Editing Game:Vanitas
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 151: | Line 151: | ||
|spec=CharacterBoss | |spec=CharacterBoss | ||
|BBSloc1V=Keyblade Graveyard | |BBSloc1V=Keyblade Graveyard | ||
|BBSHP1=700 | |BBSHP1=700 | ||
|BBSSTR1=26 | |BBSSTR1=26 | ||
|BBSDEF1=15 | |BBSDEF1=15 | ||
|BBSphys=x1.0 | |BBSphys=x1.0 | ||
|BBSfire=x1.0 | |BBSfire=x1.0 | ||
Line 247: | Line 241: | ||
Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately [[Dodge Roll]], or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Ventus that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll. | Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately [[Dodge Roll]], or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Ventus that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll. | ||
In terms of offensive tactics, [[Mine Square]] and [[Tornado]] are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] [[magic]]. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. | In terms of offensive tactics, [[Mine Square]] and [[Tornado]] are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] [[magic]]. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage. | ||
Now that Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of Mickey's presence. | Now that Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of Mickey's presence. | ||
Line 254: | Line 248: | ||
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal. | Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal. | ||
Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. [[Fire Glide]], Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the [[Void Gear]] with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. | Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. [[Fire Glide]], Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the [[Void Gear]] with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row. | ||
Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way. | Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way. | ||
=====Third battle===== | =====Third battle===== | ||
Line 262: | Line 256: | ||
The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, so make full use of them. | The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, so make full use of them. | ||
Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. The attack is indicated by the lines "Forge the χ-blade!", "What's yours is mine!", or "Show me anguish!" He will then proceed to lunge at Ventus with the massive weapon, slam the ground and create an X-shaped shockwave, perform another lunging slash, and even shoot a homing blast of energy in the shape of an "X" at Ventus. Dodge Roll can be used to avoid this attack. | Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. The attack is indicated by the lines "Forge the χ-blade!", "What's yours is mine!", or "Show me anguish!" He will then proceed to lunge at Ventus with the massive weapon, slam the ground and create an X-shaped shockwave, perform another lunging slash, and even shoot a homing blast of energy in the shape of an "X" at Ventus. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled, so [[Reversal Slash]] can be used to avoid damage altogether and cancel out the attack. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind Ventus. However, rather than performing a single, downward strike, Vanitas will perform [[Dark Splicer]], a similar attack to [[Time Splicer]], wherein he will slash Ventus multiple times while teleporting around him to attack from all sides. Dodge Roll until he stops or, a more preferable option, block his attack. This leaves the boss open to damage from Counter Rush. | ||
Vanitas also may begin to utilize [[Dark Spiral]], a charging attack akin to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. The attack can be predicted by the quotes "There's no escape!", or "Darkness waits!" While Ventus should continue to use a hit-and-run strategy, it is advised to use Tornado and Mine Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open Ventus to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest. | Vanitas also may begin to utilize [[Dark Spiral]], a charging attack akin to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. The attack can be predicted by the quotes "There's no escape!", or "Darkness waits!" While Ventus should continue to use a hit-and-run strategy, it is advised to use Tornado and Mine Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open Ventus to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest. | ||
Line 435: | Line 429: | ||
====Data Rematch==== | ====Data Rematch==== | ||
[[File:Versus Vanitas's Recreated Data KHIIIRM.png|thumb|right|Vanitas's recreated data engaging in combat against Sora's data.]] | [[File:Versus Vanitas's Recreated Data KHIIIRM.png|thumb|right|Vanitas's recreated data engaging in combat against Sora's data.]] | ||
