Editing Gauges
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In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated. | In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated. | ||
In ''Kingdom Hearts III'', the Focus gauge retains the exact same functions and position as in ''0.2 | In ''Kingdom Hearts III'', the Focus gauge retains the exact same functions and position as in ''0.2.'' Rather than equipping individual Shotlocks, most Keyblades have two unique Shotlocks: A standard Shotlock, and one for maximum locks. <!--[[Shooting Star]] and [[Hunny Spout]] each have two-max-lock Shotlocks (one for when max-locked onto one target and another for when locked onto multiple targets), while the [[Ultima Weapon]] has one Shotlock.--> When the gauge is completely depleted, it enters a "Charge" state. In order to use Shotlocks again, the player must completely refill the gauge while in Charge mode. With the [[Focus Syphon]] ability equipped, the player can use an additional Shotlock that absorbs Focus from locked-on targets to fill the gauge faster. | ||
==''Kingdom Hearts''== | ==''Kingdom Hearts''== |