Editing Gauges
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{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|358|KHC|RCO|DDD|DHD|KHX|UCX|KH3|3RM | {{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|358|KHC|RCO|DDD|DHD|KHX|UCX|KH3|3RM}} | ||
{{cleanup|Fill in stubs; condense sections as necessary; add and fill out sections for all gauges not already listed in this article}} | {{cleanup|Fill in stubs; condense sections as necessary; add and fill out sections for all gauges not already listed in this article}} | ||
In order to allow the player to monitor their status at a glance, the ''Kingdom Hearts'' series of games traditionally uses a set of extra-canonical '''gauges''' which display, proportionally, how much of a certain statistic that a character retains. Most of these gauges are tied to the player character, whose prowess can be improved by either extending the gauge or equipping abilities and bonuses that modify the rates at which the gauges drain or fill. Gauges are also used to depict the progress a player is making within a mission, whether they depict the completion of a mini-game, the integrity of a character or object to be protected, or the remaining strength of an enemy. | In order to allow the player to monitor their status at a glance, the ''Kingdom Hearts'' series of games traditionally uses a set of extra-canonical '''gauges''' which display, proportionally, how much of a certain statistic that a character retains. Most of these gauges are tied to the player character, whose prowess can be improved by either extending the gauge or equipping abilities and bonuses that modify the rates at which the gauges drain or fill. Gauges are also used to depict the progress a player is making within a mission, whether they depict the completion of a mini-game, the integrity of a character or object to be protected, or the remaining strength of an enemy. | ||
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===HP Gauge=== | ===HP Gauge=== | ||
[[File:HP Gauge KHII.png|right|200px]] | [[File:HP Gauge KHII.png|right|200px]] | ||
The '''HP Gauge''' represents the remaining and total amounts of a character's [[Hit Points]]. It consists of a green bar that encircles or sit below or beside a sprite of the character's profile, with the level of green indicating the current level of HP. When the character takes damage, the level of green in the gauge will drop | The '''HP Gauge''' represents the remaining and total amounts of a character's [[Hit Points]]. It consists of a green bar that encircles or sit below or beside a sprite of the character's profile, with the level of green indicating the current level of HP. When the character takes damage, the level of green in the gauge will drop. Additionally, depending on the game, the gauge may flash or shake, and the sprite may flinch or flash. When HP reaches a critically low level, the gauge will flash red, and an alarm will sound. The character's sprite may also change to indicate danger. In ''[[Kingdom Hearts 358/2 Days]]'', the HP gauge includes a yellow portion that indicates when a [[Limit Break]] may be used. It also flashes yellow when collecting Mission Point prizes in [[Mission Mode]]. | ||
The player character's HP Gauge is located on the bottom-right corner of the screen, top-left in ''[[Kingdom Hearts Chain of Memories]]'', together with most of the gauges that may be present during gameplay, such as the MP Gauge, the Drive Gauge, the D-Link Gauge, and the Clock Gauge. If there are any party members, their individual HP gauges will be displayed above the player character's. | The player character's HP Gauge is located on the bottom-right corner of the screen, top-left in ''[[Kingdom Hearts Chain of Memories]]'', together with most of the gauges that may be present during gameplay, such as the MP Gauge, the Drive Gauge, the D-Link Gauge, and the Clock Gauge. If there are any party members, their individual HP gauges will be displayed above the player character's. | ||
In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches | In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches a certain length, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken.<!--Is it possible to increase HP to the point of getting a third bar?--> In ''Kingdom Hearts'', a party member's HP gauge increases in length when maximum HP increases, but in subsequent games it does not. | ||