Vanitas's data serves as a boss in the Limitcut Episode, where his moveset has been heavily upgraded. Several of Vanitas' attacks can Freeze Sora, so it is recommended to equip Freeze Protection through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Due to some of Vanitas | Vanitas's data serves as a boss in the Limitcut Episode, where his moveset has been heavily upgraded. Several of Vanitas' attacks can Freeze Sora, so it is recommended to equip Freeze Protection through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Due to some of his Vanitas openings that involve teleporting can only be obtained through the use of a well-timed pre-launch Aero, it is essential to have it on the shortcut menu. Aerora and Aeroga are preferrable here due to their larger range. Using accessories like [[Rune Ring]] and [[Flanniversary Badge]] to ensure that you have enough magic to exploit this opening, especially when fighting Vanitas with all pro codes on. Having [[Block Replenisher]] ability equipped can help greatly in this matter since you can block a lot during this fight and avoid MP recharge. | ||
If Vanitas appears in the air above Sora, he is doing his triple downward slash combo. He will do three downward slashes, with the last breaking Sora's guard and leaving a cluster of ice on the ground. If Sora is hit by this third strike, he may get frozen. Block each strike, risk dodge after Sora's guard is broken, and attack. If Sora is in the air when blocking the third strike, he can perform a normal reprisal and still hit Vanitas for the punish. | If Vanitas appears in the air above Sora, he is doing his triple downward slash combo. He will do three downward slashes, with the last breaking Sora's guard and leaving a cluster of ice on the ground. If Sora is hit by this third strike, he may get frozen. Block each strike, risk dodge after Sora's guard is broken, and attack. If Sora is in the air when blocking the third strike, he can perform a normal reprisal and still hit Vanitas for the punish. | ||
If Vanitas dives into a red circle on the ground, he is doing his Fire fountain combo. He will dive and approach Sora, then rise out of the ground, raining down several Fire spells. He will repeat this two more times - dodge roll towards Vanitas' red circle as it approaches each time. Depending on the height of | If Vanitas dives into a red circle on the ground, he is doing his Fire fountain combo. He will dive and approach Sora, then rise out of the ground, raining down several Fire spells. He will repeat this two more times - dodge roll towards Vanitas' red circle as it approaches each time. Depending on '''''the height of the first two jumps''''', Vanitas will then end the combo in one of two ways: | ||
* If he rises very high for all 3 jumps, Vanitas starts falling after the third fountain, he will land on the ground and be open to attack - Airstep to him and strike. Be careful not to Airstep too early, or Sora will be above Vanitas and will miss. | * If he rises very high for all 3 jumps, Vanitas starts falling after the third fountain, he will land on the ground and be open to attack - Airstep to him and strike. Be careful not to Airstep too early, or Sora will be above Vanitas and will miss. | ||
* If the first and second jump was shorter than his third jump, Vanitas disappears quickly after the third fountain and re-appears above Sora, he will perform a guard-breaking downward slash that leaves a cluster of ice. Block, then risk dodge after the guard break, and attack. If Sora is caught in the air when he guards, performing a normal reprisal will still hit Vanitas and leave him open to attack. | * If the first and second jump was shorter than his third jump, Vanitas disappears quickly after the third fountain and re-appears above Sora, he will perform a guard-breaking downward slash that leaves a cluster of ice. Block, then risk dodge after the guard break, and attack. If Sora is caught in the air when he guards, performing a normal reprisal will still hit Vanitas and leave him open to attack. | ||
Line 445: | Line 440: | ||
If Vanitas cartwheels some distance away and casts two Fire spells, he is doing his Fire combo. For each set of two shots, the lower fireball is fast while the upper fireball is slow and will break into smaller ones after a brief moment. He will cast two sets of these, then will rapidly teleport 5 times on the left, then right, left, right, and finally left before casting one fast Fire spell. Afterwards, he will cast a quick Fire up close, teleport twice and shoot a slow-moving Fire, shoot a fast-moving Fire, do a cartwheel, and cast one final Fire spell. Block the first two sets of Fire spells, and when he starts his five-teleport sequence, keep an eye on the left and count three teleports. Just before he casts his Fire, dodge roll towards him and attack. It is also possible to block and then Airstep to him to attack instead. If this fails, quickly block the next Fire, wait a moment to guard the slow Fire and the fast one, wait for the cartwheel, and then block the final Fire. | If Vanitas cartwheels some distance away and casts two Fire spells, he is doing his Fire combo. For each set of two shots, the lower fireball is fast while the upper fireball is slow and will break into smaller ones after a brief moment. He will cast two sets of these, then will rapidly teleport 5 times on the left, then right, left, right, and finally left before casting one fast Fire spell. Afterwards, he will cast a quick Fire up close, teleport twice and shoot a slow-moving Fire, shoot a fast-moving Fire, do a cartwheel, and cast one final Fire spell. Block the first two sets of Fire spells, and when he starts his five-teleport sequence, keep an eye on the left and count three teleports. Just before he casts his Fire, dodge roll towards him and attack. It is also possible to block and then Airstep to him to attack instead. If this fails, quickly block the next Fire, wait a moment to guard the slow Fire and the fast one, wait for the cartwheel, and then block the final Fire. | ||
