Editing Game:Xigbar
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As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve. | As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve. | ||
Note that several of Xigbar's attacks can be done standing upright or standing upside-down in the air, but whichever he picks does not change the behavior of his attacks. Focus on the movements of his guns and shots, and try not to be thrown off if he's unexpectedly upside-down/upright. | |||
Xigbar will start the battle by changing the arena to a donut-like shape, with a rift in the middle. Sora cannot Airstep across this rift, so approaching Xigbar will require moving around it instead. He will perform various moves, listed below. It is easiest to think of this move as having four sets. | Xigbar will start the battle by changing the arena to a donut-like shape, with a rift in the middle. Sora cannot Airstep across this rift, so approaching Xigbar will require moving around it instead. He will perform various moves, listed below. It is easiest to think of this move as having four sets. | ||
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* He will run to the side while firing, then repeat the purple glow feint but actually fire this time. This will place a set of pink mines that surround Sora. The mines will linger and, after a couple seconds, will move in Sora's direction. For a visual cue on when to block, watch the ticking gun, which will start at a 12:00 position, tick four times, and stop at a 5:00 position when he will fire. Wait a brief moment and block the mines when they continue, or jump into the air when the mines move to avoid them completely. He will follow up with another set of four slow shots and four fast direct shots. Guard just before the fast shots connect to block the mines, and this should block the entire barrage of shots. Xigbar will finish this set with another feint shot. | * He will run to the side while firing, then repeat the purple glow feint but actually fire this time. This will place a set of pink mines that surround Sora. The mines will linger and, after a couple seconds, will move in Sora's direction. For a visual cue on when to block, watch the ticking gun, which will start at a 12:00 position, tick four times, and stop at a 5:00 position when he will fire. Wait a brief moment and block the mines when they continue, or jump into the air when the mines move to avoid them completely. He will follow up with another set of four slow shots and four fast direct shots. Guard just before the fast shots connect to block the mines, and this should block the entire barrage of shots. Xigbar will finish this set with another feint shot. | ||
* Xigbar will spin his guns and then fire them together with a blue glow, creating a blue-and-black shot that bounces on the walls and floor of the stage (resembling a similar ricochet shot from ''Kingdom Hearts II''). This shot will always bounce three times before approaching Sora, and blocking it will deflect it, but repeat the three-bounce process. Once it has been blocked or dodged for the third time, or once it hits Xigbar himself, it will disappear. While the ricochet shot is bouncing around, Xigbar will fire some quick shots directly at Sora, then four slow shots overhead, before teleporting up close to Sora and side-flip while shooting. Xigbar will then perform a set of running shots upside-down, then stand still and be open to attack. Block the fast shots, wait until the side-flip shots to block the slow shots, and block the ricochet shot if it gets close, then Airstep to attack Xigbar after blocking the set of upside-down running shots. | * Xigbar will spin his guns and then fire them together with a blue glow, creating a blue-and-black shot that bounces on the walls and floor of the stage (resembling a similar ricochet shot from ''Kingdom Hearts II''). This shot will always bounce three times before approaching Sora, and blocking it will deflect it, but repeat the three-bounce process. Once it has been blocked or dodged for the third time, or once it hits Xigbar himself, it will disappear. While the ricochet shot is bouncing around, Xigbar will fire some quick shots directly at Sora, then four slow shots overhead, before teleporting up close to Sora and side-flip while shooting. Xigbar will then perform a set of running shots upside-down, then stand still and be open to attack. Block the fast shots, wait until the side-flip shots to block the slow shots, and block the ricochet shot if it gets close, then Airstep to attack Xigbar after blocking the set of upside-down running shots. | ||
