Editing Game:Xigbar
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|duration=2 reloads | |duration=2 reloads | ||
|CP=80 | |CP=80 | ||
|KH2HP1=1300 | |KH2HP1=1300 | ||
|KH2EXP=0 | |KH2EXP=0 | ||
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|KH2world=The World That Never Was | |KH2world=The World That Never Was | ||
|FM2tab=* | |FM2tab=* | ||
|358HP= | |358heart=— | ||
|358munny=— | |||
|358HP=5.92 | |||
|358EXP=0 | |358EXP=0 | ||
| | |358DEF=1.00 | ||
|358STUN=X | |||
|358M1=61 | |358M1=61 | ||
|358LVL1=31 | |358LVL1=31 | ||
| | |CKHDfire=x1.40 | ||
|358bliz=x1.56 | |358bliz=x1.56 | ||
|358thun=x0.59 | |358thun=x0.59 | ||
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|358reward4=— | |358reward4=— | ||
|358world=Olympus Coliseum | |358world=Olympus Coliseum | ||
| | |358match21=5 | ||
| | |CKHDLVL2=31 | ||
|CKHDM2=61 | |||
| | |||
|KH3loc1=Keyblade Graveyard | |KH3loc1=Keyblade Graveyard | ||
|KH3HP=1600 | |KH3HP=1600 | ||
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|KH2battlefile=The 13th Dilemma KHII.ogg | |KH2battlefile=The 13th Dilemma KHII.ogg | ||
|KH2battlename=The 13th Dilemma | |KH2battlename=The 13th Dilemma | ||
}} | }} | ||
{{tab|c}}{{tab|Data Rematch}} | {{tab|c}}{{tab|Data Rematch}} | ||
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|KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg | |KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg | ||
|KH3battlename=The 13th Dilemma -Xigbar- | |KH3battlename=The 13th Dilemma -Xigbar- | ||
}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and an HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle. | |||
For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up [[Master Form]] to acquire the [[Aerial Dodge]] ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos. | |||
Throughout the battle, Xigbar frequently shifts the shape of the arena. In one shift, Xigbar narrows the arena, firing at Sora rapidly from the opposite end. In the second, Xigbar converts the arena into a narrow box-shaped path, with a single platform extending into the middle of the arena, over which Xigbar hovers. In the third, Xigbar creates a box-shaped arena with an intersection of platforms meeting in the middle. Xigbar combos to bombards Sora with laser arrows; Sora must strike him with a finishing move to shift the arena back. | Throughout the battle, Xigbar frequently shifts the shape of the arena. In one shift, Xigbar narrows the arena, firing at Sora rapidly from the opposite end. In the second, Xigbar converts the arena into a narrow box-shaped path, with a single platform extending into the middle of the arena, over which Xigbar hovers. In the third, Xigbar creates a box-shaped arena with an intersection of platforms meeting in the middle. Xigbar combos to bombards Sora with laser arrows; Sora must strike him with a finishing move to shift the arena back. | ||
Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession. | Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession. | ||
When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. | When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. The final phase of this attack can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. This is easily Xigbar's most dangerous attack, capable of stunning Sora until the attack is over, rendering him unable to heal while stunned. Alternately, Limits can be used to avoid it. | ||
Xigbar's normal attacks can be blocked with Guard, [[Reflect]] or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks. | |||
Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks. | |||
====Data Rematch==== | ====Data Rematch==== | ||
In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it. | |||
In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well. | |||
When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it. | |||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk | {{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
|Neutral | |Neutral | ||
|— | |||
|x0.25 | |x0.25 | ||
|◯ | |◯ | ||
|Xigbar fires four rapid shots. | |Xigbar fires four rapid shots. | ||
| | | | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Charge Shot'''|チャージショット|<br>Chāji Shotto}} | ||
|Neutral | |Neutral | ||
|— | |||
|x2.0 | |x2.0 | ||
|X (Reaction Command: ◯) | |X (Reaction Command: ◯) | ||
|Xigbar | |Xigbar fires arcing blue shots into the sky. These bullets will ricochet across the arena. | ||
| | | | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Ultima Shot'''|アルテマショット|<br>Arutema Shotto}} | ||
|Neutral | |Neutral | ||
|— | |||
|x0.25 | |x0.25 | ||
|X | |X | ||
