Editing Gold Beat
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{{Game|KH3}} | {{Game|KH3}} | ||
{{cleanup|Design}} | |||
{{Character | {{Character | ||
|name=Gold Beat | |name=Gold Beat | ||
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|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Red Nocturne | |||
|s2=Blue Rhapsody | |||
|s3=Yellow Opera | |||
|s4=Green Requiem | |||
|s5=Black Ballade | |||
|s6=Silver Rock | |||
|s7=Emerald Blues | |||
|s8=Crimson Jazz | |||
|s9=Spring Metal | |||
|s10=Scarlet Tango | |||
|s11=Grey Caprice | |||
|s12=Striped Aria | |||
|s13=Sapphire Elegy | |||
|s14=Pink Concerto | |||
|s15=Turquoise March | |||
|s16=Emerald Serenade | |||
|s17=Violet Waltz | |||
|s18=Wicked Watermelon | |||
|s19=Large Watermelon | |||
|s20=Huge Watermelon | |||
|s21=Festive Fireworks | |||
|s22=Large Fireworks | |||
|s23=Huge Fireworks | |||
|s24=Jack O' Lantern | |||
|s25=Round Rice Cake | |||
|s26=Large Rice Cake | |||
|s27=Bitter Macaron | |||
|s28=Mighty Macaron | |||
|s29=Swaying Spook | |||
|s30=Wandering Spook | |||
|s31=Emerald Sonata | |||
|s32=Amber Opera | |||
|s33=Vermilion Samba | |||
|s34=Marine Rumba | |||
|s35=Malachite Bolero | |||
|journalKH3=These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge.<br><br>Their rapid-fire thunderstorm will '''electrify''' you if it connects, so watch for the tell and don't get too close.<br><br>Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales! | |journalKH3=These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge.<br><br>Their rapid-fire thunderstorm will '''electrify''' you if it connects, so watch for the tell and don't get too close.<br><br>Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales! | ||
|KH3HP0=1.0 | |KH3HP0=1.0 | ||
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|KH3loc13=San Fransokyo | |KH3loc13=San Fransokyo | ||
|KH3LV13=38 | |KH3LV13=38 | ||
|KH3loc14=Keyblade Graveyard | |KH3loc14=San Fransokyo | ||
| | |KH3enc14=D | ||
| | |KH3LV14=42 | ||
|KH3phys= | |KH3loc15=Keyblade Graveyard | ||
|KH3fire= | |KH3enc15=Battlegate #13 | ||
|KH3bliz= | |KH3LV15=60 | ||
|KH3thun= | |KH3phys=x1.0 | ||
|KH3water= | |KH3fire=x1.0 | ||
|KH3aero= | |KH3bliz=x1.0 | ||
|KH3dark= | |KH3thun=x0 | ||
|KH3neutral= | |KH3water=x0.7 | ||
|KH3rapid= | |KH3aero=x1.5 | ||
|KH3free= | |KH3dark=x1.0 | ||
|KH3elec= | |KH3neutral=x1.0 | ||
|KH3stun= | |KH3rapid=x1.0 | ||
|KH3hunny= | |KH3free=O | ||
|KH3elec=X | |||
|KH3stun=O | |||
|KH3hunny=O | |||
|KH3reac=0 | |KH3reac=0 | ||
|KH3rev=— | |KH3rev=— | ||
|KH3att= | |KH3att=x1.1 | ||
|KH3dam=— | |KH3dam=— | ||
|KH3reward=Focus | |KH3reward=Focus Orb (large) x1, Munny (small) x4<br>Lightning Stone (12%), Lightning Gem (6%) | ||
|KH3world=Toy Box, Monstropolis, Arendelle, The Caribbean, San Fransokyo, Keyblade Graveyard | |KH3world=Toy Box, Monstropolis, Arendelle, The Caribbean, San Fransokyo, Keyblade Graveyard | ||
}} | }} | ||
The '''Gold Beat''' is | The '''Gold Beat''' is a Heartless that appears in ''[[Kingdom Hearts III]]''. | ||
==Design== | ==Design== | ||
Resembling a [[Yellow Opera]], the Gold Beat has intricate gold markings on its | Resembling a [[Yellow Opera]], the Gold Beat has intricate gold markings on its body and its hat is black with gold trim. | ||
Like other Heartless of its family, this one comes from the color gold and the music rhythm "beat". | Like other Heartless of its family, this one comes from the color/mineral gold and the music rhythm "beat". | ||
==Strategy== | ==Battle== | ||
===Attacks=== | |||
====''Kingdom Hearts III''==== | |||
*{{nihongo|'''Thunder Shot'''|サンダーショット|Sandā Shotto}} | |||
*{{nihongo|'''Thunder Whip'''|サンダーウィップ|Sandā Wippu}} | |||
===Strategy=== | |||
Because Gold Beats must summon their sigil before they can perform any attacks, they never cause an immediate threat. That, combined with their low HP and defenses, and relative infrequency of attacks, makes them fairly easy to deal with if done quickly. | Because Gold Beats must summon their sigil before they can perform any attacks, they never cause an immediate threat. That, combined with their low HP and defenses, and relative infrequency of attacks, makes them fairly easy to deal with if done quickly. | ||
Their movement can be erratic, making them somewhat difficult to hit while moving without [[Combo Master]]. This can be remedied by using [[ | Their movement can be erratic, making them somewhat difficult to hit while moving without [[Combo Master]]. This can be remedied by using [[aero]] magic since it pins them in place, causes extra damage, and will never miss (unlike fire or blizzard magic). | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |