Editing Green Requiem

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{{game|KH1|FM1|COM|REC|KHC|RCO|UCX}}
{{game|KH1|FM1|COM|REC|KHC|RCO|HD1|HD2}}
{{suite}}
{{suite}}
{{Character
{{Enemy
  |name=Green Requiem
  |name=Green Requiem
  |katakana=グリーンレクイエム
  |katakana=グリーンレクイエム
Line 8: Line 8:
  |de=Vitazipfler
  |de=Vitazipfler
  |image=[[File:Green Requiem KH.png|150px]]
  |image=[[File:Green Requiem KH.png|150px]]
  |tab2=KHCOM
  |sprite1=[[File:Green Requiem KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
|image2=[[File:Green Requiem KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|image3=[[File:Green Requiem KHUX.png|150px]]
|tab3=KHUX
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
|game4=Kingdom Hearts Union χ
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Red Nocturne
|s2=Blue Rhapsody
|s3=Yellow Opera
|s4=Black Ballade
|s5=Silver Rock
|s6=Emerald Blues
|s7=Crimson Jazz
|s8=Spring Metal
|s9=Scarlet Tango
|s10=Grey Caprice
|s11=Striped Aria
|s12=Sapphire Elegy
|s13=Pink Concerto
|s14=Turquoise March
|s15=Emerald Serenade
|s16=Watermelon
|s17=Large Watermelon
|s18=Huge Watermelon
|s19=Fireworks (Heartless)
|s20=Large Fireworks
|s21=Huge Fireworks
|s22=Jack-o'-Lantern
|s23=Round Rice Cake
|s24=Large Round Rice Cake
|s25=Bitter Maccaron
|s26=Violet Waltz
  |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
  |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
  |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
  |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |KHHP1=15
  |KHHP1=15
|KHJPHP2=60
  |KHHP2=45
  |KHHP2=45
|KHJPATK1=14
  |KHATK1=15
  |KHATK1=15
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=12
  |KHDEF1=12
|FMDEF1=13
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=14
  |KHMP1=14
|KHJPMP2=48
  |KHMP2=43
  |KHMP2=43
  |KHEXP1=4
  |KHEXP1=4
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
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  |KHbliz=Absorb
  |KHbliz=Absorb
  |KHthun=Absorb
  |KHthun=Absorb
|KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (8%), Bright Shard (12%), Protera Chain (1%)
  |KHreward=(1) HP Ball x 4<br>(2) MP Ball x 1, (15) MP Ball x 1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
|KHreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=8
  |KHseed11=8
Line 71: Line 81:
  |KHteam32=Optical Trick
  |KHteam32=Optical Trick
  |KHnum32=4
  |KHnum32=4
  |COMHP2=43
  |COMHP2=44
  |COMAP2=2
  |COMAP2=3
  |COMEXP2=7
  |COMEXP2=8
  |COMHP3=47
  |COMHP3=48
  |COMAP3=3
  |COMAP3=4
  |COMEXP3=12
  |COMEXP3=12
  |COMHP4=51
  |COMHP4=52
  |COMAP4=4
  |COMAP4=4
  |COMEXP4=16
  |COMEXP4=17
  |COMHP5=55
  |COMHP5=56
  |COMAP5=5
  |COMAP5=5
  |COMEXP5=21
  |COMEXP5=21
  |COM6=s
  |COM6=s
  |COMHP6=59
  |COMHP6=60
  |COMAP6=5
  |COMAP6=6
  |COMEXP6=25
  |COMEXP6=26
  |COM12=r
  |COM12=r
  |COMHP12=127
  |COMHP12=128
  |COMAP12=8
  |COMAP12=9
  |COMEXP12=80
  |COMEXP12=86
  |COMHP13=135
  |COMHP13=136
  |COMAP13=9
  |COMAP13=9
  |COMEXP13=91
  |COMEXP13=93
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=Absorb
  |COMfire=Absorb
Line 99: Line 109:
  |COMthun=Absorb
  |COMthun=Absorb
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=O
  |COMgrav=x1.0
  |COMstun=O
  |COMstun=x1.0
  |COMstop=O
  |COMstop=x1.0
  |COMwarp=O
  |COMwarp=x1.0
  |COMbind=O
  |COMbind=x1.0
  |COMconf=O
  |COMconf=x1.0
  |COMterr=O
  |COMterr=x1.0
  |ReCOMHP2=38
  |COMmagn=x1.0
  |ReCOMAP2=2
  |COMfree=x1.0
|ReCOMEXP2=7
|ReCOMHP3=41
|ReCOMAP3=3
|ReCOMEXP3=12
|ReCOMHP4=45
|ReCOMAP4=4
|ReCOMEXP4=16
|ReCOMHP5=48
|ReCOMAP5=5
|ReCOMEXP5=21
|ReCOM6=s
|ReCOMHP6=52
|ReCOMAP6=5
|ReCOMEXP6=25
|ReCOM12=r
|ReCOMHP12=111
|ReCOMAP12=9
|ReCOMEXP12=80
|ReCOMHP13=118
|ReCOMAP13=10
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Cure Boost
  |ability=Cure Boost
  |desc=Increases the potency of Cure abilities.
  |desc=Increases the potency of Cure abilities.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |COMMP=8
  |value=1, 2, 4
|ReCOMMP=12
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Agrabah, Monstro, Castle Oblivion
  |COMworld=Agrabah, Monstro, Castle Oblivion
|CODHP=0.58
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Agrabah
|CODLVL1=35
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Hollow Bastion Part II
|COD3DHP2=46
|COD3DSTR2=93
|COD3DDEF2=11
|COD3DEXP2=139
|COD3Dreward=HP prize x10-20, Munny x12
|CODlabHP=0.35
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layer 4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 13-14
|CODlabLVL3=27
|CODlabloc4=Layer 16
|CODlabLVL4=35
|CODlabloc5=Layers 19-20
|CODlabLVL5=35
|CODlabloc6=Layer 21
|CODlabLVL6=37
|CODlabloc7=Layer 24
|CODlabLVL7=37
|CODlabloc8=Layer 27
|CODlabLVL8=40
|CODlabreward=HP prize x1-3
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.40
|CODaero=x1.00
|CODigni=Δ
|CODfree=Δ
|CODjolt=Δ
|CODtoss=Δ
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x20
|CODreward1=Hi-Potion (2.00%)
|CODreward2=Cure (2.00%)
|CODreward3=Aerial Sweep (2.00%)
|CODreward4=Heat Dash (1.00%)
|CODworld=Agrabah
}}
}}
The '''Green Requiem''' is an [[Emblem Heartless]] that was introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Green Requiem''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.


