Editing Game talk:Eraqus

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:Also, does anyone think we should have some sort of "open talk threads" category, so people know which discussions are awaiting input? Wikimon.net has one, it works pretty well.{{User:KrytenKoro/Sig}} 04:37, 23 February 2016 (UTC)
:Also, does anyone think we should have some sort of "open talk threads" category, so people know which discussions are awaiting input? Wikimon.net has one, it works pretty well.{{User:KrytenKoro/Sig}} 04:37, 23 February 2016 (UTC)
::Yes, that category would be useful. {{User:TheFifteenthMember/Sig1}} 21:36, 23 February 2016 (UTC)
::Yes, that category would be useful. {{User:TheFifteenthMember/Sig1}} 21:36, 23 February 2016 (UTC)
:::The attacks seems to match the Ultimania pages ([http://kh13.com/forum/gallery/sizes/1844-bbsu-066/large/] [http://kh13.com/forum/gallery/sizes/1829-bbsu-068/large/]). I also think that category would be useful. {{User:TheSilentHero/Sig}} 13:38, 24 February 2016 (UTC)
::::How does it look?{{User:KrytenKoro/Sig}} 16:55, 25 February 2016 (UTC)
:::::Maybe we can put the Notes underneath the other stats, to give the description more room and make the table smaller, like this:
{| class="wikitable" style="text-align:center"
|width="200px" rowspan="2"|{{nihongo|'''Nichirin'''|日輪||<br>lit. "Sun"}}
|width="60px"|Fire
|width="60px"|1.5<br>(per hit)
|width="60px"|
|width="60px"|△
|width="600px"|With his whole body clad in light, generates eight blades of light, chopping up his surroundings. Next, he changes the swords into beams with a yell, mowing down the surroundings.
|-
|colspan="5"|If he has less than 50% HP remaining, Eraqus will use Nichirin instead of Kasumi.
|}
:::::Also, I find it unnecessary to have separate templates to open and close the table, when we can just merge them all in one template, like I have done [[Template:DEC|here]]. And it may be just me, but the circle in the Guard tab is hard to see. And finally, I'm not sure if we need to separate the template per game, as most games have the same attack stats (element, power, etc.) {{User:TheSilentHero/Sig}} 18:07, 25 February 2016 (UTC)
:::::EDIT: We should probably list the definition of the icons for the Guard column. According to my (KH3D) Ultimania, O means you can guard and reflect projectiles/interrupt attacks, △ means you can guard but the projectile disappears/the attack continues, and X means you can't block. How/where should we list this? Perhaps we could create a footer row with this explanation. <!--O: 弾は弾き返される/攻撃側は動作が中断される; △: 弾は消える/攻撃側は動作を続行する-->{{User:TheSilentHero/Sig}} 18:58, 25 February 2016 (UTC)
::I'll move the Notes underneath, but the point of having them as separate templates is because when we have so much information with up to twenty or so "sets", the template and its variable would be much more difficult to use and debug. For some stuff, like the Enemy template, that complexity is necessary because we need to ensure a standardized behavior across all uses. However, in general, having three separate templates for an indefinite-length table, as done here, actually makes it ''much'' easier on the editor when they're actually using the template, which is the whole point of having a template in the first place.
::"Guard" should probably link to an explanation of BbS mechanics. Honestly, most of the headers should. Go ahead and replace the circle symbol if you want, or come up with standardized terms to replace the symbols ("Full", "Partial", etc.).{{User:KrytenKoro/Sig}} 19:05, 25 February 2016 (UTC)
:::I've revised the template to put Notes on a separate row, but to me it makes it hard to easily look up how to deal with a technique, and feels like it's blurring the columns so that data seems to be in multiple places rather than orderly rows. What do you think?
:::Finally, if you can confirm that all games have the stats listed here for attacks, we can rename the template so that it's generic. However, if they don't, trying to assimilate the templates would actually make the coding-on-use much more complex, because we'd have to incorporate a game parameter, and name the parameters we already have.{{User:KrytenKoro/Sig}} 19:10, 25 February 2016 (UTC)
::::I made the Notes row a different color. Does that help to make it look more orderly? {{User:TheSilentHero/Sig}} 19:21, 25 February 2016 (UTC)
The notes row colour should be a much lighter shade of grey so it assimilates more with the white. Also, like our Re:coded Enemy infobox on the System Sector tab, I think we should have a hover icon that brings up an explanation note of what the Block symbols stand for since most people won't be familiar with the Ultimania notation. {{User:TheFifteenthMember/Sig1}} 19:32, 25 February 2016 (UTC)
:::::Works for me, though I'd prefer outright replacing the symbols or covering them in a BbS mechanics page to having a hover.{{User:KrytenKoro/Sig}} 02:54, 26 February 2016 (UTC)
::::::I agree but until we do that, we should have a hover for the meantime. I've noticed that resistance stats in the enemy infobox also use symbols, but they're unclear. {{User:TheFifteenthMember/Sig1}} 15:08, 28 February 2016 (UTC)
:::::::If that's the case, it'd probably be best to set up a series of short templates, so we can go like {{x}} for them.{{User:KrytenKoro/Sig}} 16:00, 28 February 2016 (UTC)
::::::::That would be good. {{User:TheFifteenthMember/Sig1}} 17:57, 28 February 2016 (UTC)
::::Based on the Bradygames translations, should we consider "Cut Combo" to be a literal translation of "Renzoku Kiri"?{{User:KrytenKoro/Sig}} 14:06, 3 March 2016 (UTC)
:::::Also, confirmed that KH2 has the same stats for techniques. See [[Game:Sephiroth]]. We ''do'' need to clarify what the deflection values mean, and remove the redundant info from the tables (i.e., no need to say "defend with Guard" if that's what the symbol means.{{User:KrytenKoro/Sig}} 16:22, 3 March 2016 (UTC)
::::::As I said before, I think a footer works best for explaining the guard symbols. Something like this:
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!colspan="6" bgcolor=#c0c0c0 align="center"|'''Guard values: O = Attack can be blocked, projectiles will be reflected and attacks will be interrupted; △ = Attack can be blocked; X = Attack can't be blocked.'''
|}
::::::Also, could we make the table wider? Looking at Sephiroth's page, it seems weird to leave so much space blank. {{User:TheSilentHero/Sig}} 18:14, 3 March 2016 (UTC)
:::::::It's sized to fit alongside infoboxes. When the KH1 section on Sephiroth's page is cleaned up, the table will juuuuuust fit alongside the infobox. I'm not sure how else to do it unless we leave the width for the description undefined, and figure out a way to have the table auto-fit alongside the infobox, which I don't know how to accomplish.
::::::::A footer is fine if we need to keep the Japanese symbols. The Bradygames guide translate them into letters, if you want to take a look at those, but if you decide no I can implement a header legend. More importantly, though, I'm looking to see if the symbols are ''redundant'' to saying "can be blocked by guard, counterguard, and reflect". Assuming a situation where all three can be performed in the first place (so, obviously aerial attacks can't be Guarded), are there any abilities that are only susceptible to some of these? Or is saying "can be guarded" synonymous with "use reflect, guard, or counterguard"?{{User:KrytenKoro/Sig}} 19:46, 3 March 2016 (UTC)
{{OpenTalk}}

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