Editing Game:Vexen

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  |romaji=Vikusen
  |romaji=Vikusen
  |fr=Vexen (Ennemi)
  |fr=Vexen (Ennemi)
  |image=[[File:Vexen KHCOM.png|350x400px]]
  |image=[[File:Vexen KHD.png|350x400px]]
|sprite1=[[File:Vexen (Battle) KHCOM.png|Battle sprite in Kingdom Hearts Chain of Memories]]
  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |type=Organization XIII
  |type=Organization XIII
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  |COMconf=x0
  |COMconf=x0
  |COMterr=x0
  |COMterr=x0
  |COMreward='''10<sup>th</sup> floor'''<br>[[Mega-Ether]] (Value of 4)<br>'''11<sup>th</sup> floor'''<br>Vexen Enemy Card
  |COMreward='''10<sup>th</sup> floor'''<br>[[Mega-Ether]] card<br>'''11<sup>th</sup> floor'''<br>Vexen card
  |ReCOM3=r
  |ReCOM3=r
  |ReCOMHP3=1090
  |ReCOMHP3=1090
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  |ReCOMmagn=x0.33
  |ReCOMmagn=x0.33
  |ReCOMfree=x0
  |ReCOMfree=x0
  |ReCOMreward='''10<sup>th</sup> floor'''<br>{{c|Freeze|ability}}<br>'''11<sup>th</sup> floor'''<br>Vexen Enemy Card
  |ReCOMreward='''10<sup>th</sup> floor'''<br>{{c|Freeze|ability}} Sleight<br>'''11<sup>th</sup> floor'''<br>Vexen card
  |ability=Auto-Life
  |ability=Auto-Life
  |desc=Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.<br>Immune to ice, but stunned by fire.
  |desc=Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.<br>Immune to ice, but stunned by fire.
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  |duel=5
  |duel=5
  |time=6
  |time=6
  |COMworld=Castle Oblivion, Twilight Town
  |COMworld=Castle Oblivion<br>Twilight Town
  |COMbattlefile=The 13th Struggle KHRECOM.ogg
  |COMbattlefile=The 13th Struggle KHRECOM.ogg
  |COMbattlename=The 13th Struggle
  |COMbattlename=The 13th Struggle
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  |katakana=ヴィクセン
  |katakana=ヴィクセン
  |romaji=Vikusen
  |romaji=Vikusen
  |image=[[File:Vexen KHD.png|350x400px]]
  |image=[[File:Vexen KHCOM.png|350x400px]]
  |game1=Kingdom Hearts II Final Mix
  |game1=Kingdom Hearts II Final Mix
  |type=Organization XIII
  |type=Organization XIII
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  |katakana=ヴィクセン
  |katakana=ヴィクセン
  |romaji=Vikusen
  |romaji=Vikusen
  |image=[[File:Vexen KHD.png|350x400px]]
  |image=[[File:Vexen KHCOM.png|350x400px]]
  |tab2=KHUχ
  |tab2=KHUχ
  |image2=[[File:Vexen (Battle) KHUX.png]]
  |image2=[[File:Vexen (Battle) KHUX.png]]
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During the second battle with Vexen his HP remains the same, but he now has new sleights to use against Sora. The Blizzara and slash attack will return, as well as the Freeze sleight. The same strategies can be used to avoid them. The same enemy cards used to help Sora win the first battle with Vexen will likely be useful in this battle as well.
During the second battle with Vexen his HP remains the same, but he now has new sleights to use against Sora. The Blizzara and slash attack will return, as well as the Freeze sleight. The same strategies can be used to avoid them. The same enemy cards used to help Sora win the first battle with Vexen will likely be useful in this battle as well.


The first of Vexen's new sleights is Iceburn. This sleight causes Vexen to create pools of slippery ice on random areas of the battlefield. When Sora steps on them, his speed will be reduced and he will merely trip. Careful maneuvering can be used to avoid the ice pools. Vexen also may use Ice Needles, a sleight that causes icicles to rise from the ground as they follow Sora. These icicles will not stop until they hit or until the Sleight runs its course, so it is best to keep at a constant run to avoid the icicles. He is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using the [[Parasite Cage]] enemy card.
The first of Vexen's new sleights is Ice Burn. This sleight causes Vexen to create pools of slippery ice on random areas of the battlefield. When Sora steps on them, his speed will be reduced and he will merely trip. Careful maneuvering can be used to avoid the ice pools. Vexen also may use Ice Needles, a sleight that causes icicles to rise from the ground as they follow Sora. These icicles will not stop until they hit or until the Sleight runs its course, so it is best to keep at a constant run to avoid the icicles. He is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using the [[Parasite Cage]] enemy card.
 
The same strategy of using Fire-based attacks and sleights can be used.


====''Reverse/Rebirth''====
====''Reverse/Rebirth''====
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{{atk|{{nihongo|'''Shield Blow'''|シールドブロウ|<br>Shīrudo Burou}}|Physical|—|x0.8|{{sleight|Vexen - A|com=*}}|Vexen strikes with his shield while gliding forward.}}
{{atk|{{nihongo|'''Shield Blow'''|シールドブロウ|<br>Shīrudo Burou}}|Physical|—|x0.8|{{sleight|Vexen - A|com=*}}|Vexen strikes with his shield while gliding forward.}}
{{atk|{{nihongo|'''Blizzara'''|ブリザラ|<br>Burizara}}|Ice|—|x1.0|{{sleight|Vexen - M|com=*}}|Vexen emits cold air that flies in a parabolic curve. When the cold air hits a target or the ground, it turns into crystal.}}
{{atk|{{nihongo|'''Blizzara'''|ブリザラ|<br>Burizara}}|Ice|—|x1.0|{{sleight|Vexen - M|com=*}}|Vexen emits cold air that flies in a parabolic curve. When the cold air hits a target or the ground, it turns into crystal.}}
{{atk|{{nihongo|'''{{c|Freeze|ability}}'''|フリーズ|<br>Furīzu}}|—|Freeze (5s{{Note|Duration can be shortened by pressing buttons.}})|1 HP damage every 8/60 seconds|{{sleight|Vexen - M|Vexen - A|Vexen - M|com=*}}|Vexen generates an ice block at the opponent's location.}}
{{atk|{{nihongo|'''Freeze'''|フリーズ|<br>Furīzu}}|—|Freeze (5 sec){{Note|Duration can be shortened by pressing buttons.}}|1 HP damage every 8/60 seconds|{{sleight|Vexen - M|Vexen - A|Vexen - M|com=*}}|Vexen generates an ice block. When an opponent is hit by the ice block, they are frozen and slowly take HP damage. Player characters can break free faster by pressing buttons.}}
{{atk|{{nihongo|'''Ice Needle'''|アイスニードル|<br>Aisu Nīdoru}}|Ice|—|x1.5|{{sleight|Vexen - M|Vexen - M|Vexen - M|com=*}}|Ice needles appear from the ground one after another, tracking the opponent. The attack stops early once it hits.}}
{{atk|{{nihongo|'''Ice Needle'''|アイスニードル|<br>Aisu Nīdoru}}|Ice|—|x1.5|{{sleight|Vexen - M|Vexen - M|Vexen - M|com=*}}|Ice needles appear from the ground one after another, tracking the opponent. The attack stops once it hits.}}
{{atk|{{nihongo|'''Iceburn'''|アイスバーン|<br>Aisubān}}|—|—|—|{{sleight|Vexen - M|Vexen - M|Vexen - A|com=*}}|Used only against Sora in the second fight. Vexen freezes the ground in three places. When Sora moves over the frozen ground, he slips and falls.|The frozen ground spots disappear 10 to 20 seconds after the sleight, depending on their size. Whenever Vexen uses Iceburn again, the new frozen ground spots replace the previous ones if present.}}
{{atk|{{nihongo|'''Iceburn'''|アイスバーン|<br>Aisubān}}|—|—|—|{{sleight|Vexen - M|Vexen - M|Vexen - A|com=*}}|Used only against Sora in the second fight. Vexen freezes the ground in three places. When Sora moves over the frozen ground, he slips and falls.|The frozen ground spots disappear 10 to 20 seconds after the sleight, depending on their sizes. Whenever Vexen uses Ice Burn again, the new frozen ground spots replace the previous ones if present.}}
{{atk|{{nihongo|'''{{c|Diamond Dust|ability}}'''|ダイヤモンドダスト|<br>Daiyamondo Dasuto}}|—|—|1 HP damage every 15/60 seconds|{{sleight|Vexen - A|Vexen - M|Vexen - M|com=*}}|Used only against Riku. Vexen summons a blizzard that gradually reduces Riku's HP for 4 seconds.}}
{{atk|{{nihongo|'''Diamond Dust'''|ダイヤモンドダスト|<br>Daiyamondo Dasuto}}|—|—|1 HP damage every 15/60 seconds|{{sleight|Vexen - A|Vexen - M|Vexen - M|com=*}}|Used only against Riku. Vexen summons a blizzard that gradually reduces Riku's HP for 4 seconds.}}
{{atk|{{nihongo|'''Mega-Ether'''|メガエーテル|<br>Mega Ēteru}}|—|—|—|{{sleight|Mega-Ether|com=*}}|Instantly reloads all Magic Cards.}}
{{atk|{{nihongo|'''Mega-Ether'''|メガエーテル|<br>Mega Ēteru}}|—|—|—|{{sleight|Mega-Ether|com=*}}|Instantly reloads all Magic Cards.}}
{{atk|{{nihongo|'''Elixir'''|エリックサー|<br>Erikkusā}}|—|—|—|{{sleight|Elixir|com=*}}|Instantly reloads all Attack Cards and Magic Cards.}}
{{atk|{{nihongo|'''Elixir'''|エリックサー|<br>Erikkusā}}|—|—|—|{{sleight|Elixir|com=*}}|Instantly reloads all Attack Cards and Magic Cards.}}
{{atk-c|com}}
{{atk-c|com}}
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Vexen 1 KHRECOM.png|thumb|right|Vexen in the first fights in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Vexen 1 KHRECOM.png|thumb|right|Vexen in the first fights in ''Kingdom Hearts Re:Chain of Memories''.]]  