Enemy HP gauges are displayed on-screen when the [[Scan]] ability is equipped, except in ''Kingdom Hearts Chain of Memories'', where they are displayed automatically. In ''Kingdom Hearts'', enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', enemy HP Gauges that extend beyond a single bar<!--how much HP? (300 in KH)--> have differently-colored bars<!--which colors? (green->yellow->orange->red->purple in KH; green->blue->yellow->red in KHCOM)--> layered on top of each other that must be depleted one at a time. Interestingly, if an enemy in ''Kingdom Hearts'' had more health than could be displayed in five bars, such as {{ns|Game|Sephiroth}}, it would appear as if no damage was being dealt, until the amount of remaining health fell to within range of gauge. Starting with the release of ''Kingdom Hearts II'', enemy HP gauges<!--how much HP--> that extend beyond one bar have green, rectangular blocks beneath the current HP bar, each one representing a full HP bar yet to be depleted. | |||
Enemy HP gauges are displayed on-screen | |||
During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health bar which is depleted by hitting correct notes. | |||
During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health | |||
===MP Gauge=== | ===MP Gauge=== | ||
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The '''MP Gauge''', which appears in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''Kingdom Hearts III'', measures a character's ability to use [[magic]] and special abilities. | The '''MP Gauge''', which appears in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''Kingdom Hearts III'', measures a character's ability to use [[magic]] and special abilities. | ||
In ''Kingdom Hearts'', the MP Gauge is positioned around the outside of the HP Gauge. It is segmented, with a thin, yellow '''Charge Gauge''' running along its outside edge. When a character's maximum MP is increased, whether by leveling up or equipping certain weapons, a segment is added to the MP gauge. Striking enemies | In ''Kingdom Hearts'', the MP Gauge is positioned around the outside of the HP Gauge. It is segmented, with a thin, yellow '''Charge Gauge''' running along its outside edge. When a character's maximum MP is increased, whether by leveling up or equipping certain weapons, a segment is added to the MP gauge. Striking enemies fills the yellow gauge, as does being struck while having [[MP Rage]] equipped and picking up MP orbs. When the Charge gauge is filled up through the first empty segment in the main gauge, the segment, representing 1 MP, is filled, and the Charge gauge is reset. This means it is easier to fill the first couple segments of the MP gauge than the last. The [[MP Haste]] ability increases the rate MP is recovered, while touching a [[Save Point]] fills the MP gauge but not the Charge gauge. Using an [[Ether]] or [[Mega-Ether]] fills 3 MP for one or all party members, respectively, and using an [[Elixir]] or [[Megalixir]] completely fills the MP gauge for one or all party members, respectively. Magic costs anywhere from a segment of the Charge gauge to 1 or 2 MP, depending on the type, and certain action abilities cost 1 MP, and special abilities cost 2 or 3 MP. [[Trinity Limit]] requires at least 3 bars of MP and uses up the entire MP gauge. The length of the MP gauge directly affects the strength of any magic used, as well as summon abilities. It does not effect special abilities such as Sonic Blade, they rely on Sora's Strength to deal damage. Party members' MP gauges do not have visible Charge bars, but they function in the same way. | ||
The [[ | In ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the MP gauge is redesigned and relocated, reflecting the revamped Magic system. The main character's gauge is a rectangular bar, located to the left of the profile sprite, just under the Drive gauge. The length of the bar increases like the HP bar through Get Bonuses from certain boss fights, such as with Scar and the first fight with Xemnas. Using most magic, Limit commands, and party member abilities depletes a portion of the MP gauge, and using [[Cure]] magic or activating a [[Limit]] depletes the gauge completely. Instead of costing a set amount of MP to initiate, Magic will expend whatever is available of its set MP cost when cast—in other words, spells can still be cast even if the player's remaining MP is less than the spell's nominal cost. When the gauge is empty, '''MP Charge''' is activated, during which the MP Gauge is replaced with a pink, flashing Charge Gauge which depletes gradually