==Design==
==Design==
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a dead person. This is fitting, given the Green Requiem's ability to heal other Heartless.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
Green Requiem utilize [[Cure]] magic, and are resistant to all other forms of magic. They tend to fly rather high, ''just'' out of [[Sora]]'s reach. Like their relatives, Green Requiem are most common in [[Wonderland]], or at least once the [[Hollow Bastion]] keyhole is revealed. A common place you can find them, after you seal the Hollow Bastion keyhole, is at the High Tower, on the other side of the giant steps. A few of them will be surrounding a [[Defender]], and you can kill those, leave the world, come back to the same spot and kill them again.
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for [[Gravity]] magic, which grants [[Tech Points]].<ref>Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|—|—|Recovers 1000 HP to any Heartless.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells. In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', do not equip attack cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it.
Do not equip Attack Cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it.


;Deck
The best place to find many Green Requiems is at the cliff area in the Deep Jungle after passing through the Camp. This is only after you have beaten Hollow Bastion for the second time, and is a very good location for obtaining synthesis materials.
{{CoMDeck
|card1=Green Requiem
|v11=O|v12=O|v14=O
|card2=Green Requiem
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|30 HP restored|{{sleight|Green Requiem|com=*}}{{sleight|Green Requiem}}|Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.}}
{{atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|{{AT|mag}} —|—|1.00<ref>0.88 during the 3D Shooting segment.</ref>|—|Gathers light overhead, then restores the HP of one enemy.}}
{{atk-c}}


;Coliseum
In ''Kingdom Hearts'', additional [[Tech Points]] can be earned by casting certain Magic.<ref>Before Kairi's rescue, for casting [[Gravity]] magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting [[Gravity]] magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|Single ally|—|0.7|—|—|—|Restores the HP of one enemy.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}


{{UCX}}
{{BoxTop}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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