Editing Game talk:Eraqus
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|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings. | |width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings. | ||
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|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi. | |colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.{{?}} | ||
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:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC) | :::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC) | ||
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:::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC) | :::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC) | ||
::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC) | ::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC) | ||