Editing Game talk:Eraqus

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|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings.
|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings.
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|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.
|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.{{?}}
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:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC)
:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC)
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:::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC)
:::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC)
::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC)
::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC)
::::Based on the Bradygames translations, should we consider "Cut Combo" to be a literal translation of "Renzoku Kiri"?{{User:KrytenKoro/Sig}} 14:06, 3 March 2016 (UTC)
:::::Also, confirmed that KH2 has the same stats for techniques. See [[Game:Sephiroth]]. We ''do'' need to clarify what the deflection values mean, and remove the redundant info from the tables (i.e., no need to say "defend with Guard" if that's what the symbol means.{{User:KrytenKoro/Sig}} 16:22, 3 March 2016 (UTC)
::::::As I said before, I think a footer works best for explaining the guard symbols. Something like this:
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!colspan="6" bgcolor=#c0c0c0 align="center"|'''Guard values: O = Attack can be blocked, projectiles will be reflected and attacks will be interrupted; △ = Attack can be blocked; X = Attack can't be blocked.'''
|}
::::::Also, could we make the table wider? Looking at Sephiroth's page, it seems weird to leave so much space blank. {{User:TheSilentHero/Sig}} 18:14, 3 March 2016 (UTC)
:::::::It's sized to fit alongside infoboxes. When the KH1 section on Sephiroth's page is cleaned up, the table will juuuuuust fit alongside the infobox. I'm not sure how else to do it unless we leave the width for the description undefined, and figure out a way to have the table auto-fit alongside the infobox, which I don't know how to accomplish.
::::::::A footer is fine if we need to keep the Japanese symbols. The Bradygames guide translate them into letters, if you want to take a look at those, but if you decide no I can implement a header legend. More importantly, though, I'm looking to see if the symbols are ''redundant'' to saying "can be blocked by guard, counterguard, and reflect". Assuming a situation where all three can be performed in the first place (so, obviously aerial attacks can't be Guarded), are there any abilities that are only susceptible to some of these? Or is saying "can be guarded" synonymous with "use reflect, guard, or counterguard"?{{User:KrytenKoro/Sig}} 19:46, 3 March 2016 (UTC)
{{OpenTalk}}

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