If Vanitas cartwheels to the side and fires white beams at Sora, this is his white beam combo. He will fire three beams, with the third spinning. He will then repeat the three-beam combo, and backflip away. Guard the first beam, then use Counter Kick to close the distance and attack. It is common to get hit by the first couple of hits unexpectedly, but it is very possible to recover and block the remaining hits. | If Vanitas cartwheels to the side and fires white beams at Sora, this is his white beam combo. He will fire three beams, with the third spinning. He will then repeat the three-beam combo, and backflip away. Guard the first beam, then use Counter Kick to close the distance and attack. It is common to get hit by the first couple of hits unexpectedly, but it is very possible to recover and block the remaining hits. In the 2nd phase, he has a variation where he will launch the beam one and teleport one at a time before doing this. | ||
If Vanitas appears far away but instantly teleports before materializing (essentially, a black ball in the distance), he will do his six-hit combo. He will perform four quick flashes at Sora with the fourth being a downward slash, then he will cartwheel on the ground, and follow up with two more hits. Guard immediately when Vanitas teleports at the start, block the first four hits, wait for the cartwheel, and then block the last two hits. To get the opening for this move, you must cast Aerora/Aeroga before he starts this attack and stay near the wind but not too close to the centre to avoid Sora going into a jump animation. If you are next to a wall, launching Aerora/Aeroga to the outside of the wall can prevent the jumping animation from happening. | If Vanitas appears far away but instantly teleports before materializing (essentially, a black ball in the distance), he will do his six-hit combo. He will perform four quick flashes at Sora with the fourth being a downward slash, then he will cartwheel on the ground, and follow up with two more hits. Guard immediately when Vanitas teleports at the start, block the first four hits, wait for the cartwheel, and then block the last two hits. To get the opening for this move, you must cast Aerora/Aeroga before he starts this attack and stay near the wind but not too close to the centre to avoid Sora going into a jump animation. If you are next to a wall, launching Aerora/Aeroga to the outside of the wall can prevent the jumping animation from happening. | ||
Line 451: | Line 446: | ||
When Vanitas' revenge value is hit, he will teleport above Sora and perform a single downward slash, which can be blocked. | When Vanitas' revenge value is hit, he will teleport above Sora and perform a single downward slash, which can be blocked. | ||
Vanitas has two type of patterns that he will follow for the 1st phase and he | Vanitas has two type of patterns that he will follow for the 1st phase and he will cycle through the other pattern if he doesn't perform his ultimate attack. | ||
'''Pattern A''' | '''Pattern A''' | ||
Line 463: | Line 458: | ||
If Vanitas appears on the opposite side of the stage with a dark portal, he is performing his ultimate attack. A cloud of Keyblades will emerge from the portal, and Vanitas will ride on it. From here he will fire three Blizzards, perform a blue-tinted dash at Sora, fire another three Blizzards, blue dash, fire six Blizzards, and finally perform a pink dash. The blue dashes are blockable, however the Blizzards and the pink dash are unblockable. When he starts this move, Doubleflight into the air and glide away from Vanitas, which should make the Blizzards miss. When he blue dashes, Air Slide or block to avoid it. After dodging the pink dash, enter focus and Airstep to Vanitas as he lands to attack. Alternatively, it is also possible to cancel this entire move by hitting Vanitas with Thunder when the dark portal is still visible - just keep an eye on the far edge of the stage to know when to cast. | If Vanitas appears on the opposite side of the stage with a dark portal, he is performing his ultimate attack. A cloud of Keyblades will emerge from the portal, and Vanitas will ride on it. From here he will fire three Blizzards, perform a blue-tinted dash at Sora, fire another three Blizzards, blue dash, fire six Blizzards, and finally perform a pink dash. The blue dashes are blockable, however the Blizzards and the pink dash are unblockable. When he starts this move, Doubleflight into the air and glide away from Vanitas, which should make the Blizzards miss. When he blue dashes, Air Slide or block to avoid it. After dodging the pink dash, enter focus and Airstep to Vanitas as he lands to attack. Alternatively, it is also possible to cancel this entire move by hitting Vanitas with Thunder when the dark portal is still visible - just keep an eye on the far edge of the stage to know when to cast. | ||
