Editing Game:Young Xehanort

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==Strategy==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
[[File:Unknown Battle Cutscene KHBBS.png|thumb|right|The Unknown engaging in combat.]]
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki"/> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki"/> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.


As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.


[[File:Versus Unknown KHBBS.png|thumb|right|The Unknown engaging in combat.]]
After half of his heath is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, Young Xehanort will turn invisible immediately, even if he has not reached half health.
After half of his heath is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, Young Xehanort will turn invisible immediately, even if he has not reached half health.


Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.
Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.


The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on Double Crunch Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.  
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on Double Crunch Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.  


If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
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{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk|''Dual Blade''
{{Atk|''Dual Blade''
|?
|
|?
|
|?
|
|
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|Attacks with three quick strikes.
|Attacks with three quick strikes.
}}
}}
{{Atk|''Dual-Wield Wild Dance''
{{Atk|''Dual-Wield Wild Dance''
|?
|
|?
|
|?
|
|
|
|Attacks with an extended sword combo.
|Attacks with an extended sword combo.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
}}
}}
{{Atk|''Dash attack''
{{Atk|''Dash attack''
|?
|
|?
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|?
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|O
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|Transforms his blades into a spear and dashes forward. If the dash attack connects, the protagonist is launched and the Unknown performs a follow-up attack while flipping backwards.
|Transforms his blades into a spear and dashes forward. If the dash attack connects, the protagonist is launched and the Unknown performs a follow-up attack while flipping backwards.
|The protagonist can avoid the follow-up and cause the boss to stagger by using a Payback command.
|The protagonist can avoid the follow-up and cause the boss to stagger by using a Payback command.
}}
}}
{{Atk|''X Blade''
{{Atk|''X Blade''
|?
|
|?
|
|?
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|
|
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
}}
}}
{{Atk|''Spear orbs''
{{Atk|''Spear orbs''
|?
|
|?
|
|?
|
|
|
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|This technique can be blocked by Aqua's [[Barrier]] commands.
|This technique can be blocked by Aqua's [[Barrier]] commands.
}}
}}
{{Atk|''Sonic attack''
{{Atk|''Sonic attack''
|?
|
|?
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|?
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|
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|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
}}
}}
{{Atk|''Whirlwind to the Void''
{{Atk|''Whirlwind to the Void''
|?
|
|?
|
|?
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|X
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|Summons a tornado that scatters the protagonist's deck commands when it hits them.
|Summons a tornado that scatters the protagonist's deck commands when it hits them.
}}
}}
{{Atk|''Aerial dropkick''
{{Atk|''Aerial dropkick''
|?
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|?
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|?
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|?
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|Jumps into the air while flipping and performs a diving kick that knocks the protagonist away. The Unknown is invincible while using this attack.
|Jumps into the air while flipping and performs a diving kick that knocks the protagonist away. The Unknown is invincible while using this attack.
|Only used as a possible follow-up to Time Reversal.
|Only used as a possible follow-up to Time Reversal.
}}
}}
{{Atk|''Vanish''
{{Atk|''Vanish''
|?
|
|?
|
|?
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|?
|
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Only used at low HP. The Unknown cannot create clones, stop time, or be made to stagger while in this state, but can still occasionally use Renewal Barrier. If the player uses a D-Link at any phase of the fight, the Unknown will use this ability in response.
|Only used at low HP. The Unknown cannot create clones, stop time, or be made to stagger while in this state, but can still occasionally use Renewal Barrier. If the player uses a D-Link at any phase of the fight, the Unknown will use this ability in response.
}}
}}
{{Atk|''Raging Storm''
{{Atk|''Raging Storm''
|?
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|Stun
|Stun
|?
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|X
|
|Summons three vortexes of flame around himself and hovers around the battlefield.
|Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
}}
}}
{{Atk|''Summon copies''
{{Atk|''Summon copies''
|?
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|?
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|?
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|?
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|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
}}
}}
{{Atk|''Mega Flare''
{{Atk|''Mega Flare''
|?
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|Ignite (?%)
|Ignite
|?
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|?
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|Summons a huge sphere of flames that explodes, inflicting massive damage.
|Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
}}
}}
{{Atk|''Meteor''
{{Atk|''Meteor''
|?
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|?
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|?
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|?
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|Summons a meteor to fall on the battlefield and explode.
|Summons a meteor to fall on the battlefield and explode.
}}
}}
{{Atk|''Doom''
{{Atk|''Doom''
|?
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|Doom
|Doom
|?
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|X
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|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|If this move connects, subsequent uses will make the countdown begin one number lower.
|If this move connects, subsequent uses will make the countdown begin one number lower.
}}
}}
{{Atk|''Collision Magnet''
{{Atk|''Collision Magnet''
|?
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|?
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|?
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|X
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|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|The opponent can use Air Slide and break out of the whip.{{FMBbS}}
|In ''Kingdom Hearts Birth by Sleep Final Mix'', it is possible to Air Slide out of the whip.
}}
}}
{{Atk|''Renewal Barrier''
{{Atk|''Renewal Barrier''
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[File:Versus Young Xehanort KH3D.png|thumb|right|Young Xehanort engaging in combat against Riku.]]
[[File:Power Over Time 04 KH3D.png|thumb|right|Young Xehanort engaging in combat against Riku.]]
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.


