Editing Game:Young Xehanort
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|KH3battlename=L'Impeto Oscuro -Young Xehanort- | |KH3battlename=L'Impeto Oscuro -Young Xehanort- | ||
|KH3battlefile=L'Impeto Oscuro -Young Xehanort- KHIIIRM.ogg | |KH3battlefile=L'Impeto Oscuro -Young Xehanort- KHIIIRM.ogg | ||
|KH3battlename2=L'Impeto Oscuro -Young Xehanort- | |KH3battlename2=L'Impeto Oscuro -Young Xehanort- (Ultimate attack variation) | ||
|KH3battlefile2=L'Impeto Oscuro -Young Xehanort- (Alternate) KHIIIRM.ogg | |KH3battlefile2=L'Impeto Oscuro -Young Xehanort- (Alternate) KHIIIRM.ogg | ||
}} | }} | ||
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|△ | |△ | ||
|Attacks with an extended sword combo. | |Attacks with an extended sword combo. | ||
|Has a similar but slightly different animation from the short combo. The combo | |Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it. | ||
}} | }} | ||
{{Atk|''Dash attack'' | {{Atk|''Dash attack'' | ||
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|? | |? | ||
|△ | |△ | ||
|Jumps back and releases an X-shaped shockwave from his blades that | |Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist. | ||
}} | }} | ||
{{Atk|''Spear orbs'' | {{Atk|''Spear orbs'' | ||
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|△ | |△ | ||
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks. | |Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks. | ||
| | |This technique can be blocked by Aqua's [[Barrier]] commands. | ||
}} | }} | ||
{{Atk|'' | {{Atk|''Sonic attack'' | ||
|? | |? | ||
|? | |? | ||
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{{Atk|''Doom'' | {{Atk|''Doom'' | ||
|? | |? | ||
|Doom | |Doom | ||
|? | |? | ||
|X | |X | ||
|Fires a web of energy at the protagonist and | |Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free. | ||
|If this move connects, subsequent uses will make the countdown begin one number lower. | |||
}} | }} | ||
{{Atk|''Collision Magnet'' | {{Atk|''Collision Magnet'' | ||
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|— | |— | ||
|— | |— | ||
| | |If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health. | ||
|If the boss uses this in response to the player's Shotlock, he will also summon a laser orb each time he is hit that will attack the player once the Shotlock ends. | |||
}} | }} | ||
{{Atk|''Time reversal'' | {{Atk|''Time reversal'' | ||
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|— | |— | ||
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react. | |At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react. | ||
|The boss will follow this ability up with Whirlwind, X | |The boss will follow this ability up with Whirlwind, X-wave, or Aerial Dropkick. If the player is not currently using a command, an attack or Finish command can be buffered before the effect wears off. The boss cannot use this ability if the player is invincible, or if the boss is air-tossed, invisible, or has clones active. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
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|△ | |△ | ||
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent. | |Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent. | ||
| | |After teleporting 4 times left and right, he performs a three-hit combo of up-right sweep - stab (knocks the opponent upward) - left sweep and warps near Riku between each strike.<br>After teleporting 1 time behind the opponent he performs one left sweep or a fast three-hit combo.<br>If used right away, he performs a three-hit combo with pauses, that may or may not include a warp before each strike.<br>On Critical Mode only, he may be seen running towards either Riku or one of his party members, after which he performs a fast three-hit combo, warps in midair near Riku, performs a combo of diagonal whip strikes and finishes with horizontal and downwards whip strikes. Due to a glitch, his Keyblade's transformation may end early, and the horizontal/downwards whip strikes won't deal any damage. | ||
|Wave | |Wave | ||
|{{AT|att}} Physical | |{{AT|att}} Physical | ||
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|Generally used after teleporting far away from Riku. | |Generally used after teleporting far away from Riku. | ||
}} | }} | ||
{{Atk-c|note=When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing | {{Atk-c|note=When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}} | ||
;Clones | ;Clones | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
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|△ | |△ | ||
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions. | |Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions. | ||
|If Riku is in the air, the clones will stick to his position on the ground until their combo ends. | |The clones appear in pairs. If Riku is in the air, the clones will stick to his position on the ground until their combo ends. | ||
}} | }} | ||
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}} | {{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}} | ||
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|Two clones appear on the ground, transform into pillars of fire, and run straight ahead. | |Two clones appear on the ground, transform into pillars of fire, and run straight ahead. | ||
}} | }} | ||
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row | {{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock takes a break and moves to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}} | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== |