====First battle====
====First battle====
In comparison to the other bosses Sora has faced thus far, Vexen will be the most difficult to overcome. He has a great amount of HP, and the fact that he blocks all frontal attacks can make landing a perfect combo a difficult task. Keep in mind Card Breaking him lowers his guard, as well as when he moves. He also absorbs all Blizzard-attributed attacks, so it is important not to bring any Blizzard cards into the battle. As he has a one fourth chance of casting Blizzard, save all [[Donald]] Friend Cards for a [[Wild Crush]] sleight. Bring a couple high-valued item cards into the battle to restore all used cards to Sora's deck, as well as a few [[Cure]] cards for the possible Curaga sleight. Consider bringing the Red Nocturne (if approaching Vexen with a Fire-based deck), Jafar, Oogie Boogie, Maleficent, or Captain Hook enemy cards into the battle, as well. Unlike the original ''Chain of Memories'', he has a normal damage resistance from Fire-based attacks, but like in most boss battles, the sheer repetitive use of Firaga with Red Nocturne and Xigbar boost is a reliable strategy.
In comparison to the other bosses Sora has faced thus far, Vexen will be the most difficult to overcome. He has a great amount of HP, and the fact that he blocks all frontal attacks can make landing a perfect combo a difficult task. Keep in mind Card Breaking him lowers his guard, as well as when he moves. He also absorbs all Blizzard-attributed attacks, so it is important not to bring any Blizzard cards into the battle. As he has a one fourth chance of casting Blizzard, save all [[Donald]] Friend Cards for a [[Wild Crush]] sleight. Bring a couple high-valued item cards into the battle to restore all used cards to Sora's deck, as well as a few [[Cure]] cards for the possible Curaga sleight. Consider bringing the Red Nocturne (if approaching Vexen with a Fire-based deck), Jafar, Oogie Boogie, Maleficent, or Captain Hook enemy cards into the battle, as well. Unlike the original ''Chain of Memories'', he has a normal damage resistance from Fire-based attacks.


Following a hit-and-run strategy may be the best option win this battle. Vexen may attempt a slashing combo that ends when he causes an icicle to rise from the ground below Sora, which can easily be dodged with Dodge Roll. Sora can Card Break the attack, causing Vexen to lower his Shield, this not only opens him up to more damage but also is one few instances where he can be hit from the front. Attack Vexen when he is either reloading his deck, in a non-offensive setting, or after he is Card Broken. Otherwise, it is best to keep Sora on the move. Vexen may attempt to shoot a homing shard of ice at Sora when he activates a magic card, but with careful timing, Dodge Roll can be used to avoid this attack. Vexen will only have access to two sleights during the battle, both of which can be easily avoided. The first is Freeze, Vexen will attempt to encase Sora in a block of ice so he can rush forward for a slash attack. Dodge Roll or a Card Break is the best way to prevent this attack. Vexen's Ice Needles sleight, however, is a bit trickier to avoid. Sora can Card Break the sleight, but if he is out of zero cards or doesn't have a sleight with a higher value, he can either Dodge Roll or keep at a simple run as the icicles chase him. The sleight will eventually end once it's run its course. Be careful that the attack is nigh unavoidable if the game is on 60 FPS and above, due to an oversight.
Following a hit-and-run strategy may be the best option win this battle. Vexen may attempt a slashing combo that ends when he causes an icicle to rise from the ground below Sora, which can easily be dodged with Dodge Roll. Sora can Card Break the attack, causing Vexen to lower his Shield, this not only opens him up to more damage but also is one few instances where he can be hit from the front. Attack Vexen when he is either reloading his deck, in a non-offensive setting, or after he is Card Broken. Otherwise, it is best to keep Sora on the move. Vexen may attempt to shoot a homing shard of ice at Sora when he activates a magic card, but with careful timing, Dodge Roll can be used to avoid this attack. Vexen will only have access to two sleights during the battle, both of which can be easily avoided. The first is Freeze, Vexen will attempt to encase Sora in a block of ice so he can rush forward for a slash attack. Dodge Roll or a Card Break is the best way to prevent this attack. Vexen's Ice Needles sleight, however, is a bit trickier to avoid. Sora can Card Break the sleight, but if he is out of zero cards or doesn't have a sleight with a higher value, he can either Dodge Roll or keep at a simple run as the icicles chase him. The sleight will eventually end once it's run its course. Be careful that the attack is nigh unavoidable if the game is on 60 FPS and above, due to an oversight.