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|△
|△
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|The three-hit combo consists of a sweep - stab - left sweep. The first sweep knocks upwards but the waves cancel it, and the stab knocks the opponent upwards for an extended period of time.<br>The combo is used under various circumstances and has variations as follows.
|After teleporting 4 times left and right, he performs a three-hit combo of up-right sweep - stab - left sweep and warps near Riku between each strike.<br>After teleporting 1 time behind the opponent he performs one left sweep or a fast three-hit combo.<br>If used right away, he performs a three-hit combo with pauses, that may or may not include a warp before each strike.<br>On Critical Mode only, he may be seen running towards either Riku or one of his party members, after which he performs a fast three-hit combo, warps in midair near Riku, performs a combo of diagonal whip strikes and finishes with horizontal and downwards whip strikes. Due to a glitch, his Keyblade's transformation may end early, and the horizontal/downwards whip strikes won't deal any damage.
<div style{{=}}"text-align:left">
*After teleporting 4 times left and right, he performs a three-hit combo and warps near Riku between each strike.
*After teleporting 1 time behind the opponent he performs either one left sweep or a fast three-hit combo.
*If used right away, he performs a three-hit combo with pauses between each strike, and has a chance to warp near Riku between each strike.
*On Critical Mode only, there is a chance he is seen running towards either Riku or one of his party members, before he performs a fast three-hit combo, warps in midair near Riku, performs a combo of diagonal whip strikes and finishes with horizontal and downwards whip strikes.<br>Due to a glitch, his Keyblade's transformation may end early, and the horizontal/downwards whip strikes won't deal any damage. The three-hit combo of this variation of the attack can also be performed directly after the other variations of the attack mentioned above.
</div>
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|△
|△
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
|Generally used after teleporting into the air and falling down. Each swing covers more range than the previous one.
|Generally used after teleporting into the air and falling down.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|—
|—
|0.5 per hit
|0.5 per hit
|◯<ref>if the attack is considered a projectile attack instead of melee.</ref>
|◯<!--according to Ultimania. In-game, the attack gets cancelled when blocked.-->
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
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|◯
|◯
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Used after staggering from a good amount of consecutive hits during an attack.
|Used after staggering from a good amount of consecutive hits.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|0.75 per hit
|0.75 per hit
|△
|△
|Summons a large number of floating blue rocks, teleports them around the opponent while the screen turns white for two seconds, and sends them flying towards them.
|Summons a large number of floating blue rocks, turns the screen white, teleports them around the opponent, and sends them flying towards them.
|Generally used after teleporting far away from Riku.  
|Generally used after teleporting far away from Riku.  
}}
}}
{{Atk-c|note=When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
{{Atk-c|note=When at 1HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
;Clones
;Clones
{{Atk-o|DDD}}
{{Atk-o|DDD}}
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|△
|△
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|The clones appear in pairs. If Riku is in the air, the clones will stick to his position on the ground until their combo ends.
|The clones will stick to the ground and to Riku's position until the end of their combo if he is in midair.
}}
}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
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|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
}}
}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock takes a break and moves to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before taking a break and moving to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, Young Xehanort will halt his attacks and, at 12 hours, rewind time, becoming invincible, and recover to full health with the max HP of both him and the Clock phase cut at 30% of their initial HP.}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[File:Versus Ansem, Xemnas, and Young Xehanort KHIII.png|thumb|right|Young Xehanort, Ansem, and Xemnas, battling against Sora, Riku, and King Mickey.]]