|Xigbar shifts the arena to a small square shape. He teleports outside the arena's boundaries, then fires a series of bullets at Sora as he circles the arena. He finishes by warping into the center of the arena and finishes by firing a barrage of bullets at wormholes that will rain down at Sora. | |Xigbar shifts the arena to a small square shape. He teleports outside the arena's boundaries, then fires a series of bullets at Sora as he circles the arena. He finishes by warping into the center of the arena and finishes by firing a a barrage of bullets at wormholes that will rain down at Sora. | ||
| | | | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Sniper'''|狙撃|<br>Sogeki}} | ||
|Neutral | |Neutral | ||
|— | |||
|Rapid fire: x1.0<br>Snipe: x2.0 | |Rapid fire: x1.0<br>Snipe: x2.0 | ||
|△ (Reaction Command: ◯) | |△ (Reaction Command: ◯) | ||
|Xigbar teleports outside the arena and snipes at Sora. | |Xigbar teleports outside the arena and snipes at Sora. | ||
| | | | ||
}} | }} | ||
{{Atk-c| | {{Atk-c}} | ||
{{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px | ||
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands | |||
|-style="{{style|kh2|b}}; font-size:11px" | |||
!Reaction Command | |||
!Attribute | |||
!Power | |||
!Description | |||
|- | |||
|{{nihongo|'''Break'''|ブレイク|<br>Bureiku}} | |||
|Neutral | |||
|x1.0<br>'''Data battle''': x0.5 | |||
|Can be used when Xigbar's scope zooms in.<br>Parry Xigbar's shot before it hits him, and reflect the bullet towards him. | |||
|- | |||
|{{nihongo|'''Warp Snipe'''|ワープスナイプ|<br>Wāpu Sunaipu}} | |||
|Neutral | |||
|x1.0<br>'''Data battle''': x0.5 | |||
|Can be used when near a projectile generated by Charge Shot.<br>Warp in front of an arrowgun bolt and reflect it back at the shooter with a swing of the Keyblade. Can be used up to three times in succession. | |||
|} | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. The battle against him is highly reminiscent of the boss fight in ''Kingdom Hearts II''. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him. | Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. The battle against him is highly reminiscent of the boss fight in ''Kingdom Hearts II''. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him. | ||
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After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease. | After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{Atk | {{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|◯ | |◯ | ||
|1 | |1 | ||
|Xigbar fires energy arrows that home in on Sora. | |Xigbar fires energy arrows that home in on Sora. | ||
| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Cluster Shot'''|クラスターショット|<br>Kurasutā Shotto}} | ||
|(Bullet) | |(Bullet) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
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|(Explosion) | |(Explosion) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
|— | |— | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Arrow Rain'''|アローレイン|<br>Arō Rein}} | ||
|(Shockwave) | |(Shockwave) | ||
|— | |— | ||
|— | |— | ||
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|(Light arrow) | |(Light arrow) | ||
|Neutral | |Neutral | ||
|2.0 | |2.0 | ||
|X | |X | ||
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|(Arrow rain) | |(Arrow rain) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
|— | |— | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
===''Kingdom Hearts III Re Mind''=== | ===''Kingdom Hearts III Re Mind''=== | ||
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====Data Rematch==== | ====Data Rematch==== | ||
As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve. | As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve. | ||
Note that several of Xigbar's attacks can be done standing upright or standing upside-down in the air, but whichever he picks does not change the behavior of his attacks. Focus on the movements of his guns and shots, and try not to be thrown off if he's unexpectedly upside-down/upright. | |||
Xigbar will start the battle by changing the arena to a donut-like shape, with a rift in the middle. Sora cannot Airstep across this rift, so approaching Xigbar will require moving around it instead. He will perform various moves, listed below. It is easiest to think of this move as having four sets. | Xigbar will start the battle by changing the arena to a donut-like shape, with a rift in the middle. Sora cannot Airstep across this rift, so approaching Xigbar will require moving around it instead. He will perform various moves, listed below. It is easiest to think of this move as having four sets. | ||
