Editing Game talk:Eraqus
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|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings. | |width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings. | ||
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|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi. | |colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.{{?}} | ||
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:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC) | :::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC) | ||
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:::I've revised the template to put Notes on a separate row, but to me it makes it hard to easily look up how to deal with a technique, and feels like it's blurring the columns so that data seems to be in multiple places rather than orderly rows. What do you think? | :::I've revised the template to put Notes on a separate row, but to me it makes it hard to easily look up how to deal with a technique, and feels like it's blurring the columns so that data seems to be in multiple places rather than orderly rows. What do you think? | ||
:::Finally, if you can confirm that all games have the stats listed here for attacks, we can rename the template so that it's generic. However, if they don't, trying to assimilate the templates would actually make the coding-on-use much more complex, because we'd have to incorporate a game parameter, and name the parameters we already have.{{User:KrytenKoro/Sig}} 19:10, 25 February 2016 (UTC) | :::Finally, if you can confirm that all games have the stats listed here for attacks, we can rename the template so that it's generic. However, if they don't, trying to assimilate the templates would actually make the coding-on-use much more complex, because we'd have to incorporate a game parameter, and name the parameters we already have.{{User:KrytenKoro/Sig}} 19:10, 25 February 2016 (UTC) | ||