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====Second battle====
====Second battle====
[[File:Versus Vexen 2 KHRECOM.png|thumb|right|Vexen fights Sora for the second time in the facsimile of Twilight Town in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Vexen 2 KHRECOM.png|thumb|right|Vexen fights Sora for the second time in the facsimile of Twilight Town in ''Kingdom Hearts Re:Chain of Memories''.]]  
The second battle against Vexen is just as difficult as the first battle. He will use the same attacks and sleights, so the same strategies can be used again to avoid them. Sora also should use the same deck he used during the first battle for the best chance of success, granted more cards can be added if Sora has increased his CP. The only differences in this battle will be Vexen's two new enemy cards, the [[Air Pirate]] and Vexen, and a dangerous new sleight. This new sleight, Slide Break, has Vexen elongate his Shield and increase his attack range. He will then attempt to strike Sora twice before slamming the Shield down on the ground, creating an icy shockwave. Either Card Break the attack or chain several Dodge Rolls together to avoid it. Vexen uses his Enemy Cards in a fixed order: once he has used up his Blue Rhapsody Card, he uses his Air Pirate enemy card which prevents Sora from Card Breaking Vexen's [[item cards]], then uses his own enemy card afterwards in the fight, healing Vexen by 25% of his HP (which is almost two HP bars on difficulties above Beginner) once his HP hit 0. This is most likely avoidable due to how late he starts using it.
The second battle against Vexen is just as difficult as the first battle. He will use the same attacks and sleights, so the same strategies can be used again to avoid them. Sora also should use the same deck he used during the first battle for the best chance of success, granted more cards can be added if Sora has increased his CP. The only differences in this battle will be Vexen's two new enemy cards, the [[Air Pirate]] and Vexen, and a dangerous new sleight. This new sleight, Slide Break, has Vexen elongate his Shield and increase his attack range. He will then attempt to strike Sora twice before slamming the Shield down on the ground, creating an icy shockwave. Either Card Break the attack or chain several Dodge Rolls together to avoid it. Vexen uses his Enemy Cards in a fixed order: once he has used up his Blue Rhapsody Card, he uses his Air Pirate enemy card which prevents Sora from Card Breaking Vexen's [[item cards]], then uses his own enemy card afterwards in the fight, healing Vexen by 25% of his HP (which is almost two HP bars on difficulties above Beginner) once his HP hit 0, but fire attacks can stun him. This is most likely avoidable due to how late he starts using it.


====''Reverse/Rebirth''====
====''Reverse/Rebirth''====
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;Attacks
;Attacks
{{atk-o|com}}
{{atk-o|com}}
{{atk-m|{{nihongo|'''Shield Blow'''|シールドブロウ|<br>Shīrudo Burou}}|Shield|Physical|—|x1.5|{{sleight|Vexen - A}}|Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.||Ice pillar|Ice|—|x1.0|com=*}}
{{atk|{{nihongo|'''Shield Blow'''|シールドブロウ|<br>Shīrudo Burou}}|Shield: Physical<br>Ice pillar: Ice|—|Shield: x1.5<br>Ice pillar: x1.0|{{sleight|Vexen - A}}|Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.}}
{{atk|{{nihongo|'''Blizzara'''|ブリザラ|<br>Burizara}}|Ice|—|x1.0|{{sleight|Vexen - M}}|Vexen fires a homing ice bullet from his right hand. Can be avoided by dodging towards Vexen the moment he fires.}}
{{atk|{{nihongo|'''Blizzara'''|ブリザラ|<br>Burizara}}|Ice|—|x1.0|{{sleight|Vexen - M}}|Vexen fires a homing ice bullet from his right hand. Can be avoided by dodging towards Vexen the moment he fires.}}
{{atk|{{nihongo|'''Ice Needle'''|アイスニードル|<br>Aisu Nīdoru}}|Ice|—|x1.0|{{sleight|Vexen - M|Vexen - M|Vexen - M}}|Vexen protects himself with an ice barrier, while generating ice needles from the ground that follow Sora or Riku 20 times. During Sora's first battle, Vexen only uses it when he has less than 40% of his HP remaining.|While they can be dodged by simply running or using Dodge Roll in the PS2 and PS3 versions, a coding error caused by a shift in framerate to 60FPS means that the needles are nigh-impossible to dodge on ground level in the PS4 version onward, requiring to use Glide to avoid it for a short amount of time; however, setting the framerate to 30FPS on the PC version makes it dodgeable again.}}
{{atk|{{nihongo|'''Ice Needle'''|アイスニードル|<br>Aisu Nīdoru}}|Ice|—|x1.0|{{sleight|Vexen - M|Vexen - M|Vexen - M}}|Vexen protects himself with an ice barrier, while generating ice needles from the ground that follow Sora or Riku 20 times. During Sora's first battle, Vexen only uses it when he has less than 40% of his HP remaining.|While they can be dodged by simply running or using Dodge Roll in the PS2 and PS3 versions, a coding error caused by a shift in framerate to 60FPS means that the needles are nigh-impossible to dodge in the PS4 version onward; however, setting the framerate to 30FPS on the PC version makes it dodgeable again.}}