over time. MP Haste abilities speed up the depletion of the gauge. Once it empties, the blue MP Gauge is restored, completely filled. While the blue MP Gauge is present, collecting MP orbs slightly fills the gauge, and using an Ether or Mega-Ether completely fills the gauge for one character or all party members, respectively. During MP Charge, collecting MP orbs slightly empties the Charge Gauge, using an Ether or Mega-Ether depletes a portion of the Charge gauge for one character or all party members, respectively, mostly by half. Using an Elixir or Megalixir completely restores MP for one character or all party members, respectively, whether or not MP Charge is active. Each party member's MP Gauge occupies the right half of the circle around their profile sprite, and although it does not visibly change appearance during MP Charge, it functions in the same way as the playable character's gauge. | ||
{{section-stub}} | |||
===Gummi Ship gauges=== | ===Gummi Ship gauges=== | ||
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In ''Kingdom Hearts II'', the damage gauge appears in the following instances: | In ''Kingdom Hearts II'', the damage gauge appears in the following instances: | ||
*Defending [[Megara]] from [[Pete]] and the Heartless, during the first visit to [[Olympus Coliseum]]. | *Defending [[Megara]] from [[Pete]] and the Heartless, during the first visit to [[Olympus Coliseum]]. | ||
*Escorting [[Queen Minnie]] through the [[Colonnade]] and | *Escorting [[Queen Minnie]] through the [[Colonnade]] and [[Audience Chamber]] to the [[Cornerstone of Light]] in [[Disney Castle]]. | ||
*Defending [[Timon and Pumbaa]] from [[Scar]], [[Shenzi, Banzai, and Ed]], during the first visit to the [[Prideland]]. | *Defending [[Timon and Pumbaa]] from [[Scar]], [[Shenzi, Banzai, and Ed]], during the first visit to the [[Prideland]]. | ||
In ''Kingdom Hearts Birth by Sleep'', the damage gauge appears in the following instances: | In ''Kingdom Hearts Birth by Sleep'', the damage gauge appears in the following instances: | ||
*Terra escorting [[Cinderella]] through the | *Terra escorting [[Cinderella]] through the [[Corridor]] and [[Foyer]] in the [[Castle of Dreams]]. | ||
*Ventus escorting [[Snow White]] through the [[Deep Woods]] in the [[Dwarf Woodlands]]. | *Ventus escorting [[Snow White]] through the [[Deep Woods]] in the [[Dwarf Woodlands]]. | ||
*Aqua escorting [[Jaq]] through the [[Wardrobe Room]] in the [[Castle of Dreams]]. | *Aqua escorting [[Jaq]] through the [[Wardrobe Room]] in the [[Castle of Dreams]]. | ||
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[[Simba]] and Bambi also have a "Charge (CHG) gauge" that affects their special ability. Simba's gauge is filled by selecting the "Charge" <!--In KHHD, it's "Charge Up". Is that a Final Mix thing or a change in KHHD?-->command, and letting it fill powers up his [[Proud Roar]] attack. Bambi's gauge fills as Sora defeats enemies, and it affects the items Bambi drops with his [[Paradise]] skill. | [[Simba]] and Bambi also have a "Charge (CHG) gauge" that affects their special ability. Simba's gauge is filled by selecting the "Charge" <!--In KHHD, it's "Charge Up". Is that a Final Mix thing or a change in KHHD?-->command, and letting it fill powers up his [[Proud Roar]] attack. Bambi's gauge fills as Sora defeats enemies, and it affects the items Bambi drops with his [[Paradise]] skill. | ||
{{ | {{section-stub}} | ||
==''Kingdom Hearts Chain of Memories''== | ==''Kingdom Hearts Chain of Memories''== | ||
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While Riku is in his standard form, the DP Gauge is blue, as is the DP counter to its left. During Dark Mode, the gauge and the counter turn white. The gauge is also accompanied by a [[Symbols in the Kingdom Hearts series#Heartless|Heartless symbol]], which becomes a white letter "D" during Dark Mode. | While Riku is in his standard form, the DP Gauge is blue, as is the DP counter to its left. During Dark Mode, the gauge and the counter turn white. The gauge is also accompanied by a [[Symbols in the Kingdom Hearts series#Heartless|Heartless symbol]], which becomes a white letter "D" during Dark Mode. | ||
{{section-stub}} | |||
==''Kingdom Hearts Re:Chain of Memories''== | |||
===Monstro's Belly Brawl gauge=== | ===Monstro's Belly Brawl gauge=== | ||
[[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]] | [[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]] | ||