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* He will run to the side while firing, then repeat the purple glow feint but actually fire this time. This will place a set of pink mines that surround Sora. The mines will linger and, after a couple seconds, will move in Sora's direction. For a visual cue on when to block, watch the ticking gun, which will start at a 12:00 position, tick four times, and stop at a 5:00 position when he will fire. Wait a brief moment and block the mines when they continue, or jump into the air when the mines move to avoid them completely. He will follow up with another set of four slow shots and four fast direct shots. Guard just before the fast shots connect to block the mines, and this should block the entire barrage of shots. Xigbar will finish this set with another feint shot. | * He will run to the side while firing, then repeat the purple glow feint but actually fire this time. This will place a set of pink mines that surround Sora. The mines will linger and, after a couple seconds, will move in Sora's direction. For a visual cue on when to block, watch the ticking gun, which will start at a 12:00 position, tick four times, and stop at a 5:00 position when he will fire. Wait a brief moment and block the mines when they continue, or jump into the air when the mines move to avoid them completely. He will follow up with another set of four slow shots and four fast direct shots. Guard just before the fast shots connect to block the mines, and this should block the entire barrage of shots. Xigbar will finish this set with another feint shot. | ||
* Xigbar will spin his guns and then fire them together with a blue glow, creating a blue-and-black shot that bounces on the walls and floor of the stage (resembling a similar ricochet shot from ''Kingdom Hearts II''). This shot will always bounce three times before approaching Sora, and blocking it will deflect it, but repeat the three-bounce process. Once it has been blocked or dodged for the third time, or once it hits Xigbar himself, it will disappear. While the ricochet shot is bouncing around, Xigbar will fire some quick shots directly at Sora, then four slow shots overhead, before teleporting up close to Sora and side-flip while shooting. Xigbar will then perform a set of running shots upside-down, then stand still and be open to attack. Block the fast shots, wait until the side-flip shots to block the slow shots, and block the ricochet shot if it gets close, then Airstep to attack Xigbar after blocking the set of upside-down running shots. | * Xigbar will spin his guns and then fire them together with a blue glow, creating a blue-and-black shot that bounces on the walls and floor of the stage (resembling a similar ricochet shot from ''Kingdom Hearts II''). This shot will always bounce three times before approaching Sora, and blocking it will deflect it, but repeat the three-bounce process. Once it has been blocked or dodged for the third time, or once it hits Xigbar himself, it will disappear. While the ricochet shot is bouncing around, Xigbar will fire some quick shots directly at Sora, then four slow shots overhead, before teleporting up close to Sora and side-flip while shooting. Xigbar will then perform a set of running shots upside-down, then stand still and be open to attack. Block the fast shots, wait until the side-flip shots to block the slow shots, and block the ricochet shot if it gets close, then Airstep to attack Xigbar after blocking the set of upside-down running shots. | ||
* Xigbar will teleport far away and combine his guns into a bow, then fire a purple shot skyward (Sora will be knocked back when he shoots, but will not take damage). A cloud will appear and start to rain down purple arrows in an expanding circle, centered on Xigbar's initial position. Xigbar will perform three side-flips, firing a set of shots each time. He will then fire four slow shots overhead and create small portals near Sora, which he will put his hands through to fire four shots. Block the flip shots, then wait until the portal shots to block the slow shots. He will finish with a set of direct shots. | * Xigbar will teleport far away and combine his guns into a bow, then fire a purple shot skyward (Sora will be knocked back when he shoots, but will not take damage). A cloud will appear and start to rain down purple arrows in an expanding circle, centered on Xigbar's initial position. Xigbar will perform three side-flips, firing a set of shots each time. He will then fire four slow shots overhead and create small portals near Sora, which he will put his hands through to fire four shots. Block the flip shots, then wait until the portal shots to block the slow shots. He will finish with a set of direct shots. Note that the purple arrows will not have time to reach Sora, so don't worry about them. After this, the donut sequence will end - the stage will return to normal. | ||