{{atk|{{nihongo|'''{{c|Freeze|ability}}'''|フリーズ|<br>Furīzu}}|Ice|Ice block: Freeze<ref>If Sora gets hit by the ice block while able to be stunned by ice, he won't be afflicted by Freeze, only by Stun.<!--Not mentioning Riku because he has no mean to get an Enemy Card with such effect when facing Vexen. This effect implies that the stun status cancels the freeze status, plus, the damage from the ice block remains the same as the shield blow, implying that thawing Sora out of the Freeze status doesn't deal damage, unlike Sora's sleight.--></ref>|x1.5|{{sleight|Vexen - A|Vexen - M|Vexen - A}}|Vexen generates an ice block at Sora or Riku's location. When it hits, he swings his shield to attack. The ice block can be avoided by dodging the moment Vexen raises his right hand (Riku cannot avoid it while in Dark Mode).}}
{{atk|{{nihongo|'''Freeze'''|フリーズ|<br>Furīzu}}|Ice|Freeze|x1.5|{{sleight|Vexen - A|Vexen - M|Vexen - A}}|Vexen generates an ice block at Sora or Riku's location. When it hits, he swings his shield to attack. The ice block can be avoided by dodging the moment Vexen raises his right hand (Riku cannot avoid it while in Dark Mode).}}
{{atk|{{nihongo|'''Slide Break'''|スライドブレイク|<br>Suraido Bureiku}}|Ice|—|x2.0|{{sleight|Vexen - M|Vexen - M|Vexen - A}}|Only used during Sora's second battle, when Vexen has less than 40% of his HP remaining. Vexen elongates his shield with ice, then rapidly approaches and slashes his shield twice, before swinging his shield down and releasing cold air around it. All attacks can be avoided with Dodge Roll.}}
{{atk|{{nihongo|'''Slide Break'''|スライドブレイク|<br>Suraido Bureiku}}|Ice|—|x2.0|{{sleight|Vexen - M|Vexen - M|Vexen - A}}|Only used during Sora's second battle, when Vexen has less than 40% of his HP remaining. Vexen elongates his shield with ice, then rapidly approaches and slashes his shield twice, before swinging his shield down and releasing cold air around it. All attacks can be avoided with Dodge Roll.}}
{{atk|{{nihongo|'''{{c|Diamond Dust|ability}}'''|ダイヤモンドダスト|<br>Daiyamondo Dasuto}}|Ice|—|x2.5<ref>The damage dealt by the constant blizzard is inferior to that of the cold air used at the end of the sleight.</ref><!--Specify whether this power multiplier is about the cold air at the end of the sleight or the constant blizzard before it, and split the stats in two if needed, akin to Shield Blow. From what can be seen in in-game screenshots, the blizzard's damage is lower than that of the cold air, and is around the same as the Freeze sleight.-->|{{sleight|Vexen - A|Vexen - M|Vexen - M}}|Only used against Riku, when Vexen has less than 40% of his HP remaining. Vexen envelops the entire arena in a blizzard that hits 5 times, then sends cold air around the area. The blizzard cannot be avoided.}}
{{atk|{{nihongo|'''Diamond Dust'''|ダイヤモンドダスト|<br>Daiyamondo Dasuto}}|Ice|—|Cold air: x2.5|{{sleight|Vexen - A|Vexen - M|Vexen - M}}|Only used against Riku, when Vexen has less than 40% of his HP remaining. Vexen envelops the entire arena in a blizzard that hits 5 times, then sends cold air around the area. The blizzard cannot be avoided.}}
{{atk|{{nihongo|'''Mega-Ether'''|メガエーテル|<br>Mega Ēteru}}|—|—|—|{{sleight|Mega-Ether}}|Instantly reloads all Magic Cards, including normally unreloadable cards.}}
{{atk|{{nihongo|'''Mega-Ether'''|メガエーテル|<br>Mega Ēteru}}|—|—|—|{{sleight|Mega-Ether}}|Instantly reloads all Magic Cards, including normally unreloadable cards.}}
{{atk|{{nihongo|'''Elixir'''|エリックサー|<br>Erikkusā}}|—|—|—|{{sleight|Elixir}}|Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.}}
{{atk|{{nihongo|'''Elixir'''|エリックサー|<br>Erikkusā}}|—|—|—|{{sleight|Elixir}}|Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.}}
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If the purple Data Bar at the top of the screen should fill up to one unit as Sora stands in the homing data stream Vexen summoned earlier, a Clone Sora in the style of Sora's [[Antiform]] is created. This is merely a distraction method, but the Clone Sora's attacks are powerful and fast like Antiform itself, and its power and HP will even increase as the Data Bar fills from zero to five over the course of the battle. Target the Clone Sora first - otherwise, any combos Sora attempts to use against Vexen will be likely to be interrupted. Worse, Clone Sora can trap Sora in a combo that takes away all his HP. Defeating a Clone Sora will relinquish [[MP]] orb [[prizes]] to restore any MP Sora has used up. Then continue to strike Vexen with physical combos or Fire spells. Vexen will only use attacks previously seen for the rest of the battle, so utilize the same strategies to avoid them as before. Vexen is invincible when creating a Clone Sora, so he may be bound to stop/delay any of Sora's assaults whenever he gets the chance with one unit of data collected.