While playing the [[Monstro's Belly Brawl]] mini-game, a gauge appears on the right of the screen. It increases with every Heartless defeated and decreases with every second the player doesn't defeat a Heartless. The mini-game is complete when the gauge is filled and all remaining Heartless are destroyed. If the gauge becomes empty, Sora leaves the Key to Truth room and must return to try again. In ''[[Kingdom Hearts Re:Chain of Memories]]'', a time limit to fill up the gauge is set to two minutes. | While playing the [[Monstro's Belly Brawl]] mini-game, a gauge appears on the right of the screen. It increases with every Heartless defeated and decreases with every second the player doesn't defeat a Heartless. The mini-game is complete when the gauge is filled and all remaining Heartless are destroyed. If the gauge becomes empty, Sora leaves the Key to Truth room and must return to try again. In ''[[Kingdom Hearts Re:Chain of Memories]]'', a time limit to fill up the gauge is set to two minutes. | ||
<!--Needs proper name.--> | <!--Needs proper name.--> | ||
{{sec-stub}} | {{sec-stub}} | ||
===Balloon Glider Gauge=== | ===Balloon Glider Gauge=== | ||
[[File:Balloon Glider Gauge KHRECOM.png|right|40px]] | [[File:Balloon Glider Gauge KHRECOM.png|right|40px]] | ||
The Balloon Glider Gauge <!--check name--> appears while playing the mini-game, [[Balloon Glider]]. It shows how high Sora and Pooh have scaled the tree. The gauge starts at zero and slowly increases as the duo progresses up the tree. The gauge is not affected by attacks from bees or bumping into tree branches. | |||
{{-}} | {{-}} | ||
===Honey Gauge <!--Unofficial name?-->=== | ===Honey Gauge <!--Unofficial name?-->=== | ||
[[File:Honey Gauge KHRECOM.png|right]] | [[File:Honey Gauge KHRECOM.png|right]] | ||
The Honey Gauge <!--double check name--> appears while playing the mini-game, [[Bumble-Rumble]]. The gauge reflects how much "health," or honey Pooh has. The gauge starts completely full and is depleted upon each bee attack. However, the gauge can be refilled using a honey pot card. | |||
{{-}} | {{-}} | ||
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[[File:Limit Gauge KHII.png|right|200px]] | [[File:Limit Gauge KHII.png|right|200px]] | ||
When using a [[Limit]] in ''Kingdom Hearts II'', either with a party member or a summon, the '''Limit gauge''' appears in the top right corner of the screen. It depletes at a steady rate, pausing only while Limit attacks are executed. If the gauge empties completely, the Limit will end. Alternately, if the user activates the Limit's finishing attack, the gauge is emptied, and the Limit ends. | When using a [[Limit]] in ''Kingdom Hearts II'', either with a party member or a summon, the '''Limit gauge''' appears in the top right corner of the screen. It depletes at a steady rate, pausing only while Limit attacks are executed. If the gauge empties completely, the Limit will end. Alternately, if the user activates the Limit's finishing attack, the gauge is emptied, and the Limit ends. | ||
{{ | {{section-stub}} | ||
===Slash Gauge=== | ===Slash Gauge=== | ||
[[File:Gummi Slash Gauge KHII.png|150px|right]] | [[File:Gummi Slash Gauge KHII.png|150px|right]] | ||
By flying a Gummi ship outfitted with a [[Slash Gummi]] in ''Kingdom Hearts II'', the Slash Gauge | By flying a Gummi ship outfitted with a [[Slash Gummi]] in ''Kingdom Hearts II'', the Slash Gauge be seen on the combat HUD. As you deal damage via regular attacks, the green Slash gauge fills up quickly. Once it is maxed out, you gain a point displayed to the right of the gauge - dealing more damage fills the gauge up accumulating more points. By pressing {{button|t}}, a point is deduced and a powerful close-range slashing attack is performed. Rapidly pressing {{button|t}} chains together a combo, provided there are enough points. | ||
===Stamina Gauge=== | ===Stamina Gauge=== | ||
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===Gates Gauge=== | ===Gates Gauge=== | ||
[[File:Gates Gauge KHII.png|right|200px | [[File:Gates Gauge KHII.png|right|200px]] | ||
[[ | When Sora and Leon defend the gates from Nobodies during the first visit to [[Hollow Bastion]], a '''Gates gauge''' appears in the top left of the screen. The gauge depletes whenever a Nobody attacks the gates. If the gates gauge is fully depleted, the player is brought to the game over screen and the mission is failed. | ||
===Morale Gauge=== | ===Morale Gauge=== | ||
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===Grip Gauge=== | ===Grip Gauge=== | ||
