Editing Game:Yozora
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Yozora's red attacks are blockable, while his blue attacks are unblockable. | Yozora's red attacks are blockable, while his blue attacks are unblockable. | ||
Whenever Yozora sprints at Sora, he will attempt to steal Sora's Keyblade. During this move Yozora summons an orb to surround Sora. If Sora is caught, Yozora will destroy the orb with his sword, steal the Keyblade, and put it in his sword. During this state, Sora's [[MP]] is forced | Whenever Yozora sprints at Sora, he will attempt to steal Sora's Keyblade. During this move Yozora summons an orb to surround Sora. If Sora is caught, Yozora will destroy the orb with his sword, steal the Keyblade, and put it in his sword. During this state, Sora's [[MP]] is forced into MP recharge, his focus [[gauge]] depletes to zero and all Sora can do is run, dodge, and use items. Yozora will always start with casting a [[Waterga]] spell that homes in on Sora based on the player's {{button|lana}} movements and will inflict the "Cloud" [[status effect]] if it connects. After this, Yozora will follow up with a series of slashes which can be dodged if timed properly. Yozora will end this with summoning reticles around Sora which will throw multiple copies of his Keyblade at him. All of these can be dodged, but if Sora is caught, he will be continually damaged by Keyblade copies until the attack ends. After the attack Sora will gain his Keyblade back and his MP and focus can be replenished with an [[Elixir]]. The easiest method to deal with this is to dodge the first orb, then immediately blocking as Yozora will follow with a series of slashes. After the slashes, Yozora will attempt the orb attack 2 more times; dodge these accordingly. | ||
Yozora can summon drones to trap Sora and create a pyramid around him. If Sora is caught he will be suspended in the air and blasted with lasers. If Sora dodges out of the pyramid just before he is trapped, Yozora will follow up with quick slashes that can be blocked. Yozora will attempt this process a total of three times. The player needs to time their dodges so they exit the pyramid just before it forms, and immediately block Yozora's follow-up slashes. The pyramids can be broken, leaving Yozora open if the player times a [[Formchange]] transformation or a finisher right as the pyramid is forming. The player can also break the pyramid if, after dodging the second pyramid, they immediately cast [[Thundaga]] or [[Aeroga]]. | Yozora can summon drones to trap Sora and create a pyramid around him. If Sora is caught he will be suspended in the air and blasted with lasers. If Sora dodges out of the pyramid just before he is trapped, Yozora will follow up with quick slashes that can be blocked. Yozora will attempt this process a total of three times. The player needs to time their dodges so they exit the pyramid just before it forms, and immediately block Yozora's follow-up slashes. The pyramids can be broken, leaving Yozora open if the player times a [[Formchange]] transformation or a finisher right as the pyramid is forming. The player can also break the pyramid if, after dodging the second pyramid, they immediately cast [[Thundaga]] or [[Aeroga]]. | ||
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Yozora can appear in the air and fire a laser into the ground, then slowly rotate it towards Sora. He will follow up with a blue laser, which cannot be blocked, followed by 3 red laser sets and a blue laser again. He will finish with the same slow laser he started with. For the start and end, don't block immediately or else the slow laser will hit, so wait a moment first before blocking. Since the blue lasers cannot be blocked, dodge roll when they come up. | Yozora can appear in the air and fire a laser into the ground, then slowly rotate it towards Sora. He will follow up with a blue laser, which cannot be blocked, followed by 3 red laser sets and a blue laser again. He will finish with the same slow laser he started with. For the start and end, don't block immediately or else the slow laser will hit, so wait a moment first before blocking. Since the blue lasers cannot be blocked, dodge roll when they come up. | ||
Yozora can approach from the air and fire a red tornado-like move from his crossbow, sliding along the ground | Yozora can approach from the air and fire a red tornado-like move from his crossbow, sliding along the ground - if it connects, it will rapidly decrease the timers on any active Situation Commands. He will then do a few small sword slashes at the air, then disappear. A red target reticle will appear on Sora, and lasers will fire at him three times. After this, Yozora will re-appear at the spot he stood before, and do the tornado move again. Guard the first tornado and the three volleys of lasers, then do a reprisal around where Yozora stood to have a chance at attacking him. If this fails, guard the second tornado. | ||
Yozora can attack with a laser, slash, fire 2 sets of lasers, slash, and then will teleport his sword behind Sora. Sora cannot block the sword's first 2 slashes unless he is in a Formchange that uses a 360-degree guard. Therefore, it is safest to Dodge Roll backwards and block the third hit of the sword. Upon being blocked, the sword will teleport back to Yozora's hand, and he will be open to attack as he falls - Airstep to him immediately. If the sword doesn't get blocked, Yozora will follow up with several more swings before jumping back and standing still - this is another opening to Airstep and attack. | Yozora can attack with a laser, slash, fire 2 sets of lasers, slash, and then will teleport his sword behind Sora. Sora cannot block the sword's first 2 slashes unless he is in a Formchange that uses a 360-degree guard. Therefore, it is safest to Dodge Roll backwards and block the third hit of the sword. Upon being blocked, the sword will teleport back to Yozora's hand, and he will be open to attack as he falls - Airstep to him immediately. If the sword doesn't get blocked, Yozora will follow up with several more swings before jumping back and standing still - this is another opening to Airstep and attack. | ||
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There is a variant of this move where Yozora will perform 6 slashes, and then teleport his sword. The sword can be dealt with in the same way as before. | There is a variant of this move where Yozora will perform 6 slashes, and then teleport his sword. The sword can be dealt with in the same way as before. | ||