If the purple Data Bar at the top of the screen should fill up to one unit as Sora stands in the homing data stream Vexen summoned earlier, a Clone Sora in the style of Sora's [[Antiform]] is created. This is merely a distraction method, but the Clone Sora's attacks are powerful and fast like Antiform itself, and its power and HP will even increase as the Data Bar fills from zero to five over the course of the battle. Target the Clone Sora first - otherwise, any combos Sora attempts to use against Vexen will be likely to be interrupted. Worse, Clone Sora can trap Sora in a combo that takes away all his HP. Defeating a Clone Sora will relinquish [[MP]] orb [[prizes]] to restore any MP Sora has used up. Then continue to strike Vexen with physical combos or Fire spells. Vexen will only use attacks previously seen for the rest of the battle, so utilize the same strategies to avoid them as before. Vexen is invincible when creating a Clone Sora, so he may be bound to stop/delay any of Sora's assaults whenever he gets the chance with one unit of data collected.


Sora should immediately switch to [[Wisdom Form]] to attack Vexen with Fire spells, since this will boost the spell's power. Additionally, the [[Bond of Flame]] can be equipped to increase the damage dealt with Fire magic. However, because this battle has an increased chance of activating Antiform, either spend time beforehand lowering Sora's Anti Points, or be prepared to go on the evasive. Remember, Antiform can't be used to defeat Vexen's shield or Clone Sora due to the lack of a finisher, through attacking them anyways can get Antiform to expire quicker. An [[Ether]] should be used right before Sora goes below zero MP rather than afterwards. This will increase the amount of Fire spells that can be launched before Sora reverts to normal.
Sora should immediately switch to [[Wisdom Form]] to attack Vexen with Fire spells, since this will boost the spell's power. However, because this battle has an increased chance of activating Antiform, either spend time beforehand lowering Sora's Anti Points, or be prepared to go on the evasive. Remember, Antiform can't be used to defeat Vexen's shield or Clone Sora due to the lack of a finisher, through attacking them anyways can get Antiform to expire quicker. An [[Ether]] should be used right before Sora goes below zero MP rather than afterwards. This will increase the amount of Fire spells that can be launched before Sora reverts to normal.


Vexen can also occasionally use a move similar to his Diamond Dust sleight for a full screen effect to briefly blind and distract Sora, which deals no damage, but after the ice storm clears up, his data stream will have teleported right under Sora without notice. Be on the move constantly when this happens.
Vexen can also occasionally use a move similar to his Diamond Dust sleight for a full screen effect to briefly blind and distract Sora, which deals no damage, but after the ice storm clears up, his data stream will have teleported right under Sora without notice. Be on the move constantly when this happens.
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Sora will receive a [[Lost Illusion]] as a reward for defeating the Data Rematch.
Sora will receive a [[Lost Illusion]] as a reward for defeating the Data Rematch.