[[File:Grip Gauge KHII.png|right|200px]] | [[File:Grip Gauge KHII.png|right|200px]] | ||
In [[Beast's Castle]], when lighting the lanterns in the [[Secret Passage]], [[Cogsworth]] must hold down a lever to keep the lanterns lowered from the ceiling. The '''Grip gauge''' in the top left of the screen represents Cogsworth's energy | In [[Beast's Castle]], when lighting the lanterns in the [[Secret Passage]], [[Cogsworth]] must hold down a lever to keep the lanterns lowered from the ceiling. The '''Grip gauge''' in the top left of the screen represents Cogsworth's energy. The gauge depletes gradually over time. When the gauge has fully depleted, Cogsworth releases the lever and collapses in exhaustion, which raises the lanterns out of reach so they cannot be lit. When Sora and [[Mrs. Potts]] are near Cogsworth, the [[Restore]] reaction command may be used to fully restore the gauge. | ||
===Mayhem Gauge=== | ===Mayhem Gauge=== | ||
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In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Energy gauge. | In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Energy gauge. | ||
{{ | {{section-stub}} | ||
===Weight Gauge=== | ===Weight Gauge=== | ||
[[File:Weight Gauge KHII.png|right|200px]] | [[File:Weight Gauge KHII.png|right|200px]] | ||
The ''Weight gauge'' appears when riding the Solar Sailor in [[Space Paranoids]]. This gauge slowly fills as Heartless invade the Solar Sailor, and fills faster when large Heartless board. If the gauge reaches maximum before the Solar Sailor arrives at its destination, the party is defeated and the loss is treated as a Game Over. | The ''Weight gauge'' appears when riding the Solar Sailor in [[Space Paranoids]]. This gauge slowly fills as Heartless invade the Solar Sailor, and fills faster when large Heartless board. If the gauge reaches maximum before the Solar Sailor arrives at its destination, the party is defeated and the loss is treated as a Game Over. | ||
{{ | {{section-stub}} | ||
===Bravery Gauge=== | ===Bravery Gauge=== | ||
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[[File:Time Gauge KHII.png|220px|right|200px]] | [[File:Time Gauge KHII.png|220px|right|200px]] | ||
During the battle against [[Luxord]], both he and Sora will have a '''Time Gauge''' appearing the top of the screen. For Luxord, this acts as his health gauge, and it must be emptied to defeat him; however, Sora will be defeated if either his HP or Time gauges run out. Dealing damage against Luxord and winning his games depletes his gauge, while taking damage and losing games depletes Sora's gauge. | During the battle against [[Luxord]], both he and Sora will have a '''Time Gauge''' appearing the top of the screen. For Luxord, this acts as his health gauge, and it must be emptied to defeat him; however, Sora will be defeated if either his HP or Time gauges run out. Dealing damage against Luxord and winning his games depletes his gauge, while taking damage and losing games depletes Sora's gauge. | ||
{{ | {{section-stub}} | ||
===Berserk Gauge=== | ===Berserk Gauge=== | ||
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===Charge Gauge=== | ===Charge Gauge=== | ||
[[File:Charge Gauge KHII.png|right|150px]] | [[File:Charge Gauge KHII.png|right|150px]] | ||
{{section-stub}} | |||
===Cylinder | ===Cylinder Cauge=== | ||
[[File:Right Cylinder Gauge KHII.png|right|150px]] | [[File:Right Cylinder Gauge KHII.png|right|150px]] | ||
[[File:Left Cylinder Gauge KHII.png|right|150px]] | [[File:Left Cylinder Gauge KHII.png|right|150px]] | ||
{{section-stub}} | |||
{{-}} | {{-}} | ||
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<!--NOT THE SAME THING AS THE CLUSTER GAUGE, from Xemnas II--> | <!--NOT THE SAME THING AS THE CLUSTER GAUGE, from Xemnas II--> | ||
The '''Energy Gauge''' appears during the Gummi Ship-esque boss fight against Xemnas's mechanical dragon at the end of ''[[Kingdom Hearts II]]'', located in the top left of the screen. By pressing O, Riku erects a barrier that absorbs enemy fire, which will cause this gauge to fill. When it is full, the Megalaser Reaction Command becomes available, which will fire two massive lasers that spread out sideways, dealing heavy damage to the boss and obliterating onscreen enemies. Using the Megalaser causes the Energy Gauge deplete to empty once again. | The '''Energy Gauge''' appears during the Gummi Ship-esque boss fight against Xemnas's mechanical dragon at the end of ''[[Kingdom Hearts II]]'', located in the top left of the screen. By pressing O, Riku erects a barrier that absorbs enemy fire, which will cause this gauge to fill. When it is full, the Megalaser Reaction Command becomes available, which will fire two massive lasers that spread out sideways, dealing heavy damage to the boss and obliterating onscreen enemies. Using the Megalaser causes the Energy Gauge deplete to empty once again. | ||
