Editing Game:Xigbar

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  |duration=2 reloads
  |duration=2 reloads
  |CP=80
  |CP=80
|COMget=[[Hollow Bastion]] [[Room of Rewards]]
  |KH2HP1=1300
  |KH2HP1=1300
  |KH2EXP=0
  |KH2EXP=0
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  |KH2world=The World That Never Was
  |KH2world=The World That Never Was
  |FM2tab=*
  |FM2tab=*
  |358HP=7.40
|358heart=—
|358munny=—
  |358HP=5.92
  |358EXP=0
  |358EXP=0
  |358flinch=
  |358DEF=1.00
|358STUN=X
  |358M1=61
  |358M1=61
|358M1nomm=*
  |358LVL1=31
  |358LVL1=31
  |358partdef1=1.00
  |CKHDfire=x1.40
|358fire=x1.40
  |358bliz=x1.56
  |358bliz=x1.56
  |358thun=x0.59
  |358thun=x0.59
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  |358reward4=—
  |358reward4=—
  |358world=Olympus Coliseum
  |358world=Olympus Coliseum
  |358match11=5
  |358match21=5
  |358match1nomm=*
  |CKHDLVL2=31
|CKHDLVL1=31
  |CKHDM2=61
  |CKHDM1=61
  |KH3loc1=Keyblade Graveyard
  |KH3loc1=Keyblade Graveyard
  |KH3HP=1600
  |KH3HP=1600
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  |358battlename=Rowdy Rumble
  |358battlename=Rowdy Rumble
  |358battlefile=Rowdy Rumble KHD.ogg
  |358battlefile=Rowdy Rumble KHD.ogg
  |KH3battlename=Forze del Male
  |KH3battlename=Forze del Male<ref>With Dark Riku and Ansem</ref>  
|KH3battlenamen=<ref>With Dark Riku and Ansem</ref>  
  |KH3battlefile=Forze Del Male KHHD.ogg
  |KH3battlefile=Forze Del Male KHHD.ogg
  |KH3battlename2=The 13th Dilemma
  |KH3battlename2=The 13th Dilemma<ref>With Dark Riku or alone</ref>
|KH3battlename2n=<ref>With Dark Riku or alone</ref>
  |KH3battlefile2=The 13th Dilemma KHIIHD.ogg
  |KH3battlefile2=The 13th Dilemma KHIIHD.ogg
}}
}}
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  |KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg
  |KH3battlefile=The 13th Dilemma -Xigbar- KHIIIRM.ogg
  |KH3battlename=The 13th Dilemma -Xigbar-
  |KH3battlename=The 13th Dilemma -Xigbar-
  |KH3battlename2=The 13th Dilemma -Xigbar-
  |KH3battlename2=The 13th Dilemma -Xigbar- (Showdown variation)
|KH3battlename2n=(Showdown variation)
  |KH3battlefile2=The 13th Dilemma -Xigbar- (Alternate) KHIIIRM.ogg
  |KH3battlefile2=The 13th Dilemma -Xigbar- (Alternate) KHIIIRM.ogg
}}
}}
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==Strategy==
==Strategy==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Because Xigbar spends the entire battle hovering in midair, Sora's primary source of damage should be air combos. To facilitate this, Sora should have the [[Hero's Crest]] [[Keyblade]] equipped for its [[Air Combo Boost]] ability, as well as any [[Air Combo Plus]]es and [[Aerial Dodge]] from leveling up [[Master Form]].
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.


Despite the presence of party members, Summons can't be used during this battle. For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with [[Guard]]. [[Reflect]], or Aerial Dodge for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with air combos. Aerial Dodge not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with air combos.
Despite the presence of party members, Summons can't be used during this battle. For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up [[Master Form]] to acquire the [[Aerial Dodge]] ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos.