{{atk-o|kh2}}
{{atk-o|kh2}}
{{atk|col=3|{{nihongo|'''Saucer'''|ソーサー|<br>Sōsā}}|Blizzard|x1.0<br>Hit 2+: x0|△<ref>The chasing and fan-shaped shurikens remain for a while before disappearing</ref>|Vexen throws ice shurikens in one of 3 forms: 1 shuriken that chases Sora, 3 shurikens flying in a fan shape, or 2 shurikens circling around Vexen.|Starts with this attack in the Data Rematch.}}
{{atk|{{nihongo|'''Saucer'''|ソーサー|<br>Sōsā}}|Blizzard|—|x1.0<br>Hit 2+: x0|△<ref>The chasing and fan-shaped shurikens remain for a while before disappearing</ref>|Vexen throws ice shurikens in one of 3 forms: 1 shuriken that chases Sora, 3 shurikens flying in a fan shape, or 2 shurikens circling around Vexen.}}
{{atk|col=3|{{nihongo|'''Ice Pillar'''|アイスピラー|<br>Aisu Pirā}}|Blizzard|x2.0<br>Hit 2+: x0.5|△|Vexen summons ice pillars in one of 3 forms: 1 ice pillar at Sora's feet as a counterattack, 6 ice pillars one after another that follow Sora, or 5 ice pillars one after another around Vexen, followed by 3 more.|Used as a Revenge Action. Also used as a regular attack once the Data Level reaches 3.}}
{{atk|{{nihongo|'''Ice Pillar'''|アイスピラー|<br>Aisu Pirā}}|Blizzard|—|x2.0<br>Hit 2+: x0.5|△|Vexen summons ice pillars in one of 3 forms: 1 ice pillar at Sora's feet as a counterattack, 6 ice pillars one after another that follow Sora, or 5 ice pillars one after another around Vexen, followed by 3 more.|Used as a counterattack. Also used as a regular attack once the Data Level reaches 3.}}
{{atk|col=3|{{nihongo|'''Absolute Zero'''|アブソリュートゼロ|<br>Abusoryūto Zero}}|Blizzard|x0|X|Vexen summons a blizzard that turns the screen white, trapping Sora in ice for 4 seconds.|Starts with this attack in the Absent Silhouette fight.}}
{{atk|{{nihongo|'''Absolute Zero'''|アブソリュートゼロ|<br>Abusoryūto Zero}}|Blizzard|—|x0|X|Vexen summons a blizzard that turns the screen white, trapping Sora in ice for 4 seconds.|Used at the start of battle.}}
{{atk-m|col=3|{{nihongo|'''[[Icy Ensemble]]'''|アンサンブル|<br>Ansanburu|lit. "Ensemble"}}|Ice block|Blizzard|x2.0<br>Hit 2+: x1.0|X|Vexen summons 4 ice blocks that circle him. He then attacks by making them fly one after another, and by rushing 3 times. Then he traps Sora in ice for 4 seconds, and summons a giant iceberg.|Used once the Data Level reaches 5 for Absent Silhouette, and when HP drops to 40% for Replica Data. Vexen's shield cannot be destroyed during this attack.|Trapping|Blizzard|x0|X|Iceberg|Blizzard|x3.0|X}}
{{atk-m|{{nihongo|'''Icy Ensemble'''|アンサンブル|<br>Ansanburu|lit. "Ensemble"}}|Ice block|Blizzard|—|x2.0<br>Hit 2+: x1.0|X|Vexen summons 4 ice blocks that circle him. He then attacks by making them fly one after another, and by rushing 3 times. Then he traps Sora in ice for 4 seconds, and summons a giant iceberg.|Used once the Data Level reaches 5 for Absent Silhouette, and when HP drops to 40% for Replica Data. Vexen's shield cannot be destroyed during this attack.|Trapping|Blizzard|—|x0|X|Iceberg|Blizzard|—|x3.0|X}}
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;Clone Sora
;Clone Sora
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{{atk-o|kh2}}
{{atk-m|col=3|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|Scratch|Physical|x0.25|△|The Clone Sora scratches twice, then rolls forward and leaps.||Roll|Physical|x0.01|△|Leap|Physical|x0.5|△}}
{{atk-m|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|Scratch|Physical|—|x0.25|△|The Clone Sora scratches twice, then rolls forward and leaps.||Roll|Physical|—|x0.01|△|Leap|Physical|—|x0.5|△}}
{{atk-m|col=3|{{nihongo|'''Kick Up'''|蹴り上げ|<br>Keriage}}|Scratch|Physical|x0.25|△|The Clone Sora scratches twice, then kicks up.||Kick|Physical|x0.5|△}}