{{ | {{section-stub}} | ||
{{-}} | {{-}} | ||
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===D-Link Gauge=== | ===D-Link Gauge=== | ||
[[File:D-Link Gauge KHBBS.png|right|200px]] | [[File:D-Link Gauge KHBBS.png|right|200px]] | ||
The '''D-Link Gauge''', which appears in ''Kingdom Hearts Birth by Sleep'', represents the player's ability to use [[Dimension Link]]s. The gauge is located above the player character's HP gauge, and it is filled by picking up D-Link Prizes or by using a [[Balloon Letter]]. When the gauge is full, it glows slightly, and the player can activate a D-Link. The gauge will deplete gradually as the D-Link stays active, and the D-Link will automatically end if the gauge empties completely. Using D-Link | The '''D-Link Gauge''', which appears in ''Kingdom Hearts Birth by Sleep'', represents the player's ability to use [[Dimension Link]]s. The gauge is located above the player character's HP gauge, and it is filled by picking up D-Link Prizes or by using a [[Balloon Letter]]. When the gauge is full, it glows slightly, and the player can activate a D-Link. The gauge will deplete gradually as the D-Link stays active, and the D-Link will automatically end if the gauge empties completely. Using D-Link [[Finish Command]]s speeds up the depletion rate of the gauge. Collecting D-Link Prizes while the link is still active keeps the gauge from fully depleting, extending the time for which the link can be used. | ||
In ''Kingdom Hearts Birth by Sleep Final Mix'', using an [[Illusion]] command replaces the D-Link gauge with an Illusion gauge. | In ''Kingdom Hearts Birth by Sleep Final Mix'', using an [[Illusion]] command replaces the D-Link gauge with an Illusion gauge. | ||
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===Illusion Gauge=== | ===Illusion Gauge=== | ||
[[File:Illusion Gauge KHBBSFM.png|right|200px]] | [[File:Illusion Gauge KHBBSFM.png|right|200px]] | ||
The '''Illusion Gauge''' appears in ''Kingdom Hearts Birth by Sleep Final Mix''. It replaces the D-Link Gauge while an [[ | The '''Illusion Gauge''' appears in ''Kingdom Hearts Birth by Sleep Final Mix''. It replaces the D-Link Gauge while an [[Illusion]] command is being used, which transforms the player into a particular [[Unversed]]. It slowly depletes over time and while the Illusion Gauge is active, taking damage removes a portion of the Illusion Gauge instead of the HP gauge. The Illusion Gauge cannot be refilled, although the [[Aromatherapy]] command available while using [[Illusion-V]] restores portions of the Illusion Gauge lost by damage that was recently taken. When the Illusion Gauge is empty, the Illusion command ends and the player transforms back to their original form. | ||
{{ | {{section-stub}} | ||
===Command Gauge=== | ===Command Gauge=== | ||
[[File:Command Gauge | [[File:Command Gauge KHBBS.png|right|180px]] | ||
The '''Command Gauge''' appears in ''Kingdom Hearts Birth by Sleep'', positioned above the [[Command Deck]]. The gauge is filled by inflicting damage with attack combos or Deck Commands, and it will start to empty if | The '''Command Gauge''' appears in ''Kingdom Hearts Birth by Sleep'', positioned above the [[Command Deck]]. The gauge is filled by inflicting damage with attack combos or Deck Commands, and it will start to empty if several seconds pass without the player landing an attack. Using certain commands to fill the gauge will initiate a [[Command Style]], allowing the gauge to be filled an additional time. If a Command Style isn't triggered, or if the gauge is filled during a second-level Command Style, the Attack command will be replaced with a {{c|Finish command|bbs}}, which will stay available until used, or until the gauge empties completely. Using the Finish Command immediately reverts the gauge to its empty, base state, and it deactivates any active Command Style. | ||
The Command Gauge changes to a unique appearance to reflect an active Command Style or D-Link. | |||
{{section-stub}} | |||
===Belly Balloon gauge=== | |||
<!--Final Mix--> | |||
=== | {{sec-stub}} | ||
