Editing Game:Xigbar
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|duration=2 reloads | |duration=2 reloads | ||
|CP=80 | |CP=80 | ||
|KH2HP1=1300 | |KH2HP1=1300 | ||
|KH2EXP=0 | |KH2EXP=0 | ||
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|KH2world=The World That Never Was | |KH2world=The World That Never Was | ||
|FM2tab=* | |FM2tab=* | ||
|358HP= | |358heart=— | ||
|358munny=— | |||
|358HP=5.92 | |||
|358EXP=0 | |358EXP=0 | ||
| | |358DEF=1.00 | ||
|358STUN=X | |||
|358M1=61 | |358M1=61 | ||
|358LVL1=31 | |358LVL1=31 | ||
| | |CKHDfire=x1.40 | ||
|358bliz=x1.56 | |358bliz=x1.56 | ||
|358thun=x0.59 | |358thun=x0.59 | ||
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|358reward4=— | |358reward4=— | ||
|358world=Olympus Coliseum | |358world=Olympus Coliseum | ||
| | |358match21=5 | ||
| | |CKHDLVL2=31 | ||
|CKHDM2=61 | |||
| | |||
|KH3loc1=Keyblade Graveyard | |KH3loc1=Keyblade Graveyard | ||
|KH3HP=1600 | |KH3HP=1600 | ||
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|358battlename=Rowdy Rumble | |358battlename=Rowdy Rumble | ||
|358battlefile=Rowdy Rumble KHD.ogg | |358battlefile=Rowdy Rumble KHD.ogg | ||
|KH3battlename=Forze del Male | |KH3battlename=Forze del Male<ref>With Dark Riku and Ansem</ref> | ||
|KH3battlefile=Forze Del Male KHHD.ogg | |KH3battlefile=Forze Del Male KHHD.ogg | ||
|KH3battlename2=The 13th Dilemma | |KH3battlename2=The 13th Dilemma<ref>With Dark Riku or alone</ref> | ||
|KH3battlefile2=The 13th Dilemma KHIIHD.ogg | |KH3battlefile2=The 13th Dilemma KHIIHD.ogg | ||
}} | }} | ||
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|KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg | |KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg | ||
|KH3battlename=The 13th Dilemma -Xigbar- | |KH3battlename=The 13th Dilemma -Xigbar- | ||
|KH3battlename2=The 13th Dilemma -Xigbar- | |KH3battlename2=The 13th Dilemma -Xigbar- (Showdown variation) | ||
|KH3battlefile2=The 13th Dilemma -Xigbar- (Alternate) KHIIIRM.ogg | |KH3battlefile2=The 13th Dilemma -Xigbar- (Alternate) KHIIIRM.ogg | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle. | Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle. | ||
Despite the presence of party members, Summons can't be used during this battle. For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with | Despite the presence of party members, Summons can't be used during this battle. For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up [[Master Form]] to acquire the [[Aerial Dodge]] ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos. | ||
[[File:Versus Xigbar KHII.png|thumb|right|Xigbar battles Sora, Donald, and Goofy within [[The World That Never Was]].]] | [[File:Versus Xigbar KHII.png|thumb|right|Xigbar battles Sora, Donald, and Goofy within [[The World That Never Was]].]] | ||
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When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it. | When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk | {{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
|Neutral | |Neutral | ||
|— | |||
|x0.25 | |x0.25 | ||
|◯ | |◯ | ||
|Xigbar fires four rapid shots. | |Xigbar fires four rapid shots. | ||
| | |Either he fires the shots from where he is, he warps above Sora's location in two-three successions and fires down at him each time, or he warps the arrowguns via wormholes and shoots at Sora's sides. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''[[Charged Shot]]'''|チャージショット|<br>Chāji Shotto|lit. "Charge Shot"}} | ||
|Neutral | |Neutral | ||
|— | |||
|x2.0 | |x2.0 | ||
|X (Reaction Command: ◯) | |X (Reaction Command: ◯) | ||
|Xigbar charges and fires arcing blue shots into the sky. These bullets will ricochet across the arena. | |Xigbar charges and fires arcing blue shots into the sky. These bullets will ricochet across the arena. | ||
