Editing Game talk:Eraqus

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 108: Line 108:
|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings.
|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings.
|-
|-
|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.
|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.{{?}}
|}
|}
:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC)
:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC)
Line 117: Line 117:
:::Finally, if you can confirm that all games have the stats listed here for attacks, we can rename the template so that it's generic. However, if they don't, trying to assimilate the templates would actually make the coding-on-use much more complex, because we'd have to incorporate a game parameter, and name the parameters we already have.{{User:KrytenKoro/Sig}} 19:10, 25 February 2016 (UTC)
:::Finally, if you can confirm that all games have the stats listed here for attacks, we can rename the template so that it's generic. However, if they don't, trying to assimilate the templates would actually make the coding-on-use much more complex, because we'd have to incorporate a game parameter, and name the parameters we already have.{{User:KrytenKoro/Sig}} 19:10, 25 February 2016 (UTC)
::::I made the Notes row a different color. Does that help to make it look more orderly? {{User:TheSilentHero/Sig}} 19:21, 25 February 2016 (UTC)
::::I made the Notes row a different color. Does that help to make it look more orderly? {{User:TheSilentHero/Sig}} 19:21, 25 February 2016 (UTC)
The notes row colour should be a much lighter shade of grey so it assimilates more with the white. Also, like our Re:coded Enemy infobox on the System Sector tab, I think we should have a hover icon that brings up an explanation note of what the Block symbols stand for since most people won't be familiar with the Ultimania notation. {{User:TheFifteenthMember/Sig1}} 19:32, 25 February 2016 (UTC)
:::::Works for me, though I'd prefer outright replacing the symbols or covering them in a BbS mechanics page to having a hover.{{User:KrytenKoro/Sig}} 02:54, 26 February 2016 (UTC)
::::::I agree but until we do that, we should have a hover for the meantime. I've noticed that resistance stats in the enemy infobox also use symbols, but they're unclear. {{User:TheFifteenthMember/Sig1}} 15:08, 28 February 2016 (UTC)
:::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC)
::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC)
::::Based on the Bradygames translations, should we consider "Cut Combo" to be a literal translation of "Renzoku Kiri"?{{User:KrytenKoro/Sig}} 14:06, 3 March 2016 (UTC)
:::::Also, confirmed that KH2 has the same stats for techniques. See [[Game:Sephiroth]]. We ''do'' need to clarify what the deflection values mean, and remove the redundant info from the tables (i.e., no need to say "defend with Guard" if that's what the symbol means.{{User:KrytenKoro/Sig}} 16:22, 3 March 2016 (UTC)
::::::As I said before, I think a footer works best for explaining the guard symbols. Something like this:
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!colspan="6" bgcolor=#c0c0c0 align="center"|'''Guard values: O = Attack can be blocked, projectiles will be reflected and attacks will be interrupted; △ = Attack can be blocked; X = Attack can't be blocked.'''
|}
::::::Also, could we make the table wider? Looking at Sephiroth's page, it seems weird to leave so much space blank. {{User:TheSilentHero/Sig}} 18:14, 3 March 2016 (UTC)
:::::::It's sized to fit alongside infoboxes. When the KH1 section on Sephiroth's page is cleaned up, the table will juuuuuust fit alongside the infobox. I'm not sure how else to do it unless we leave the width for the description undefined, and figure out a way to have the table auto-fit alongside the infobox, which I don't know how to accomplish.
::::::::A footer is fine if we need to keep the Japanese symbols. The Bradygames guide translate them into letters, if you want to take a look at those, but if you decide no I can implement a header legend. More importantly, though, I'm looking to see if the symbols are ''redundant'' to saying "can be blocked by guard, counterguard, and reflect". Assuming a situation where all three can be performed in the first place (so, obviously aerial attacks can't be Guarded), are there any abilities that are only susceptible to some of these? Or is saying "can be guarded" synonymous with "use reflect, guard, or counterguard"?{{User:KrytenKoro/Sig}} 19:46, 3 March 2016 (UTC)
{{OpenTalk}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)