==''Kingdom Hearts coded''== | ==''Kingdom Hearts coded''== | ||
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[[File:Clock Gauge KHREC.png|right]] | [[File:Clock Gauge KHREC.png|right]] | ||
The '''Clock Gauge''' appears in ''Kingdom Hearts Re:coded'', positioned to the left of Sora's portrait sprite, in the bottom-right corner of the screen, during normal gameplay. The gauge is filled by attacking enemies or [[Bug Blox]], healing with magic commands, or using [[Ether]]s, [[Hi-Ether]]s, or [[Megalixir]]s, and it will start to empty if several seconds pass without the player using one of these methods. Each time the gauge is filled, Sora's clock level increases, activating an ability on the Clock Ability Tree and advancing to the next tier. After advancing to an endpoint on the tree, filling the gauge one more time changes the [[Attack]] command to activate the {{c|Finish command|RCO}}. The strength of the Finish Command will be higher when it is used at a higher clock level. For example, [[Blade Rush]] at Clock MAX will be more powerful than at Clock Level 3. The gauge will reset to level 1 when the Finish Command is used, or when the gauge empties twice. | The '''Clock Gauge''' appears in ''Kingdom Hearts Re:coded'', positioned to the left of Sora's portrait sprite, in the bottom-right corner of the screen, during normal gameplay. The gauge is filled by attacking enemies or [[Bug Blox]], healing with magic commands, or using [[Ether]]s, [[Hi-Ether]]s, or [[Megalixir]]s, and it will start to empty if several seconds pass without the player using one of these methods. Each time the gauge is filled, Sora's clock level increases, activating an ability on the Clock Ability Tree and advancing to the next tier. After advancing to an endpoint on the tree, filling the gauge one more time changes the [[Attack]] command to activate the {{c|Finish command|RCO}}. The strength of the Finish Command will be higher when it is used at a higher clock level. For example, [[Blade Rush]] at Clock MAX will be more powerful than at Clock Level 3. The gauge will reset to level 1 when the Finish Command is used, or when the gauge empties twice. | ||
{{ | {{section-stub}} | ||
===Challenge Gauge=== | ===Challenge Gauge=== | ||
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===Link Gauge=== | ===Link Gauge=== | ||
[[File:link Gauge KH3D.png|right|100px]] | [[File:link Gauge KH3D.png|right|100px]] | ||
The '''Link Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | The '''Link Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Each Spirit has a Link Gauge you can fill up to [[Link System|Link]] with them and perform special attacks. Its shape is just like an ally's MP gauge, and it is located below its respective [[Spirit]]'s portrait on the right corner of the screen. It is colored pink, and is filled partially each time a Spirit lands an attack on an foe. If the player lands a hit at the same time as the Spirit, the gauge will be filled slightly more. Once it is full, it will display the word "Link" on it, meaning the player can touch that Spirit's icon to perform a [[Link Attack]] (with Sora) or activate a [[Link Style]] (with Riku). If both Spirit's Link Gauges are full, a Spirit symbol will be shown between their icons. By touching it, the player can link with both Spirits at once, or [[Dual Link]]. | ||
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===Special Gauge=== | ===Special Gauge=== | ||
[[File:Special Gauge KHUX.png|200px|right]] | [[File:Special Gauge KHUX.png|200px|right]] | ||
The combat '''Special''' system (known as '''Ability''' in Japanese versions) first appears in ''[[Kingdom Hearts Union χ]]'' as one of the unique features of the port. Every | The combat '''Special''' system (known as '''Ability''' in Japanese versions) first appears in ''[[Kingdom Hearts Union χ]]'' as one of the unique features of the port. Every [[Medal]] equipped represents a single attack in a combo that the player can perform during battle. By attacking and dealing damage to enemies, the player's Special gauge increases and once maxed out they gain a Special point. By flicking one of the Medals to the center of the screen, the player is able to unleash the selected Medal's special ability. The cost of any given Special Attack differs between each medal. | ||
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==''Kingdom Hearts III''== | ==''Kingdom Hearts III''== | ||
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{{Mechanics}} | {{Mechanics}} |