* Xigbar will teleport far away and combine his guns into a bow, then fire a purple shot skyward (Sora will be knocked back when he shoots, but will not take damage). A cloud will appear and start to rain down purple arrows in an expanding circle, centered on Xigbar's initial position. Xigbar will perform three side-flips, firing a set of shots each time. He will then fire four slow shots overhead and create small portals near Sora, which he will put his hands through to fire four shots. Block the flip shots, then wait until the portal shots to block the slow shots. He will finish with a set of direct shots. | * Xigbar will teleport far away and combine his guns into a bow, then fire a purple shot skyward (Sora will be knocked back when he shoots, but will not take damage). A cloud will appear and start to rain down purple arrows in an expanding circle, centered on Xigbar's initial position. Xigbar will perform three side-flips, firing a set of shots each time. He will then fire four slow shots overhead and create small portals near Sora, which he will put his hands through to fire four shots. Block the flip shots, then wait until the portal shots to block the slow shots. He will finish with a set of direct shots. Note that the purple arrows will not have time to reach Sora, so don't worry about them. After this, the donut sequence will end - the stage will return to normal. | ||
It is safest to play defensively during most of the donut phase, however it is possible to approach and attack Xigbar at the end of his second set. Block the first set, then dodge out of guard and start running as he does the running shots. Block these, dodge out of guard, run and wait a moment for his gun to glow purple, then Doubleflight to get above the mines. Glide toward Xigbar, block the four fast shots and four slow upward shots, then immediately Airstep as he prepares to fire the feint shot, and attack. | It is safest to play defensively during most of the donut phase, however it is possible to approach and attack Xigbar at the end of his second set. Block the first set, then dodge out of guard and start running as he does the running shots. Block these, dodge out of guard, run and wait a moment for his gun to glow purple, then Doubleflight to get above the mines. Glide toward Xigbar, block the four fast shots and four slow upward shots, then immediately Airstep as he prepares to fire the feint shot, and attack. | ||
* | * Note that if Sora is close to Xigbar during the feint shot, then it will no longer be a feint shot, and will instead act the same as a pink mines shot. | ||
* Try not to do the Doubleflight too early, or Xigbar may aim the mines at Sora in the air, instead of at the ground. | * Try not to do the Doubleflight too early, or Xigbar may aim the mines at Sora in the air, instead of at the ground. | ||
* Sora's approach must be done quickly so that he gets a direct line of sight for the Airstep. If the rift is even slightly in the way, then Airstep will not work. | * Sora's approach must be done quickly so that he gets a direct line of sight for the Airstep. If the rift is even slightly in the way, then Airstep will not work. | ||
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When Xigbar teleports to the edge of the stage, spins his guns, and then fires them together with a blue glow, he will be using his ricochet shot again. He will follow with a side flip and shoot, summon small portals and shoot three sets of shots, then run sideways upside-down with additional shots, and finally finish with some shots while standing still. There are three ways to handle this: | When Xigbar teleports to the edge of the stage, spins his guns, and then fires them together with a blue glow, he will be using his ricochet shot again. He will follow with a side flip and shoot, summon small portals and shoot three sets of shots, then run sideways upside-down with additional shots, and finally finish with some shots while standing still. There are three ways to handle this: | ||
* Xigbar is open while charging the initial ricochet shot, so if he teleports to the edge to start the move, Airstep to him quickly to attack. To get this opening more consistently, prepare focus whenever he finishes any of his other moves (including his ultimate attack!), just in case. | * Xigbar is open while charging the initial ricochet shot, so if he teleports to the edge to start the move, Airstep to him quickly to attack. To get this opening more consistently, prepare focus whenever he finishes any of his other moves (including his ultimate attack!), just in case. | ||
* If the first opportunity is missed, Airstep to Xigbar while he is doing the side flip shots, or just after blocking them, then attack. | * If the first opportunity is missed, Airstep to Xigbar while he is doing the side flip shots, or just after blocking them, then attack. Note that the ricochet shot may still be bouncing around and can hit Sora, so mix a roll into the combo just in case. | ||
* If both of the above are missed, block the last set of shots where Xigbar stands still, then Airstep to attack. | * If both of the above are missed, block the last set of shots where Xigbar stands still, then Airstep to attack. | ||