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During Master Xehanort's storm of Keyblades, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During Master Xehanort's storm of Keyblades, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk-m|col=5|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}}
{{Atk-m|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}}
|(combo attack)
|(combo attack)
|Physical
|Physical
|—
|0.3-0.6 x 2-3 hits
|0.3-0.6 x 2-3 hits
|△
|△
Line 508: Line 500:
|(upward swing)
|(upward swing)
|Physical
|Physical
|—
|0.3
|0.3
|△ (Risk Dodge)
|△ (Risk Dodge)
Line 514: Line 505:
|(downward swing)
|(downward swing)
|Physical
|Physical
|—
|1.5
|1.5
|△ (Risk Dodge)
|△ (Risk Dodge)
Line 520: Line 510:
|
|
}}
}}
{{Atk-m|col=5|{{nihongo|'''Bind Whip'''|バインドウィップ|<br>Baindo Wippu}}
{{Atk-m|{{nihongo|'''Bind Whip'''|バインドウィップ|<br>Baindo Wippu}}
|(thrust)
|(thrust)
|Physical
|Physical
|—
|0.1
|0.1
|△{{note|Can be blocked from behind.}}
|△
|—
|—
|Fires a thrust from a light on the ground. This attack only hits Sora, and if he is hit he is grabbed for 5 seconds and then engulfed in an explosion. While grabbed, Sora can only move around the ground light, however he can be released from the grab by using a Formchange or Team Attack.
|Fires a thrust from a light on the ground. This attack only hits Sora, and if he is hit he is grabbed for 5 seconds and then engulfed in an explosion. While grabbed, Sora can only move around the ground light, however he can be released from the grab by using a Formchange or Team Attack. The thrust attack can be blocked from behind.
|
|
|(explosion)
|(explosion)
|Physical
|Physical
|—
|0.2
|0.2
|X
|X
Line 537: Line 525:
|
|
}}
}}
{{Atk-m|col=5|{{nihongo|'''Malice Whip'''|マリスウィップ|<br>Marisu Wippu}}
{{Atk-m|{{nihongo|'''Malice Whip'''|マリスウィップ|<br>Marisu Wippu}}
|(whip)
|(whip)
|Physical
|Physical
|—
|0.1
|0.1
|X
|X
Line 548: Line 535:
|(combo attack)
|(combo attack)
|Physical
|Physical
|—
|0.2 x 7 hits
|0.2 x 7 hits
|X
|X
Line 554: Line 540:
|(knockback)
|(knockback)
|Physical
|Physical
|—
|1.4
|1.4
|X
|X
Line 560: Line 545:
|
|
}}
}}
{{Atk|col=5|{{nihongo|'''Freeze Shot'''|フリーズショット|<br>Furīzu Shotto}}
{{Atk|{{nihongo|'''Freeze Shot'''|フリーズショット|<br>Furīzu Shotto}}
|Blizzard
|Blizzard
|Freeze (100%/1s)
|0.2 per hit
|0.2 per hit
|△{{note|Can be blocked from behind.}}
|△
|—
|—
|Fires homing ice projectiles shaped in a fan formation.
|Fires homing ice projectiles shaped in a fan formation. Has a 100% chance to inflict the Freeze status effect for 1 second. Can be blocked from behind.
}}
}}
{{Atk-c}}
{{Atk-c}}
;Techniques used by all enemies
;Techniques used by all enemies
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|col=5|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
{{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
|Physical
|Physical
|—
|1.5 per hit
|1.5 per hit
|△{{note|Can be blocked from behind.}}
|△
|2
|2
|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
}}
}}
{{Atk-c|note=
{{Atk-c|note=
Line 586: Line 569:
Young Xehanort's fight at the Keyblade Graveyard is nearly identical to the base game, although Sora does have access to the [[Faith Volley]] and [[True End]] [[Team Attack]]s.
Young Xehanort's fight at the Keyblade Graveyard is nearly identical to the base game, although Sora does have access to the [[Faith Volley]] and [[True End]] [[Team Attack]]s.
====''Data Rematch''====
====''Data Rematch''====
[[File:Versus Young Xehanort's Recreated Data KHIIIRM.png|thumb|right|Young Xehanort's recreated data engaging in combat against Sora's data.]]
[[File:Recreated Data 03 KHIIIRM.png|thumb|right|Young Xehanort's recreated data engaging in combat against Sora's data.]]
Like with all the other data rematches, even though Young Xehanort's HP bar may be the least among them, he is still extremely powerful. Young Xehanort has a tendency to teleport often, create clone illusions, and throw feint swings, to confuse Sora before attacking. He will often formchange his Keyblade into a whip for a long reach, as well. He is also capable of freezing Sora with certain attacks, so it is recommended to equip [[Freeze Protection]] through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Only one of Young Xehanort's attacks is unblockable, so the first instinct for most of his attacks should be to block.
Like with all the other data rematches, even though Young Xehanort's HP bar may be the least among them, he is still extremely powerful. Young Xehanort has a tendency to teleport often, create clone illusions, and throw feint swings, to confuse Sora before attacking. He will often formchange his Keyblade into a whip for a long reach, as well. He is also capable of freezing Sora with certain attacks, so it is recommended to equip [[Freeze Protection]] through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Only one of Young Xehanort's attacks is unblockable, so the first instinct for most of his attacks should be to block.