{{atk-m|{{nihongo|'''Kick Up'''|蹴り上げ|<br>Keriage}}|Scratch|Physical|—|x0.25|△|The Clone Sora scratches twice, then kicks up.||Kick|Physical|—|x0.5|△}}
{{atk-m|col=3|{{nihongo|'''Ground Dance Kick'''|地上ダンス蹴り|<br>Chijō Dansu Keri}}|Handstand|Physical|x0.25<br>Hit 2+: x0.01|△|The Clone Sora does a handstand and swings its legs, than attacks 3 more times.||Additional attacks|Physical|x0.25<br>Final hit: x1.0|△}}
{{atk-m|{{nihongo|'''Ground Dance Kick'''|地上ダンス蹴り|<br>Chijō Dansu Keri}}|Handstand|Physical|—|x0.25<br>Hit 2+: x0.01|△|The Clone Sora does a handstand and swings its legs, than attacks 3 more times.||Additional attacks|Physical|—|x0.25<br>Final hit: x1.0|△}}
{{atk-m|col=3|{{nihongo|'''Ground Giant Swing'''|地上大車輪|<br>Chijō Daisharin}}|Kick|Physical|x0.25|△|The Clone Sora kicks up, then spins around in a circle while scratching.||Spin|Dark|x0.01<br>Final hit: x1.0|△}}
{{atk-m|{{nihongo|'''Ground Giant Swing'''|地上大車輪|<br>Chijō Daisharin}}|Kick|Physical|—|x0.25|△|The Clone Sora kicks up, then spins around in a circle while scratching.||Spin|Dark|—|x0.01<br>Final hit: x1.0|△}}
{{atk-m|col=3|{{nihongo|'''Ground Wild Dance'''|地上乱舞|<br>Chijō Ranbu}}|Continuous attack|Physical|x0.5<br>Hit 2+: x0.01|△|The Clone Sora attacks in all directions at high speed, then dives down.|Can be used once the Data Level reaches 3.|Dive|Dark|x2.0|X}}
{{atk-m|{{nihongo|'''Ground Wild Dance'''|地上乱舞|<br>Chijō Ranbu}}|Continuous attack|Physical|—|x0.5<br>Hit 2+: x0.01|△|The Clone Sora attacks in all directions at high speed, then dives down.|Can be used once the Data Level reaches 3.|Dive|Dark|—|x2.0|X}}
{{atk-m|col=3|{{nihongo|'''Aerial Dance Kick'''|空中ダンス蹴り|<br>Kūchū Dansu Kegi}}|Uppercut|Physical|x0.25|△|The Clone Sora performs an uppercut, kicks twice, and then leaps forward.||Kick|Physical|x0.1|△|Leap|Physical|x0.5|△}}
{{atk-m|{{nihongo|'''Aerial Dance Kick'''|空中ダンス蹴り|<br>Kūchū Dansu Kegi}}|Uppercut|Physical|—|x0.25|△|The Clone Sora performs an uppercut, kicks twice, and then leaps forward.||Kick|Physical|—|x0.1|△|Leap|Physical|—|x0.5|△}}
{{atk-m|col=3|{{nihongo|'''Aerial Giant Swing'''|空中大車輪|<br>Kūchū Daisharin}}|Kick|Physical|x0.25|△|The Clone Sora performs a leaping kick, then spins around in a circle at high speed, and follows up with 2 more attacks.||Spin|Physical|x0.1<br>During spin: x0.01|△|Follow-up|Physical|x0.25<br>Final hit: x0.5|△}}
{{atk-m|{{nihongo|'''Aerial Giant Swing'''|空中大車輪|<br>Kūchū Daisharin}}|Kick|Physical|—|x0.25|△|The Clone Sora performs a leaping kick, then spins around in a circle at high speed, and follows up with 2 more attacks.||Spin|Physical|—|x0.1<br>During spin: x0.01|△|Follow-up|Physical|—|x0.25<br>Final hit: x0.5|△}}
{{atk-m|col=3|{{nihongo|'''Aerial Wild Dance'''|空中乱舞|<br>Kūchū Ranbu}}|Continuous attacks|Physical|Hit 1: x0.25<br>Hit 2-3: x0.1<br>Hit 4+: x0.01|△|The Clone Sora attacks rapidly while floating, then dives down.|Can be used once the Data Level reaches 3.|Dive|Dark|x2.0|X}}
{{atk-m|{{nihongo|'''Aerial Wild Dance'''|空中乱舞|<br>Kūchū Ranbu}}|Continuous attacks|Physical|—|Hit 1: x0.25<br>Hit 2-3: x0.1<br>Hit 4+: x0.01|△|The Clone Sora attacks rapidly while floating, then dives down.|Can be used once the Data Level reaches 3.|Dive|Dark|—|x2.0|X}}
{{atk|col=3|{{nihongo|'''Aerial Dome'''|空中ドーム|<br>Kūchū Dōmu}}|Dark|x0.1<br>Final hit: x1.0|X|The Clone Sora unleashes a blade of darkness in the form of a giant sphere.|Often used upon appearing.}}
{{atk|{{nihongo|'''Aerial Dome'''|空中ドーム|<br>Kūchū Dōmu}}|Dark|—|x0.1<br>Final hit: x1.0|X|The Clone Sora unleashes a blade of darkness in the form of a giant sphere.|Often used upon appearing.}}
{{atk-c}}
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