Editing Game:Xemnas
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{{Atk|col=3|{{nihongo|'''Chakram Attack'''|チャクラム攻撃|<br>Chakuramu Kōgeki}}|Physical|x1.0<br>Hit 2+: x0.3|△|Fiery [[Eternal Flames]] chakram circles and attacks target.}} | {{Atk|col=3|{{nihongo|'''Chakram Attack'''|チャクラム攻撃|<br>Chakuramu Kōgeki}}|Physical|x1.0<br>Hit 2+: x0.3|△|Fiery [[Eternal Flames]] chakram circles and attacks target.}} | ||
{{Atk|col=3|{{nihongo|'''Water Form'''|水の分身攻撃|<br>Mizu no Bunshin Kōgeki|lit. "Water Clone Attack"}}|Blizzard|x1.0|△|Water clone continuously attacks with its lower half.|Used below 70% HP.}} | {{Atk|col=3|{{nihongo|'''Water Form'''|水の分身攻撃|<br>Mizu no Bunshin Kōgeki|lit. "Water Clone Attack"}}|Blizzard|x1.0|△|Water clone continuously attacks with its lower half.|Used below 70% HP.}} | ||
{{Atk|col=3|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}|Physical|x0.25|△|[[Fair Game]] card spins sideways and cuts through opponents.|Used when stepping on a card.}} | {{Atk|col=3|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}|Physical|x0.25|△|[[Fair Game]] card spins sideways and cuts through opponents.|Used in first battle when stepping on a card.}} | ||
{{Atk-m|col=3|{{nihongo|'''Large Sword Attack'''|大剣攻撃|<br>Daiken Kōgeki}}|(Shockwave)|Neutral|x1.0|X|[[Lunatic]] drops down and unleashes shock waves and explosions.||(Explosion)|Neutral|x0.5<br>Hit 5+: x0.25|X}} | {{Atk-m|col=3|{{nihongo|'''Large Sword Attack'''|大剣攻撃|<br>Daiken Kōgeki}}|(Shockwave)|Neutral|x1.0|X|[[Lunatic]] drops down and unleashes shock waves and explosions.|Used in first battle.|(Explosion)|Neutral|x0.5<br>Hit 5+: x0.25|X}} | ||
{{Atk|col=3|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Neutral|x0.25|O|A [[Sharpshooter]] arrowgun rapidly fires seven shots.}} | {{Atk|col=3|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Neutral|x0.25|O|A [[Sharpshooter]] arrowgun rapidly fires seven shots.}} | ||
{{Atk-c}} | {{Atk-c}} | ||
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{{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.}} | {{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used during the first battle when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.}} | ||
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;Second Incarnation | ;Second Incarnation | ||
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{{Atk-c|note=At 80%, 50%, and 30% HP, the Armored Xehanort becomes invincible and blows Sora and Riku away with a downward sword slam. The slam deals no damage but counts as a hit. He only becomes vulnerable again after Meteor Rain is used or two minutes after.}} | {{Atk-c|note=At 80%, 50%, and 30% HP, the Armored Xehanort becomes invincible and blows Sora and Riku away with a downward sword slam. The slam deals no damage but counts as a hit. He only becomes vulnerable again after Meteor Rain is used or two minutes after.}} | ||
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{{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used when near a drifting, non-spinning building.<br>Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.<br>Can be used even while Riku is down.}} | {{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used in the second battle when near a drifting, non-spinning building.<br>Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.<br>Can be used even while Riku is down.}} | ||
{{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.<br>Using a Limit immediatly after causes Sora to lose all collision, resulting in a softlock if Xemnas has yet to blow opponents away when at 30% HP.}} | {{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.<br>Using a Limit immediatly after causes Sora to lose all collision, resulting in a softlock if Xemnas has yet to blow opponents away when at 30% HP.}} | ||
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If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after around 4 seconds have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody recovers. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose. Using Nightmare's End successfully is therefore not recommended in case Sora is underleveled or at Level 1. | If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after around 4 seconds have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody recovers. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose. Using Nightmare's End successfully is therefore not recommended in case Sora is underleveled or at Level 1. | ||
If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. | If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile. | ||
If Xemnas is left undefeated for too long he might use Building Throw again. | If Xemnas is left undefeated for too long he might use Building Throw again. |