When Vanitas has about six bars of HP left, he will perform a variation of his ultimate attack. He will summon his cloud of Keyblades again, but this time form a large orb around himself. Streams of Keyblades and Vanitas shadows will fly out of the orb - the Vanitas shadows can be blocked, however the Keyblades cannot be blocked since they are glowing pink. | When Vanitas has about six bars of HP left, he will perform a variation of his ultimate attack. He will summon his cloud of Keyblades again, but this time form a large orb around himself. Streams of Keyblades and Vanitas shadows will fly out of the orb - the Vanitas shadows can be blocked, however the Keyblades cannot be blocked since they are glowing pink. he will perform the following combos in sequence: | ||
* First combo: Two streams will go into the ground and two Vanitas shadows will attack, then a third will appear. Block the first two shadows, pause, and block the third. | * First combo: Two streams will go into the ground and two Vanitas shadows will attack, then a third will appear. Block the first two shadows, pause, and block the third. | ||
* Second combo: One pink stream of Keyblades will approach, then four Vanitas shadows will strike in a slow sequence with the last one having a large white flash on its strike. Three Vanitas shadows will appear and attack in a quick sequence. Dodge the stream, carefully block the four slow shadows, then block the three quick shadows. | * Second combo: One pink stream of Keyblades will approach, then four Vanitas shadows will strike in a slow sequence with the last one having a large white flash on its strike. Three Vanitas shadows will appear and attack in a quick sequence. Dodge the stream, carefully block the four slow shadows, then block the three quick shadows. | ||
Line 472: | Line 466: | ||
Due to the frequent pauses, it is usually safer to wait for the shadows to approach instead of guarding their attacks too early. | Due to the frequent pauses, it is usually safer to wait for the shadows to approach instead of guarding their attacks too early. | ||
Note that this Keyblade cloud move can be cancelled the same way as before, with a Thunder while the dark portal is still visible. Since he will use the move at about six HP bars remaining, watch his HP carefully and prepare a Thunder cast when he is close to the threshold. | |||
After the variant of his ultimate attack (whether it was cancelled or not), Vanitas will be in his second phase and will gain some new attacks. | After the variant of his ultimate attack (whether it was cancelled or not), Vanitas will be in his second phase and will gain some new attacks. Note that the opening for these attacks can only be exploited through the use of a well timed Aerora/Aeroga while Sora is stationary. If you case Aero while moving Sora will end up going into the spring board or out of the hitbox range to force Vanitas out of the teleport. | ||
* If Vanitas fires a single slow Fire before disappearing, he will do his fireball-plus- | * If Vanitas flings a stream of Keyblades from his hand, he is doing his Keyblade flurry combo. He will fling two streams, pause, fling a third stream, perform an upward slash, pause, fling another stream, and finally spiral into the air with a fountain of Keyblades. Carefully time a block for each attack, keeping the pauses in mind. To get the opening here, dodge roll the first two keyblade streams, cast aero then guard the 3rd keyblade stream and guard his upward slash. | ||
* If Vanitas fires a single slow Fire before disappearing, he will do his fireball-plus-slashes combo. He will appear with an upward slash while the fireball is still far away, then the fireball will break into pieces and approach, and Vanitas will follow with a quick slash. Vanitas will then shoot two fast Fires, do an upward slash, and then do three white beams with a teleport in between each. He will perform a cartwheel just before the last white beam. Be careful not to block too early upon seeing the first fireball, and guard each attack carefully, minding the pauses. If Vanitas retaliate from the previous opening, wait one second after he vanished before casting Aerora/Aeroga, then guard when you see the yellow cursor from afar to guard his teleport slash and he will be knocked out of the teleport. While he can be knocked and punished right there, the fireball attack will split and hit Sora so be sure to guard that as well unless you use Counter Kick for the I-frames from the previous guard. You could technically get the opening with Aerora/Aeroga after you block the split fireball attacks but the timing is quite strict. | |||
Like phase 1, he has two type of pattern for phase 2 after his second variation ultimate attack that goes as follows. If you didn't beat Vanitas when both pattern C and D are out, he | Like phase 1, he has two type of pattern for phase 2 after his second variation ultimate attack that goes as follows. If you didn't beat Vanitas when both pattern C and D are out, he will do another Keyblade Flurry combo at the end of any two pattern before doing the second variant of his ultimate attack again. | ||
'''Pattern C''' | '''Pattern C''' | ||
Line 487: | Line 480: | ||
'''Pattern D''' | '''Pattern D''' | ||
Triple Downward Slash Combo -> Fireball-Plus- | Triple Downward Slash Combo -> Fireball-Plus-Slashes Combo -> White Beam Combo (2nd variation) -> Fire Combo -> Keyblade Flurry Combo | ||
==Videos== | ==Videos== |