re:coded'' is fairly easy to beat. At the start of the battle it will jump and stomp the ground, this can be easily avoided with a well-timed Dodge Roll. If the Guard Armor jumps and disappears on top of the screen, be ready to dodge as a few columns of blox will fall along with it. If it raises both its hands, it will shoot both of them towards Data-Sora, either dodge by using Dodge Roll or just jump out of the way. It can also summon a Soldier or Shadow, but be careful when it does, as this is usually a sign that it is about to ready its cannon. Although the cannon seems threatening, it's actually very easy to dodge, just run to the opposite direction of the Guard Armor, or right under it, and stay there. The cannon's charging time is pretty long, so Sora should have plenty of time to get out of the way. It will be open to triple damage while charging its cannon, so attack it or use Overlay commands like Thunder Rain or Blizzard Dart. It is recommended to be under the Guard Armor while doing this to avoid taking immense damage. | ||
Overlay commands can really help in this fight, especially Blizzard Dart since it's ranged. Otherwise, look for openings, attack and the Guard Armor should fall with ease. | Overlay commands can really help in this fight, especially Blizzard Dart since it's ranged. Otherwise, look for openings, attack and the Guard Armor should fall with ease. | ||
==Videos== | ==Videos== |