Editing Groundshaker

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  |FM2tab=*
  |FM2tab=*
  |KH2battlename=The Corrupted
  |KH2battlename=The Corrupted
  |KH2battlefile=The Corrupted KHIIHD.ogg
  |KH2battlefile=The Corrupted KHII.ogg
}}
}}
The '''Groundshaker''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts II]]''. It is one of the bosses at [[Pride Lands]]. It is a gigantic version of the [[Living Bone]] and [[Shaman]] combo, fused from the many [[ghosts of Scar]] that appeared throughout the Pride Lands.
The '''Groundshaker''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts II]]''. It is one of the bosses at [[Pride Lands]]. It is a gigantic version of the [[Living Bone]] and [[Shaman]] combo, fused from the many [[ghosts of Scar]] that appeared throughout the Pride Lands.
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==Design==
==Design==
The Groundshaker is a titanic Heartless reminiscent of a Shaman and Living Bone. The Living Bone analogue has a body almost completely covered in grass, moss, and other plant life, to the point that several trees have grown on it. Each of its legs are yellow with brown armor on them, with white designs decorating the armor. Its feet are steel blue, and each sports three skeletal toes. Its skull is grey with angular, white designs on it and several bent, red horns all around it. Depending on the way its head is turned, it has two different faces; one looks slightly downward and has large, curved elephant-like tusks lined by spikes, and the other looks slightly upward and has curved horns lined by spikes. Both heads share the same yellow, spiral eyes.
The Groundshaker is a titanic Heartless reminiscent of a Shaman and Living Bone. The Living Bone analogue has a body almost completely covered in grass, moss, and other plant life, to the point that several trees have grown on it. Each of its legs are yellow with brown armor on them, with white designs decorating the armor. Its feet are steel blue, and each sports three skeletal toes. Its skull is grey with angular, white designs on it and several bent, red horns all around it. Depending on the way its head is turned, it has two different faces; one looks slightly downward and has large, curved tusks lined by spikes, and the other looks slightly upward and has curved horns lined by spikes. Both heads share the same yellow, spiral eyes.


The Shaman analogue is also covered in foliage, albeit to a lesser extent than its companion, and is not always visible. While still massive, it is smaller than the "Living Bone" and rides on its back. It has grey skin, red claws, and four pairs of arms; the lower pair being smaller than the upper one. Unlike its steed, the "Shaman" has three faces, as it wears a special mask that periodically twists upside down over a main face on its neck. One face has gold horns, a curled, yellow "mustache", and a jagged mouth that smiles slightly. The other has a dull green "mustache" and a mouth that frowns slightly. The last--possibly its true face--is plain black, sporting two yellow eyes. Both faces of the mask are white, have eyes with spiral pupils, and a green crest decorating its sides. The Groundshaker has four Heartless emblems on its body in total; one on each of the "Living Bone's" foreheads, and one on each of the "Shaman's", except for the neck.
The Shaman analogue is also covered in foliage, albeit to a lesser extent than its companion, and is not always visible. While still massive, it is smaller than the "Living Bone" and rides on its back. It has grey skin, red claws, and four pairs of arms; the lower pair being smaller than the upper one. Unlike its steed, the "Shaman" has three faces, as it wears a special mask that periodically twists upside down over a main face on its neck. One face has gold horns, a curled, yellow "mustache", and a jagged mouth that smiles slightly. The other has a dull green "mustache" and a mouth that frowns slightly. The last is a plain black, sporting two yellow eyes. Both faces of the mask are white, have eyes with spiral pupils, and a green crest decorating its sides. The Groundshaker has four Heartless emblems on its body in total; one on each of the "Living Bone's" foreheads, and one on each of the "Shaman's", except for the neck.


