Editing Game:Zack
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|BBSbattlename=Extreme Encounters | |BBSbattlename=Extreme Encounters | ||
|BBSbattlefile=Extreme Encounters KHBBS.ogg | |BBSbattlefile=Extreme Encounters KHBBS.ogg | ||
}} | }} | ||
{{tab|c}}{{tab|Zack}} | {{tab|c}}{{tab|Zack}} | ||
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Zack should be, overall, a very easy opponent to beat. So long as one remembers Terra's preference of brute strength, uses all benefits of D-Links, Shotlocks, and Command Styles, and heals if needed, Zack should fall in due time. | Zack should be, overall, a very easy opponent to beat. So long as one remembers Terra's preference of brute strength, uses all benefits of D-Links, Shotlocks, and Command Styles, and heals if needed, Zack should fall in due time. | ||
{{atk-o|bbs}} | |||
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.0+1.5+2.0|O|Performs a vertical slash, horizontal slash, and jump slash.}} | |||
{{atk-m|{{nihongo|'''Blade Beam'''|破晄撃|<br>Hakōgeki|lit. "Break Clear Attack"}}|Sword|Physical|—|2.0|O|Raises sword and releases a shock wave that travels along the ground.||Shock wave|Physical|—|1.5|△}} | |||
{{atk-m|{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}|Sword|Neutral|—|2.0|X|Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.||Shock wave|Neutral|—|1.5|X}} | |||
{{atk-c}} | |||
====Second battle==== | ====Second battle==== | ||
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[[Once More]] is a very useful ability to have against Reverse Omnislash so that the player will be able to keep 1 HP before immediately curing himself. Another way of surviving these rapid slashes is by using [[Vanish]]: when Terra is invisible, Zack is likely to slash somewhere else and avoid Terra completely. This time can be used to heal and prepare the next command. Zack is also vulnerable to Zero Graviga if the player has it, so use that to either heal or press the attack. | [[Once More]] is a very useful ability to have against Reverse Omnislash so that the player will be able to keep 1 HP before immediately curing himself. Another way of surviving these rapid slashes is by using [[Vanish]]: when Terra is invisible, Zack is likely to slash somewhere else and avoid Terra completely. This time can be used to heal and prepare the next command. Zack is also vulnerable to Zero Graviga if the player has it, so use that to either heal or press the attack. | ||
{{atk-o|bbs}} | |||
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.0+1.5+2.0|O|Performs a vertical slash, horizontal slash, and jump slash.}} | |||
{{atk-m|{{nihongo|'''Blade Beam'''|破晄撃|<br>Hakōgeki|lit. "Break Clear Attack"}}|Sword|Physical|—|2.0|O|Raises sword and releases a shock wave that travels along the ground.||Shock wave|Physical|—|1.5|△}} | |||
{{atk-m|{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}|Sword|Neutral|—|2.0|X|Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.||Shock wave|Neutral|—|1.5|X}} | |||
{{atk-m|{{nihongo|'''Reverse Omnislash'''|裏超究武神覇斬|<br>Ura Chōkyū Bushinhazan|lit. "Reverse Super-ultimate Warrior God's Mastery Slash"}}|Fighting spirit (start)|Neutral|—|1.0 per hit|X|Releases fighting spirit, then performs 11 warp slashes, followed by an upward slash and a downward thrust, and finishes by releasing fighting spirit in all directions.||Slash|Neutral|—|1.0 x11|X|Upward slash|Neutral|—|1.5|X|Downward thrust|Neutral|—|2.0|X|Fighting spirit (final)|Neutral|—|1.5|X}} | |||
{{atk-m|{{nihongo|'''Meteor'''|メテオ|<br>Meteo}}|Meteors|Fire|—|2.5|△|Drops 8 meteorites around the opponent.||Explosion|Fire|—|1.5|△}} | |||
{{atk-c}} | |||
===Aqua's scenario=== | ===Aqua's scenario=== | ||
Zack challenges Aqua to a friendly battle, now free of Hades's control. If one has already beaten Terra's scenario, then the player will recognize many of Zack's attacks and know how to avoid them. However, Aqua favors magic over brute force, so this needs to be taken into account when calculating the best strategy. Aqua lastly has access to Shotlocks, Command Styles, and D-Links. These abilities should be used to the fullest extent. | Zack challenges Aqua to a friendly battle, now free of Hades's control. If one has already beaten Terra's scenario, then the player will recognize many of Zack's attacks and know how to avoid them. However, Aqua favors magic over brute force, so this needs to be taken into account when calculating the best strategy. Aqua lastly has access to Shotlocks, Command Styles, and D-Links. These abilities should be used to the fullest extent. | ||