It is safest to play defensively during most of the donut phase, however it is possible to approach and attack Xigbar at the end of his second set. Block the first set, then dodge out of guard and start running as he does the running shots. Block these, dodge out of guard, run and wait a moment for his gun to glow purple, then Doubleflight to get above the mines. Glide toward Xigbar, block the four fast shots and four slow upward shots, then immediately Airstep as he prepares to fire the feint shot, and attack. | It is safest to play defensively during most of the donut phase, however it is possible to approach and attack Xigbar at the end of his second set. Block the first set, then dodge out of guard and start running as he does the running shots. Block these, dodge out of guard, run and wait a moment for his gun to glow purple, then Doubleflight to get above the mines. Glide toward Xigbar, block the four fast shots and four slow upward shots, then immediately Airstep as he prepares to fire the feint shot, and attack. | ||
* | * Note that if Sora is close to Xigbar during the feint shot, then it will no longer be a feint shot, and will instead act the same as a pink mines shot. | ||
* Try not to do the Doubleflight too early, or Xigbar may aim the mines at Sora in the air, instead of at the ground. | * Try not to do the Doubleflight too early, or Xigbar may aim the mines at Sora in the air, instead of at the ground. | ||
* Sora's approach must be done quickly so that he gets a direct line of sight for the Airstep. If the rift is even slightly in the way, then Airstep will not work. | * Sora's approach must be done quickly so that he gets a direct line of sight for the Airstep. If the rift is even slightly in the way, then Airstep will not work. | ||
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* Try not to Airstep too early - a good indicator is just as the portals close and his hands return to him, which is indicated by an expanding white circle around his hands. | * Try not to Airstep too early - a good indicator is just as the portals close and his hands return to him, which is indicated by an expanding white circle around his hands. | ||
* Xigbar will always do this move immediately after the first donut phase. | * Xigbar will always do this move immediately after the first donut phase. | ||
When Xigbar teleports to the edge of the stage, spins his guns, and then fires them together with a blue glow, he will be using his ricochet shot again. He will follow with a side flip and shoot, summon small portals and shoot three sets of shots, then run sideways upside-down with additional shots, and finally finish with some shots while standing still. There are three ways to handle this: | When Xigbar teleports to the edge of the stage, spins his guns, and then fires them together with a blue glow, he will be using his ricochet shot again. He will follow with a side flip and shoot, summon small portals and shoot three sets of shots, then run sideways upside-down with additional shots, and finally finish with some shots while standing still. There are three ways to handle this: | ||
* Xigbar is open while charging the initial ricochet shot, so if he teleports to the edge to start the move, Airstep to him quickly to attack. To get this opening more consistently, prepare focus whenever he finishes any of his other moves (including his ultimate attack!), just in case. | * Xigbar is open while charging the initial ricochet shot, so if he teleports to the edge to start the move, Airstep to him quickly to attack. To get this opening more consistently, prepare focus whenever he finishes any of his other moves (including his ultimate attack!), just in case. | ||
* If the first opportunity is missed, Airstep to Xigbar while he is doing the side flip shots, or just after blocking them, then attack. | * If the first opportunity is missed, Airstep to Xigbar while he is doing the side flip shots, or just after blocking them, then attack. Note that the ricochet shot may still be bouncing around and can hit Sora, so mix a roll into the combo just in case. | ||
* If both of the above are missed, block the last set of shots where Xigbar stands still, then Airstep to attack. | * If both of the above are missed, block the last set of shots where Xigbar stands still, then Airstep to attack. | ||