Yozora can charge a sword strike, telegraphed by him crouching as his blade glows red. When he is about to attack, his sword will flash, and Yozora will begin to slash at Sora. | Yozora can charge a sword strike, telegraphed by him crouching as his blade glows red. When he is about to attack, his sword will flash, and Yozora will begin to slash at Sora. If the slashes connect, Sora will be afflicted by [[Leech HP]]. He will slash three times, charge his sword again, and perform one more slash. All of these slashes can be guarded, with the flash acting as a cue for the block timing. There is an opening during this attack which can be found while Yozora is charging his sword for the second time. Attempting to attack Yozora in this state will result in him countering Sora by jumping back, leaving himself open for a few seconds. The player should try to dodge immediately after attacking to prevent getting hurt, then Airstepping to Yozora to combo him. | ||
[[File:Game Over Yozora KHIIIRM.png|thumb|right|Yozora being revived by a stolen Kupo Coin | [[File:Game Over Yozora KHIIIRM.png|thumb|right|Yozora being revived by a stolen Kupo Coin.]] | ||
Occasionally, Yozora will surround himself in a red orb with armor. During this state, he will fire a red tractor beam at Sora up to three times. If Sora is caught in it, Yozora will begin to heal himself by siphoning Sora's HP and eventually stealing his items. Yozora can even steal a Kupo Coin if Sora has one equipped, which will heal | Occasionally, Yozora will surround himself in a red orb with armor. During this state, he will fire a red tractor beam at Sora up to three times. If Sora is caught in it, Yozora will begin to heal himself by siphoning Sora's HP and eventually stealing his items. Yozora can even steal a Kupo Coin if Sora has one equipped, which will heal Yozora back to half of his HP once his HP is depleted. He will use the tractor beam a total of four times. To avoid this move, Doubleflight into the air and glide in a circle around the arena. After the the third tractor beam, Yozora is briefly open to attack, but cast Thundaga first to stagger him and then Airstep to continue attacking. Attempting to Airstep without casting Thundaga first may cause Sora to still lose items and take damage. | ||
Yozora's ultimate attack begins with him teleporting to the center of the arena before conjuring up a floating strobe light projector in the center of the battlefield, transforming the battlefield into a planetarium theater. This attack consists of four phases: | Yozora's ultimate attack begins with him teleporting to the center of the arena before conjuring up a floating strobe light projector in the center of the battlefield, transforming the battlefield into a planetarium theater. This attack consists of four phases: | ||
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The projector will transform into an artificial sun that continually pulls Sora in. Yozora will appear and constantly attempt to push Sora into the sun - if successful, he ends it with a single powerful slash that immediately reduces Sora's HP to 1. Turn the camera away and run to the edge of the arena - from this perspective, Yozora will attack Sora four times from the front, one from behind, three from the front, two from behind, and finally three in front. Dodge each by rolling. Finish by rolling, air sliding, or jump and gliding away from the sun, as Yozora attacks it and it explodes. If Sora is caught in the sun at any point, then this dodging process will be skipped - taking this hit is a viable option if the player isn't confident about dodging, and has healing items ready. | The projector will transform into an artificial sun that continually pulls Sora in. Yozora will appear and constantly attempt to push Sora into the sun - if successful, he ends it with a single powerful slash that immediately reduces Sora's HP to 1. Turn the camera away and run to the edge of the arena - from this perspective, Yozora will attack Sora four times from the front, one from behind, three from the front, two from behind, and finally three in front. Dodge each by rolling. Finish by rolling, air sliding, or jump and gliding away from the sun, as Yozora attacks it and it explodes. If Sora is caught in the sun at any point, then this dodging process will be skipped - taking this hit is a viable option if the player isn't confident about dodging, and has healing items ready. | ||
Once Yozora completes his ultimate attack, he will begin his final phase. In this phase, some of his normal attacks are enhanced, while he gains some new attacks. Yozora | Once Yozora completes his ultimate attack, he will begin his final phase. In this phase, some of his normal attacks are enhanced, while he gains some new attacks. Yozora will follow his ultimate attack by surrounding himself in a red aura and armor and continually slashing at Sora. During this attack, he will initially start with one slash which typically will not connect, but then repeats the move while adding another slash every time he repeats. Once Yozora is done, he will proceed to another attack. If the player can break through his armor, ideally with [[Counter Slash]] or [[Double Form]]'s [[Dual Smasher]], he will be open for an attack. Alternatively, using the King's Flare Link will also break Yozora's armor very quickly. He can also follow his ultimate attack with his red tractor beam. However, in his final phase, he will only attempt to steal once. | ||
The fake-out with numerous laser machines makes a return from the first phase of his ultimate attack, and works roughly the same. If Yozora appears in front of Sora then he will not attack, but if he appears even slightly to the side then he will attack, and will need to be blocked. Stay still and carefully observe Yozora during this attack to catch the cue to block. | The fake-out with numerous laser machines makes a return from the first phase of his ultimate attack, and works roughly the same. If Yozora appears in front of Sora then he will not attack, but if he appears even slightly to the side then he will attack, and will need to be blocked. Stay still and carefully observe Yozora during this attack to catch the cue to block. |