Editing Game talk:Lingering Will

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==What==
==What==
Why is Lingering Sentiment branded with the ....ugh...'Somebody' emblem? [[User:Kaihedgie|Kaihedgie]] 04:51, June 22, 2010 (UTC)
Why is Lingering Sentiment branded with the ....ugh...'Somebody' emblem? [[User:Kaihedgie|Kaihedgie]] 04:51, June 22, 2010 (UTC)
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:Xaldin's wind shield can be broken via Jump, so Duck Flare will be less usable than others. And Xigbar doesn't have to recharge if he's data, but Duck Flare can work for him. And for Saïx, he is pretty fragile if he haven't started his berserk yet. But I'm not speaking from personal experience, I haven't fought any data, or the Lingering will. {{User:Master Riku the Bloody/Sig1}} 20:41, 28 January 2015 (UTC)
:Xaldin's wind shield can be broken via Jump, so Duck Flare will be less usable than others. And Xigbar doesn't have to recharge if he's data, but Duck Flare can work for him. And for Saïx, he is pretty fragile if he haven't started his berserk yet. But I'm not speaking from personal experience, I haven't fought any data, or the Lingering will. {{User:Master Riku the Bloody/Sig1}} 20:41, 28 January 2015 (UTC)
:Oh yeah, I know. The biggest problem with Saix is that he kills Donald almost the second you bring him back to life, and Xigbar is just good at restructuring the field so you can't hit him directly. Duck Flare is still the fastest way to kill them, it's just that they're really strong. For Xaldin, Duck Flare is the way to go, you just gotta take breaks to Jump his shield rather than immediately popping an Ether and going again.{{User:KrytenKoro/Sig}} 15:04, 29 January 2015 (UTC)
:Oh yeah, I know. The biggest problem with Saix is that he kills Donald almost the second you bring him back to life, and Xigbar is just good at restructuring the field so you can't hit him directly. Duck Flare is still the fastest way to kill them, it's just that they're really strong. For Xaldin, Duck Flare is the way to go, you just gotta take breaks to Jump his shield rather than immediately popping an Ether and going again.{{User:KrytenKoro/Sig}} 15:04, 29 January 2015 (UTC)
== Revenge Value ==
Turns out, I often hear this from a lot of people, and it should be something that ties closely subsequent bosses from Kingdom Hearts II onward.
Revenge Value, as they say, should be a universal trait of all bosses that refers to the chance they will retaliate when a specific number of combo finishers (or any moves that knock them down into a recovery landing) have been landed on them in a row.
I sorta need help codifying this on most of the boss pages, but I'm not sure how I should edit it in properly or if "revenge value" is something to be taken into true consideration. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 19:47, 31 January 2015 (UTC)


== The Lingering Will's Retaliation Point Value AKA "Revenge Value" is actually 25. ****ING TWENTY FIVE. ==
== The Lingering Will's Retaliation Point Value AKA "Revenge Value" is actually 25. ****ING TWENTY FIVE. ==

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