In ''Kingdom Hearts II Final Mix'', the "Living Bone" has yellow spikes on its skull. Its downward-pointing face is now red, while the other half of the skull is still black. Its feet and neck are red and its legs are yellow. The "Shaman" has a predominantly red body and the crest on its mask is orange instead of green.
In ''Kingdom Hearts II Final Mix'', the "Living Bone" has yellow spikes on its skull. Its downward-pointing face is now red, while the other half of the skull is still black. Its feet and neck are red and its legs are yellow. The "Shaman" has a predominantly red body and the crest on its mask is orange instead of green.
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If Sora falls off the boss's back, jump up the leg or the head to get back on. Don't stay on the ground when the Shaman is on its back, as Sora will get bombarded by magic attacks, though these can be countered with [[Reflect]].
If Sora falls off the boss's back, jump up the leg or the head to get back on. Don't stay on the ground when the Shaman is on its back, as Sora will get bombarded by magic attacks, though these can be countered with [[Reflect]].
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha}}|Thunder|x2.0|X|Stomps on the ground, generating shock waves.}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha}}|Thunder|—|x2.0|X|Stomps on the ground, generating shock waves.}}
{{Atk|col=3|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|Thunder|x0.75|X|Fires lightning from a ball of light, or its mask.}}
{{Atk|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|Thunder|—|x0.75|X|Fires lightning from a ball of light, or its mask.}}
{{Atk|col=3|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x1.5|X|Fire pillars move along the ground.}}
{{Atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x1.5|X|Fire pillars move along the ground.}}
{{Atk|col=3|{{nihongo|'''Thunder Punch'''|サンダーパンチ|<br>Sandā Panchi}}|Thunder|x0.5<br>Final hit: x1.5|△|Unleashes two lightning-infused punches, then swings fists downward.}}
{{Atk|{{nihongo|'''Thunder Punch'''|サンダーパンチ|<br>Sandā Panchi}}|Thunder|—|x0.5<br>Final hit: x1.5|△|Unleashes two lightning-infused punches, then swings fists downward.}}
{{Atk|col=3|{{nihongo|'''Punch Rush'''|パンチラッシュ|<br>Panchi Rasshu}}|Thunder|x0.25<br>Final hit: x2.0|△|Turns self invisible and approaches opponents, then punches them repeatedly.}}
{{Atk|{{nihongo|'''Punch Rush'''|パンチラッシュ|<br>Panchi Rasshu}}|Thunder|—|x0.25<br>Final hit: x2.0|△|Turns self invisible and approaches opponents, then punches them repeatedly.}}
{{Atk|col=3|{{nihongo|'''Run Wild'''|暴走|<br>Bōsō}}|Fire|x2.5|△|Rampages about; it can use other attacks while doing so.}}
{{Atk|{{nihongo|'''Run Wild'''|暴走|<br>Bōsō}}|Fire|—|x2.5|△|Rampages about; it can use other attacks while doing so.}}
{{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Fire|x3.0|X|Sweeps Sora away with its head if he fails to Fend it off.}}
{{Atk|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Fire|—|x3.0|X|Sweeps Sora away with its head if he fails to Fend it off.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}|—|—|Can be used when the Groundshaker uses its Run Wild attack.<br>Activates a special sequence during which Sora can use Leap to avoid attacks, and Fend to stun the Groundshaker.}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}|—|—|Can be used after using Fend during the special sequence.<br>Jump to avoid the Groundshaker's stomps.}}
|-style="{{style|kh2|b}}; font-size:11px"
{{rc|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}|—|—|Can be used after using Leap during the special sequence.<br>Deflect Groundshaker's giant foot from stomping Sora. Has to be pressed repeatedly (15 times in 3.5 seconds). If used successfully, the Groundshaker is incapacitated temporarily.}}
!Reaction Command
{{rc|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}|—|—|Can be used when the Groundshaker's main body appears.<br>Use Leap to jump toward the Groundshaker's body; use it 2–3 times in succession to jump on its back. Can be used in mid-air in the process of jumping onto its back.}}
!Attribute
{{rc|c}}
!Power
!Description
|-
|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}
|—
|—
|Can be used when the Groundshaker uses its Run Wild attack.<br>Activates a special sequence during which Sora can use Leap to avoid attacks, and Fend to stun the Groundshaker.
|-
|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}
|—
|—
|Can be used after using Fend during the special sequence.<br>Jump to avoid the Groundshaker's stomps.
|-
|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}
|—
|—
|Can be used after using Leap during the special sequence.<br>Deflect Groundshaker's giant foot from stomping Sora. Has to be pressed repeatedly (15 times in 3.5 seconds). If used successfully, the Groundshaker is incapacitated temporarily.
|-
|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}
|—
|—
|Can be used when the Groundshaker's main body appears.<br>Use Leap to jump toward the Groundshaker's body; use it 2–3 times in succession to jump on its back. Can be used in mid-air in the process of jumping onto its back.
|}


==Video==
==Video==

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