Zack will begin the battle by launching True Climhazzard, a jumping, downward thrust attack. Cartwheel to avoid it. The player keeping at a hit-and-run strategy, they should bombard Zack in-between his attacks with Triple Blizzaga, Aero, or Fire. Mine Square can also be used to trip Zack, thus opening him to damage, if he is in close range. Careful positioning of Aqua may even cause Zack to land on the mines after executing True Climhazzard. Through the use of Aqua's many magic attacks, the Command Style Spellweaver will eventually activate. Closing gaps between Aqua and Zack with Thunder Surge or another Surge attack, the player should then begin to hit Zack with the more powerful physical attacks granted by the Command Style. Filling the Command Gauge even further may possibly upgrade the Command Style activated to an even stronger one, such as Bladecharge. If Bladecharge is indeed activated, physical attacks should be favored until the combo finisher appears. So long as special attacks are used to the fullest potential, one heals if necessary, and one keeps at a hit-and-run strategy while remembering Aqua's preference to magic, then Zack should fall in due time. | Zack will begin the battle by launching True Climhazzard, a jumping, downward thrust attack. Cartwheel to avoid it. The player keeping at a hit-and-run strategy, they should bombard Zack in-between his attacks with Triple Blizzaga, Aero, or Fire. Mine Square can also be used to trip Zack, thus opening him to damage, if he is in close range. Careful positioning of Aqua may even cause Zack to land on the mines after executing True Climhazzard. Through the use of Aqua's many magic attacks, the Command Style Spellweaver will eventually activate. Closing gaps between Aqua and Zack with Thunder Surge or another Surge attack, the player should then begin to hit Zack with the more powerful physical attacks granted by the Command Style. Filling the Command Gauge even further may possibly upgrade the Command Style activated to an even stronger one, such as Bladecharge. If Bladecharge is indeed activated, physical attacks should be favored until the combo finisher appears. So long as special attacks are used to the fullest potential, one heals if necessary, and one keeps at a hit-and-run strategy while remembering Aqua's preference to magic, then Zack should fall in due time. | ||
{{atk-o|bbs}} | |||
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.0+1.5+1.5|O|Performs a vertical slash, horizontal slash, and jump slash.}} | |||
{{atk-m|{{nihongo|'''Blade Beam'''|破晄撃|<br>Hakōgeki|lit. "Break Clear Attack"}}|Sword|Physical|—|2.0|O|Raises sword and releases a shock wave that travels along the ground.||Shock wave|Physical|—|1.5|△}} | |||
{{atk-m|{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}|Sword|Physical|—|2.0|O|Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.||Shock wave|Physical|—|1.5|△}} | |||
{{atk-c}} | |||
===Rematches at the Mirage Arena=== | ===Rematches at the Mirage Arena=== | ||
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{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.0+1.5+2.0|O|Performs a vertical slash, horizontal slash, and jump slash.}} | {{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.0+1.5+2.0|O|Performs a vertical slash, horizontal slash, and jump slash.}} | ||
{{atk-m|{{nihongo|'''Blade Beam'''|破晄撃|<br>Hakōgeki|lit. "Break Clear Attack"}}|Sword|Physical|—|2.0|O|Raises sword and releases a shock wave that travels along the ground.||Shock wave|Physical|—|1.5|△}} | {{atk-m|{{nihongo|'''Blade Beam'''|破晄撃|<br>Hakōgeki|lit. "Break Clear Attack"}}|Sword|Physical|—|2.0|O|Raises sword and releases a shock wave that travels along the ground.||Shock wave|Physical|—|1.5|△}} | ||
{{atk-m|{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}|Sword|Neutral|—|2.0|X | {{atk-m|{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}|Sword|Neutral|—|2.0|X|Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.||Shock wave|Neutral|—|1.5|X}} | ||
{{atk-m|{{nihongo|'''Reverse Omnislash'''|裏超究武神覇斬|<br>Ura Chōkyū Bushinhazan|lit. "Reverse Super-ultimate Warrior God's Mastery Slash"}}|Fighting spirit (start)|Neutral|—|1.0 per hit|X|Releases fighting spirit, then performs 11 warp slashes, followed by an upward slash and a downward thrust, and finishes by releasing fighting spirit in all directions.| | {{atk-m|{{nihongo|'''Reverse Omnislash'''|裏超究武神覇斬|<br>Ura Chōkyū Bushinhazan|lit. "Reverse Super-ultimate Warrior God's Mastery Slash"}}|Fighting spirit (start)|Neutral|—|1.0 per hit|X|Releases fighting spirit, then performs 11 warp slashes, followed by an upward slash and a downward thrust, and finishes by releasing fighting spirit in all directions.||Slash|Neutral|—|1.0 x11|X|Upward slash|Neutral|—|1.5|X|Downward thrust|Neutral|—|2.0|X|Fighting spirit (final)|Neutral|—|1.5|X}} | ||
{{atk-m|{{nihongo|'''Meteor'''|メテオ|<br>Meteo}}|Meteors|Fire|—|2.5|△|Drops 8 meteorites around the opponent.| | {{atk-m|{{nihongo|'''Meteor'''|メテオ|<br>Meteo}}|Meteors|Fire|—|2.5|△|Drops 8 meteorites around the opponent.||Explosion|Fire|—|1.5|△}} | ||
{{atk-c}} | {{atk-c}} | ||
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|} | |} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |