Editing Game:Xemnas

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  |duration=3 reloads
  |duration=3 reloads
  |CP=65
  |CP=65
|COMget=[[Wonderland]] [[Room of Rewards]]
  |KH2HP1=1500
  |KH2HP1=1500
  |KH2EXP=0
  |KH2EXP=0
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  |KH2neut=×0.5
  |KH2neut=×0.5
  |FM2neut=×1.0
  |FM2neut=×1.0
  |KH2reward='''First Battle'''<br>'''Sora:''' Max MP +10<br>Secret Ansem Report 13
  |KH2reward='''First'''<br>'''Sora:''' Max MP +10<br>Secret Ansem Report 13
  |FM2reward='''First Battle'''<br>'''Sora:''' Max HP +5, Max MP +10<br>Secret Ansem Report 13<br><br>'''Final Form'''<br>'''Sora:''' Drive gauge +1<br>'''Riku:''' Max HP +25
  |FM2reward='''First'''<br>'''Sora:''' Max HP +5, Max MP +10<br>Secret Ansem Report 13<br><br>'''Second'''<br>'''Sora:''' Drive gauge +1<br>'''Riku:''' Max HP +25
  |KH2world=The World That Never Was
  |KH2world=The World That Never Was
  |FM2tab=*
  |FM2tab=*
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  |DDDBSrewards=Maximum HP +20
  |DDDBSrewards=Maximum HP +20
  |DDDBSworlds=The World That Never Was
  |DDDBSworlds=The World That Never Was
|DDDBSreac1=12 (6s)<!--Requires confirmation on whether this value can or cannot be reduced after using Reality Shift successfully and Xemnas resets the arena after a Building Throw-->
  |KH3HP=1800
  |KH3HP=1800
  |KH3EXP=0
  |KH3EXP=0
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{{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Cut)|Physical|x1.0<br>Hit 2+: x0.75<br>'''Data battle''': x0.5|△|Slashes to his right, kicks, then slashes to his left.||(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}}
{{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Cut)|Physical|x1.0<br>Hit 2+: x0.75<br>'''Data battle''': x0.5|△|Slashes to his right, kicks, then slashes to his left.||(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}}
{{Atk-m|col=3|{{nihongo|'''Dual Blade'''|二刀流攻撃|<br>Nitōryū Kōgeki|lit. "Dual-Wield Attack"}}|(Cut)|Physical|x0.1|△|Dual-wields and attacks with dance-like slashes and kicks.|Below 50% HP he may use a longer version of this ability.|(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}}
{{Atk-m|col=3|{{nihongo|'''Dual Blade'''|二刀流攻撃|<br>Nitōryū Kōgeki|lit. "Dual-Wield Attack"}}|(Cut)|Physical|x0.1|△|Dual-wields and attacks with dance-like slashes and kicks.|Below 50% HP he may use a longer version of this ability.|(Kick)|Physical|x0.5<br>Hit 2+: x0.25|△}}
{{Atk|col=3|{{nihongo|'''Invitation to Nothingness'''|無へのいざない|<br>Mu e no Izanai}}|Neutral|1 HP per 0.7 seconds{{Note|Stops dealing damage when Sora is at 1 HP}}|X|Envelops an opponent with the power of nothingness, dealing continuous damage.|Used at the start of the fight (initial fight only), and at 35-10% HP. On the english PS3 version of the game, entering Limit Form during this attack causes the game to freeze when using Facedown.}}
{{Atk|col=3|{{nihongo|'''Invitation to Nothingness'''|無へのいざない|<br>Mu e no Izanai}}|Neutral|1 HP per 0.7 seconds{{Note|Stops dealing damage when Sora is at 1 HP}}|X|Envelops an opponent with the power of nothingness, dealing continuous damage.|Used at the outset of the fight (initial fight only), and at 35-10% HP. On the english PS3 version of the game, entering Limit Form during this attack causes the game to freeze when using Facedown.}}
{{Atk-m|col=3|{{nihongo|'''Building Fall'''|ビル落下攻撃|<br>Biru Rakka Kōgeki|lit. "Building Fall Attack"}}|(Cut & kick)|Physical|x0.5{{KHII}}<br>x2.0{{FMII}}|X|Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.|Used after Sora has not used any of the three Reaction Commands during the Facedown sequence.|(Other attacks)|Physical|x1.0{{KHII}}<br>x30.0{{FMII}}|X}}
{{Atk-m|col=3|{{nihongo|'''Building Fall'''|ビル落下攻撃|<br>Biru Rakka Kōgeki|lit. "Building Fall Attack"}}|(Cut & kick)|Physical|x0.5{{KHII}}<br>x2.0{{FMII}}|X|Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.|Used after Sora has not used any of the three Reaction Commands during the Facedown sequence.|(Other attacks)|Physical|x1.0{{KHII}}<br>x30.0{{FMII}}|X}}
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After the fall of the massive Dragon Ship, it rejuvenates and teleports Sora and Riku to an alternate dimension. They fly to the head of the ship, where they find the stationary, armored Xemnas awaiting them yet again. He will attack with a long-range sword swipe as in the last battle, dealing a lot of damage on contact. When reduced to the HP thresholds of 80%, 50%, and 30%, Xemnas blows Sora and Riku far away and fortifies his defenses with a giant shield. The first and second time Xemnas uses this attack, the shields will automatically deactivate after two minutes.  
After the fall of the massive Dragon Ship, it rejuvenates and teleports Sora and Riku to an alternate dimension. They fly to the head of the ship, where they find the stationary, armored Xemnas awaiting them yet again. He will attack with a long-range sword swipe as in the last battle, dealing a lot of damage on contact. When reduced to the HP thresholds of 80%, 50%, and 30%, Xemnas blows Sora and Riku far away and fortifies his defenses with a giant shield. The first and second time Xemnas uses this attack, the shields will automatically deactivate after two minutes.  


Xemnas will bombard Sora with lasers and buildings, so use the Reaction Commands to get back to the ship. Failure to do so will result in Xemnas blowing Sora away and dealing minor damage. Once this is done, immediately and repetitively use [[Aerial Dodge]] in order to dodge Xemnas's next tactic, which allows him to summon snowflake-shaped energy that fires lasers and is unavoidable. Should this not be done, Sora can attempt Aerial Dodge again or merely allow damage and then fall to the point where he can safely [[glide]] back to the ship. Sora may alternatively use Thunder spells with the [[Magic Lock-On]] ability to deal damage to Xemnas without needing to land on the Dragon Ship's head. In other cases, Sora can teleport back to Xemnas by using Trinity Limit.
Xemnas will bombard Sora with lasers and buildings, so use the Reaction Commands to get back to the ship. Failure to do so will result in Xemnas blowing Sora away and dealing minor damage. Once this is done, immediately and repetitively use [[Aerial Dodge]] in order to dodge Xemnas's next tactic, which allows him to summon snowflake-shaped energy that fires lasers and is unavoidable. Should this not be done, Sora can attempt Aerial Dodge again or merely allow damage and then fall to the point where he can safely [[glide]] back to the ship. Sora may alternatively use Thunder spells with the [[Magic Lock-On]] ability to deal damage to Xemnas without needing to land on the Dragon Ship's head.


When Xemnas is reduced to 50% HP, these lasers will continue to fire as Sora grapples with Xemnas. Be aware that he may summon a damaging shield, just as he did in his previous battles. Regardless of his [[Drive Form]] levels, Sora has full access to each Form's [[ability]], allowing easier movement and dodging. Riku will also heal Sora with [[Cure Potion]] if his HP falls below critical.
When Xemnas is reduced to 50% HP, these lasers will continue to fire as Sora grapples with Xemnas. Be aware that he may summon a damaging shield, just as he did in his previous battles. Regardless of his [[Drive Form]] levels, Sora has full access to each Form's [[ability]], allowing easier movement and dodging. Riku will also heal Sora with [[Cure Potion]] if his HP falls below critical.
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{{Atk-m|col=3|{{nihongo|'''Large Sword Attack'''|大剣攻撃|<br>Daiken Kōgeki}}|(Shockwave)|Neutral|x1.0|X|[[Lunatic]] drops down and unleashes shock waves and explosions.|Used in first battle.|(Explosion)|Neutral|x0.5<br>Hit 5+: x0.25|X}}
{{Atk-m|col=3|{{nihongo|'''Large Sword Attack'''|大剣攻撃|<br>Daiken Kōgeki}}|(Shockwave)|Neutral|x1.0|X|[[Lunatic]] drops down and unleashes shock waves and explosions.|Used in first battle.|(Explosion)|Neutral|x0.5<br>Hit 5+: x0.25|X}}
{{Atk|col=3|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Neutral|x0.25|O|A [[Sharpshooter]] arrowgun rapidly fires seven shots.|Used in first battle.}}
{{Atk|col=3|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Neutral|x0.25|O|A [[Sharpshooter]] arrowgun rapidly fires seven shots.|Used in first battle.}}
{{Atk|col=3|{{nihongo|'''Building Attack'''|ビル攻撃|<br>Biru Kōgeki}}|Physical|x2.0<br>Hit 2+: x0.25|△|Throws buildings.|Used in second battle, when Sora is in the distance.}}
{{Atk|col=3|{{nihongo|'''Building Attack'''|ビル攻撃|<br>Biru Kōgeki}}|Physical|x2.0<br>Hit 2+: x0.25|△|Throws buildings.|Used in second battle.}}
{{Atk|col=3|{{nihongo|'''Lasers'''|レーザー|<br>Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Fires ten red lasers at Sora.|Used in second battle, when Sora is in the distance.}}
{{Atk|col=3|{{nihongo|'''Lasers'''|レーザー|<br>Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Fires ten red lasers at Sora.|Used in second battle, when Sora is in the distance.}}
{{Atk|col=3|{{nihongo|'''Magic Laser'''|魔法陣レーザー|<br>Mahōjin Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Forms a magic circle in the air that fires lasers.|Used in second battle if Sora is in the distance, and when below 30% HP at close range.}}
{{Atk|col=3|{{nihongo|'''Magic Laser'''|魔法陣レーザー|<br>Mahōjin Rēzā}}|Neutral|x1.0<br>Hit 2+: x0.1|X|Forms a magic circle in the air that fires lasers.|Used in second battle if Sora is in the distance, and when below 30% HP at close range.}}
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{{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used during the first battle when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.}}
{{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used during the first battle when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.}}
{{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used in the second battle when near a drifting, non-spinning building.<br>Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.<br>Can be used even while Riku is down.}}
{{rc|{{nihongo|'''Riding Shot'''|ライドショット|<br>Raido Shotto}}|—|—|Can be used in the second battle when near a drifting, non-spinning building.<br>Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.<br>Can be used even while Riku is down.}}
{{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.<br>Using a Limit immediatly after causes Sora to lose all collision, resulting in a softlock if Xemnas has yet to blow opponents away when at 30% HP.}}
{{rc|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}|—|—|Can be used after using Riding Shot.<br>Riku slices the building into pieces and uses the pieces to break Xemnas's shield.<br>Can be used even while Riku is down.}}
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====Data Rematch====
====Data Rematch====
[[File:Versus Xemnas's Replica Data KHIIFM.png|thumb|right|Xemnas's Replica Data of the first battle appears before Sora in the [[Garden of Assemblage]].]]
[[File:Versus Xemnas's Replica Data KHIIFM.png|thumb|right|Xemnas's Replica Data of the first fight appears before Sora in the [[Garden of Assemblage]].]]
The Data Rematch against Xemnas has two battles. The first recreates Sora's one-on-one duel in Memory's Contortion, while the second recreates the battle against Xemnas's Final Form. Riku joins the [[party]] after the first battle, giving Sora a chance to change his equipment between battles. If Sora is defeated in the second battle, he will have to redo the first battle.
The Data Rematch against Xemnas has two phases. The first recreates Sora's one-on-one duel in Memory's Contortion, while the second recreates the final phase of the final battle. Riku joins the [[party]] after the first phase, giving Sora a chance to change his equipment between battles. If Sora is defeated in the second phase, he will have to redo the first phase.


For the first battle, simply use the same strategy used against the real Xemnas. However, there are four differences. The first three are simple: Xemnas has more health, doesn't use Invitation to Nothingness on Sora until reduced to 30% HP, and is left with 1 HP if Sora uses '''Finish''' during '''Facedown'''. The fourth is the addition of an enhanced Dual Blade attack when Xemnas gets close to half health, where the arena darkens and he follows Sora closely, thereby making it much more difficult to evade his attack.
For the first phase, simply use the same strategy used against the real Xemnas. However, there are four differences. The first three are simple: Xemnas has more health, doesn't use Invitation to Nothingness on Sora until reduced to 30% HP, and is left with 1 HP if Sora uses '''Finish''' during '''Facedown'''. The fourth is the addition of an enhanced Dual Blade attack when Xemnas gets close to half health, where the arena darkens and he follows Sora closely, thereby making it much more difficult to evade his attack.


For the second battle, use the same strategy used in the final battle against the real Xemnas. However, Xemnas's pattern is different. For instance, he now uses the Bind Attack multiple times. Sora should bring [[Elixir]]s and [[Hi-Potion]]s to the fight for healing. If Sora is in [[Limit Form]], Xemnas forgoes using Bind Attack and instead begins his attack sequence where he throws Sora into the air.
For the second phase, use the same strategy used in the final battle against the real Xemnas. However, Xemnas's pattern is different. For instance, he now uses the Invitation to Nothingness multiple times. Sora should bring [[Elixir]]s and [[Hi-Potion]]s to the fight for healing. If Sora is in [[Limit Form]], Xemnas forgoes using Bind Attack and instead begins his attack sequence where he throws Sora into the air.


Xemnas uses his Bind Attack when reduced to 75% HP, begins using his Shot attack when reduced to 50%, and uses Multi Shot when reduced to 5% HP.
Xemnas uses his Bind Attack when reduced to 75% HP, begins using his Shot attack when reduced to 50%, and uses Multi Shot when reduced to 5% HP.
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{{Atk|col=3|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}|Dark{{KHII}}<br>Thunder{{FMII}}|x1.5|X|Fires two light spheres that explode.|Used when higher than 50% HP. The Data Replica always starts with this attack.}}
{{Atk|col=3|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}|Dark{{KHII}}<br>Thunder{{FMII}}|x1.5|X|Fires two light spheres that explode.|Used when higher than 50% HP. The Data Replica always starts with this attack.}}
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.0|X|Raises a wall that deflects frontal attacks.|Only used while playing as Riku.}}
{{Atk|col=3|{{nihongo|'''Spark Wall'''|スパークウォール|<br>Supāku Wōru}}|Thunder|x1.0|X|Raises a wall that deflects frontal attacks.|Only used while playing as Riku.}}
{{Atk|col=3|{{nihongo|'''Multi Shot'''|全方位ショット|<br>Zenhōi Shotto|lit. "Omnidirectional Shot"}}|Thunder|x0.25|△|Arranges countless red lasers around opponents and fires them.|Used at 10% HP (intial fight) or 5% HP (Replica Data). The attack lasts for 30 seconds. Xemnas's HP cannot drop to 0 until this attack is used, and his HP is reduced to 1 at the end of the attack.}}
{{Atk|col=3|{{nihongo|'''Multi Shot'''|全方位ショット|<br>Zenhōi Shotto|lit. "Omnidirectional Shot"}}|Thunder|x0.25|△|Arranges countless red lasers around opponents and fires them.|Used at 10% HP (intial fight) or 5% HP (Replica Data). The attack lasts for 30 seconds. Xemnas's HP cannot drop to 0 until this attack is used.}}
{{Atk|col=3|{{nihongo|'''Bind Attack'''|拘束攻撃|<br>Kōsoku Kōgeki}}|Neutral|1 HP every 1.1 seconds|X|Restrains Sora and deals continuous damage to him.|Used below 50% HP (initial fight) or 75% HP (Replica Data). Xemnas is invulnerable while preparing the attack. If caught, player gains control as Riku until the Rescue Reaction Command is used. Does not trigger Reflect's explosion.}}
{{Atk|col=3|{{nihongo|'''Bind Attack'''|拘束攻撃|<br>Kōsoku Kōgeki}}|Neutral|1 HP every 1.1 seconds|X|Restrains Sora and deals continuous damage to him.|Used below 50% HP (initial fight) or 75% HP (Replica Data). Xemnas is invulnerable while preparing the attack. If caught, player gains control as Riku until the Rescue Reaction Command is used. This attack is skipped if Sora is in Limit Form. Does not trigger Reflect's explosion.}}
{{Atk|col=3|{{nihongo|'''Weapon Drop'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki|lit. "Weapon Drop Attack"}}|Physical|x3.0|X|Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.|Used after the repeated Blade Attacks if Xemnas has more than 50% HP.}}
{{Atk|col=3|{{nihongo|'''Weapon Drop'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki|lit. "Weapon Drop Attack"}}|Physical|x3.0|X|Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.|Used after the repeated Blade Attacks if Xemnas has more than 50% HP.}}
{{Atk-c|note=Xemnas may grab and lift Sora upwards (can be blocked with Reflect but won't interrupt the following), using afterwards attacks such as Blade Attack, Thorn Beam, or Kick, one after another. In the initial fight, Xemnas always starts by doing this.}}
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{{rc|{{nihongo|'''Reversal'''|スライドターン|<br>Suraido Tān|lit. "Slide Turn"}}|—|—|Can be used when approached by Thorn Beams.<br>If Xemnas fires his beams in mid-air, dodge them by soaring above; if Xemnas fires his beams while on the ground, dodge them by moving quickly as they approach.}}
{{rc|{{nihongo|'''Reversal'''|スライドターン|<br>Suraido Tān|lit. "Slide Turn"}}|—|—|Can be used when approached by Thorn Beams.<br>If Xemnas fires his beams in mid-air, dodge them by soaring above; if Xemnas fires his beams while on the ground, dodge them by moving quickly as they approach.}}
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Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or perform Superglide. The position of the Shots circle and aiming will always match Sora's so it is advised to keep moving and land only when they're all gone. When Xemnas traps Sora in a cage of Spark Walls, simply [[High Jump]] over them and either Super Glide or repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of Shots. One other trick is to climb the walls with [[Flowmotion]], jump while moving around to dodge the Shots and attack near Xemnas with [[Shock Dive]] to deal damage. In the case where he creates the four walls while near Sora, he can just Block the Shots and Counter Rush, interrupting and knocking Xemnas back. He may try to suddenly defend himself with a single Spark Wall from time to time to knock Sora back, but if possible he can either stay away from it to avoid getting interrupted or allow it to knock him backwards so that he can perform [[Payback Raid]], as Spark Wall deals no damage.
Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or perform Superglide. The position of the Shots circle and aiming will always match Sora's so it is advised to keep moving and land only when they're all gone. When Xemnas traps Sora in a cage of Spark Walls, simply [[High Jump]] over them and either Super Glide or repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of Shots. One other trick is to climb the walls with [[Flowmotion]], jump while moving around to dodge the Shots and attack near Xemnas with [[Shock Dive]] to deal damage. In the case where he creates the four walls while near Sora, he can just Block the Shots and Counter Rush, interrupting and knocking Xemnas back. He may try to suddenly defend himself with a single Spark Wall from time to time to knock Sora back, but if possible he can either stay away from it to avoid getting interrupted or allow it to knock him backwards so that he can perform [[Payback Raid]], as Spark Wall deals no damage.


After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards after the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]].
After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards when the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]].


If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after around 4 seconds have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody recovers. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose. Using Nightmare's End successfully is therefore not recommended in case Sora is underleveled or at Level 1.
If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. The first hit will cause Xemnas to sigh and recover after some time will have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody does so. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose.  


If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile.  
If Nightmare's End isn't used, Sora will take damage, and whether it fails or isn't used, the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile.  
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|X
|X
|Summons a wall in front of Sora that blows away anyone who touches it immediately after it appears, or four around him on all sides that block all attacks and movement.
|Summons a wall in front of Sora that blows away anyone who touches it immediately after it appears, or four around him on all sides that block all attacks and movement.
|He follows up with "Shot" fired at Sora after surrounding him with walls. The four walls can be arranged differently depending on Sora's movement. Flowmotion can be used on either of these walls, and may prevent the knockback caused by the single Spark Wall.
|He follows up with "Shot" fired at Sora after surrounding him with walls. The four walls can be arranged differently depending on Sora's movement.
}}
}}
{{Atk|{{nihongo|'''Building Throw'''|ビル投げ|<br>Biru Nage}}
{{Atk|{{nihongo|'''Building Throw'''|ビル投げ|<br>Biru Nage}}
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|Teleports to either the edge of the arena or beyond it, levitating, and throws sets of buildings as follows. Xemnas is invincible during the attack.
|Teleports to either the edge of the arena or beyond it, levitating, and throws sets of buildings as follows. Xemnas is invincible during the attack.
<div style{{=}}"text-align:left">
<div style{{=}}"text-align:left">
*One building: will land and slide across the arena sideways and forwards, and roll into the end edge of the arena.  
*One building: will land and slide across the arena sideways and forwards and roll into the end edge of the arena.  
*Two buildings: will tumble forwards across the arena in an X-shaped trajectory.
*Two buildings: will tumble forwards across the arena in an X-shaped trajectory.
*Three buildings: each will land sideways at different positions of the arena, before falling off either the side or the end edge of the arena.
*Three buildings: each will land sideways at different positions of the arena, before falling off either the side or the end edge of the arena.
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Xemnas ends by throwing a final building that tilts the arena, then throws four regular buildings and finally a white-striped building.
Xemnas ends by throwing a final building that tilts the arena, then throws four regular buildings and finally a white-striped building.
|Only used in the following cases: <div style{{=}}"text-align:left">
|Only used in the following cases: <div style{{=}}"text-align:left">
*At the start of the fight: only a set of two, followed by a set of three buildings are sent. Xemnas doesn't use the final building.
*At the outset of the fight: only a set of two, followed by a set of three buildings are sent. Xemnas doesn't use the final building.
*Below 50% of his HP: telegraphed by Xemnas changing his battle stance before warping away, Sora gets warped to the opposite (to Xemnas) edge of the arena, all three sets of throws are sent, and in a random order, then the final building is thrown. [[Nightmare's End]] can be used to destroy the white-striped building.</div>
*At lower than half HP: telegraphed by Xemnas's changing battle stance, Sora gets warped to the opposite (to Xemnas) edge of the arena, all three sets of throws are sent, and in a random order, then the final building is thrown, [[Nightmare's End]] can be used to destroy the white-striped building.</div>
Flowmotion can be used on the buildings, but only on surfaces that do not cause knockbacks and that are considered vertical enough to be walls.<br>
If Nightmare's End is used succesfully, Xemnas is left stunned at the edge of the arena. When he recovers, he will increase the frequency of his attacks and never stagger; otherwise, Xemnas will keep fighting normally.<br>Should the white building put Sora's HP to 0 while he has the Auto-Life status on, Sora will get revived with all commands but the Attack command locked while Xemnas is stuck in his attack, invincible.}}
If Nightmare's End is used succesfully, Xemnas is left unconscious, behind the remains of the buildings, for 30 seconds. When he takes a hit, he will recover around 4 seconds later. Sora cannot use any action when Xemnas recovers, and afterwards he will increase the frequency of his attacks and never stagger; otherwise, Xemnas will keep fighting normally.<br>Should the white building put Sora's HP to 0 while he has the Auto-Life status on, Sora will get revived with all commands but the Attack command locked while Xemnas is locked in his attack, invincible.<ref>[https://youtu.be/i0zrnlWUOT4 Auto-Life Softlock at the end of Xemnas' Building Throw DM].</ref>}}
{{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying the opponents's attacks.}}
{{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying the opponents's attacks.}}


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