Line 599: Line 582:
If Young Xehanort jumps into the air and dives with a green spinning attack, he will do his triple spin combo. He will do 3 dive spins with a small pause between each, before finishing with a quick fourth strike downward. Guard the three spins and the fourth hit, then reprisal for a chance to attack.
If Young Xehanort jumps into the air and dives with a green spinning attack, he will do his triple spin combo. He will do 3 dive spins with a small pause between each, before finishing with a quick fourth strike downward. Guard the three spins and the fourth hit, then reprisal for a chance to attack.


Young Xehanort will execute a variant of Malice Whip, where he appears with a large clock below him and swing his whip once at Sora. If it lands, then the screen will go negative for a moment as Sora receives a barrage of attacks that can inflict [[Time Break]]. This whip swing and its variations is the only unblockable attack that Young Xehanort can do, so dodge it or air slide away. If Young Xehanort misses this attack then he will slowly walk sideways, but he is NOT open to attack yet. He will do a small teleport and continue walking, at which point it is safe to Airstep to him and attack. Alternatively, after missing his clock whip swing, Young Xehanort may quickly teleport 3 times before standing still. If he does this instead of the walk, then Airstep to him after the three teleports as he will be open to attack.
If Young Xehanort appears with a large clock below him, he will swing his whip once at Sora and attempt to time-stop him - if it lands, then the screen will go negative for a moment as Sora receives a barrage of attacks. This whip swing and its variations is the only unblockable attack that Young Xehanort can do, so dodge it or air slide away. If Young Xehanort misses this attack then he will slowly walk sideways, but he is NOT open to attack yet. He will do a small teleport and continue walking, at which point it is safe to Airstep to him and attack. Alternatively, after missing his clock whip swing, Young Xehanort may quickly teleport 3 times before standing still. If he does this instead of the walk, then Airstep to him after the three teleports as he will be open to attack.
* Young Xehanort will also perform this move if his revenge value is hit - in that case dodge, but there will not be an opportunity to attack.
* Young Xehanort will also perform this move if his revenge value is hit - in that case dodge, but there will not be an opportunity to attack.


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