[[File:Versus Xigbar KHII.png|thumb|right|Xigbar battles Sora, Donald, and Goofy within [[The World That Never Was]].]]
[[File:Versus Xigbar KHII.png|thumb|right|Xigbar battles Sora, Donald, and Goofy within [[The World That Never Was]].]]
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|Neutral
|Neutral
|x0.25
|x0.25
|◯<ref>Stuns Xigbar after having deflected enough shots back at him in the Data Rematch.</ref>
|◯
|Xigbar fires four rapid shots.
|Xigbar fires four rapid shots.
|Xigbar fires the shots from where he is, warps above Sora's location in two-three successions while firing down at him each time, or warps the arrowguns via wormholes and shoots at Sora's sides. In the initial fight only, he reloads after approximatively three uses of the technique. In the Data Rematch, this technique can be used if Xigbar recovers from being stunned if left unharmed.
|Xigbar fires the shots from where he is, warps above Sora's location in two-three successions and fires down at him each time, or warps the arrowguns via wormholes and shoots at Sora's sides.
}}
}}
{{Atk|col=3|{{nihongo|'''[[Charged Shot]]'''|チャージショット|<br>Chāji Shotto|lit. "Charge Shot"}}
{{Atk|col=3|{{nihongo|'''[[Charged Shot]]'''|チャージショット|<br>Chāji Shotto|lit. "Charge Shot"}}
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|Used at the outset of the fight (initial fight only).
|Used at the outset of the fight (initial fight only).
}}
}}
{{Atk-c|note=Aside from the arena shift caused by Ultimate Shot, Xigbar may also shift the arena into various shapes, such as a long rectangle, a big square with four square holes, or a big square with a square U-shaped hole. The shape of the arena can be forced back to normal by hitting Xigbar with a combo finish.}}
{{Atk-c|note=Aside from the arena shift caused by Ultimate Shot, Xigbar may also shift the arena into various shapes, such as a long rectangle, a big square with four square holes, or a big square with a square U-shaped hole. The shape of the arena returns to normal whenever Xigbar takes a combo finish.}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Break'''|ブレイク|<br>Bureiku}}|Neutral|x1.0<ref name="data">x0.5 when fighting Xigbar's Replica Data.</ref>|Can be used when Xigbar's scope zooms in during his Sniper attack.<br>Parry Xigbar's shot before it hits him, and reflect the bullet towards him.}}
{{rc|{{nihongo|'''Break'''|ブレイク|<br>Bureiku}}|Neutral|x1.0<ref name="data">x0.5 when fighting Xigbar's Replica Data.</ref>|Can be used when Xigbar's scope zooms in during his Sniper attack.<br>Parry Xigbar's shot before it hits him, and reflect the bullet towards him.}}
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After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease.
After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|col=5|{{nihongo|'''Shot'''|ショット|<br>Shotto}}
{{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}}
|Neutral
|Neutral
|—
|0.5 per hit
|0.5 per hit
|◯{{note|Can be blocked from behind.}}
|◯
|1
|1
|Xigbar fires energy arrows that home in on Sora.
|Xigbar fires energy arrows that home in on Sora.
|
|
}}
}}
{{Atk-m|col=5|{{nihongo|'''Cluster Shot'''|クラスターショット|<br>Kurasutā Shotto}}
{{Atk-m|{{nihongo|'''Cluster Shot'''|クラスターショット|<br>Kurasutā Shotto}}
|(Bullet)
|(Bullet)
|Neutral
|Neutral
|—
|0.5 per hit
|0.5 per hit
|△
|△
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|(Explosion)
|(Explosion)
|Neutral
|Neutral
|—
|0.5 per hit
|0.5 per hit
|△
|△
|—
|—
}}
}}
{{Atk-m|col=5|{{nihongo|'''Arrow Rain'''|アローレイン|<br>Arō Rein}}
{{Atk-m|{{nihongo|'''Arrow Rain'''|アローレイン|<br>Arō Rein}}
|(Shockwave)
|(Shockwave)
|—
|—
|—
|—
|—
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|(Light arrow)
|(Light arrow)
|Neutral
|Neutral
|—
|2.0
|2.0
|X
|X
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|(Arrow rain)
|(Arrow rain)
|Neutral
|Neutral
|—
|0.5 per hit
|0.5 per hit
|△
|△
|—
|—
}}
}}
{{Atk-c|note=Xigbar reloads after using Shot or Cluster Shot three times.}}
{{Atk-c}}


===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===

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