| | |He doesn't charge in the data rematch. When at lower HP, he fires two blue shots in a row. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''[[Ultimate Shot]]'''|アルテマショット|<br>Arutema Shotto|lit. "Ultima Shot"}} | ||
|Neutral | |Neutral | ||
|— | |||
|x0.25 | |x0.25 | ||
|X | |X | ||
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|Used at low HP. Xigbar is invincible as long as he has a white aura. | |Used at low HP. Xigbar is invincible as long as he has a white aura. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Sniper'''|狙撃|<br>Sogeki}} | ||
|Neutral | |Neutral | ||
|— | |||
|Rapid fire: x1.0<br>Snipe: x2.0 | |Rapid fire: x1.0<br>Snipe: x2.0 | ||
|△ (Reaction Command: ◯) | |△ (Reaction Command: ◯) | ||
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|Used at the outset of the fight (initial fight only). | |Used at the outset of the fight (initial fight only). | ||
}} | }} | ||
{{Atk-c|note=Aside from the arena shift caused by Ultimate Shot, Xigbar may also shift the arena into various shapes, such as a long rectangle, a big square with four square holes, or a big square with a square U-shaped hole. The shape of the arena | {{Atk-c|note=Aside from the arena shift caused by Ultimate Shot, Xigbar may also shift the arena into various shapes, such as a long rectangle, a big square with four square holes, or a big square with a square U-shaped hole. The shape of the arena returns to normal whenever Xigbar takes a combo finish.}} | ||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Break'''|ブレイク|<br>Bureiku}}|Neutral|x1.0<ref name="data">x0.5 when fighting Xigbar's Replica Data.</ref>|Can be used when Xigbar's scope zooms in during his Sniper attack.<br>Parry Xigbar's shot before it hits him, and reflect the bullet towards him.}} | {{rc|{{nihongo|'''Break'''|ブレイク|<br>Bureiku}}|Neutral|x1.0<ref name="data">x0.5 when fighting Xigbar's Replica Data.</ref>|Can be used when Xigbar's scope zooms in during his Sniper attack.<br>Parry Xigbar's shot before it hits him, and reflect the bullet towards him.}} | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
[[File:Versus Xigbar and Dark Riku KHIIIRM.png|thumb|right|Xigbar and Dark Riku about to fight against Sora and Riku | [[File:Versus Xigbar and Dark Riku KHIIIRM.png|thumb|right|Xigbar and Dark Riku about to fight against Sora and Riku.]] | ||
Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. The battle against him is highly reminiscent of the boss fight in ''Kingdom Hearts II''. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him. | Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. The battle against him is highly reminiscent of the boss fight in ''Kingdom Hearts II''. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him. | ||
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After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease. | After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{Atk | {{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|◯ | |◯ | ||
|1 | |1 | ||
|Xigbar fires energy arrows that home in on Sora. | |Xigbar fires energy arrows that home in on Sora. | ||
| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Cluster Shot'''|クラスターショット|<br>Kurasutā Shotto}} | ||
|(Bullet) | |(Bullet) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
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|(Explosion) | |(Explosion) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
|— | |— | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Arrow Rain'''|アローレイン|<br>Arō Rein}} | ||
|(Shockwave) | |(Shockwave) | ||
|— | |— | ||
|— | |— | ||
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|(Light arrow) | |(Light arrow) | ||
|Neutral | |Neutral | ||
|2.0 | |2.0 | ||
|X | |X | ||
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|(Arrow rain) | |(Arrow rain) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
|— | |— | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
===''Kingdom Hearts III Re Mind''=== | ===''Kingdom Hearts III Re Mind''=== |