Editing Game:Vanitas

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If Vanitas cartwheels some distance away and casts two Fire spells, he is doing his Fire combo. For each set of two shots, the lower fireball is fast while the upper fireball is slow and will break into smaller ones after a brief moment. He will cast two sets of these, then will rapidly teleport 5 times on the left, then right, left, right, and finally left before casting one fast Fire spell. Afterwards, he will cast a quick Fire up close, teleport twice and shoot a slow-moving Fire, shoot a fast-moving Fire, do a cartwheel, and cast one final Fire spell. Block the first two sets of Fire spells, and when he starts his five-teleport sequence, keep an eye on the left and count three teleports. Just before he casts his Fire, dodge roll towards him and attack. It is also possible to block and then Airstep to him to attack instead. If this fails, quickly block the next Fire, wait a moment to guard the slow Fire and the fast one, wait for the cartwheel, and then block the final Fire.
If Vanitas cartwheels some distance away and casts two Fire spells, he is doing his Fire combo. For each set of two shots, the lower fireball is fast while the upper fireball is slow and will break into smaller ones after a brief moment. He will cast two sets of these, then will rapidly teleport 5 times on the left, then right, left, right, and finally left before casting one fast Fire spell. Afterwards, he will cast a quick Fire up close, teleport twice and shoot a slow-moving Fire, shoot a fast-moving Fire, do a cartwheel, and cast one final Fire spell. Block the first two sets of Fire spells, and when he starts his five-teleport sequence, keep an eye on the left and count three teleports. Just before he casts his Fire, dodge roll towards him and attack. It is also possible to block and then Airstep to him to attack instead. If this fails, quickly block the next Fire, wait a moment to guard the slow Fire and the fast one, wait for the cartwheel, and then block the final Fire.


If Vanitas cartwheels to the side and fires white beams at Sora, this is his white beam combo. He will fire three beams, with the third spinning. He will then repeat the three-beam combo, and backflip away. Guard the first beam, then use Counter Kick to close the distance and attack. It is common to get hit by the first couple of hits unexpectedly, but it is very possible to recover and block the remaining hits.  
If Vanitas cartwheels to the side and fires white beams at Sora, this is his white beam combo. He will fire three beams, with the third spinning. He will then repeat the three-beam combo, and backflip away. Guard the first beam, then use Counter Kick to close the distance and attack. It is common to get hit by the first couple of hits unexpectedly, but it is very possible to recover and block the remaining hits. In the 2nd phase, he has a variation where he will launch the beam one and teleport one at a time before doing this.  


If Vanitas appears far away but instantly teleports before materializing (essentially, a black ball in the distance), he will do his six-hit combo. He will perform four quick flashes at Sora with the fourth being a downward slash, then he will cartwheel on the ground, and follow up with two more hits. Guard immediately when Vanitas teleports at the start, block the first four hits, wait for the cartwheel, and then block the last two hits. To get the opening for this move, you must cast Aerora/Aeroga before he starts this attack and stay near the wind but not too close to the centre to avoid Sora going into a jump animation. If you are next to a wall, launching Aerora/Aeroga to the outside of the wall can prevent the jumping animation from happening.
If Vanitas appears far away but instantly teleports before materializing (essentially, a black ball in the distance), he will do his six-hit combo. He will perform four quick flashes at Sora with the fourth being a downward slash, then he will cartwheel on the ground, and follow up with two more hits. Guard immediately when Vanitas teleports at the start, block the first four hits, wait for the cartwheel, and then block the last two hits. To get the opening for this move, you must cast Aerora/Aeroga before he starts this attack and stay near the wind but not too close to the centre to avoid Sora going into a jump animation. If you are next to a wall, launching Aerora/Aeroga to the outside of the wall can prevent the jumping animation from happening.
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This Keyblade cloud move can be cancelled the same way as before, with a Thunder while the dark portal is still visible. Since he will use the move at about six HP bars remaining, watch his HP carefully and prepare a Thunder cast when he is close to the threshold.
This Keyblade cloud move can be cancelled the same way as before, with a Thunder while the dark portal is still visible. Since he will use the move at about six HP bars remaining, watch his HP carefully and prepare a Thunder cast when he is close to the threshold.


After the variant of his ultimate attack (whether it was cancelled or not), Vanitas will be in his second phase and will gain some new attacks. The opening for these attacks can only be exploited through the use of a well timed Aerora/Aeroga while Sora is stationary. If you case Aero while moving Sora will end up going into the spring board or out of the hitbox range to force Vanitas out of the teleport.  
After the variant of his ultimate attack (whether it was cancelled or not), Vanitas will be in his second phase and will gain some new attacks. The opening for these attacks can only be exploited through the use of a well timed Aerora/Aeroga while Sora is stationary. If you case Aero while moving Sora will end up going into the spring board or out of the hitbox range to force Vanitas out of the teleport.
* If Vanitas fires a single slow Fire before disappearing, he will do his fireball-plus-Teleport Slashes combo. He will appear with an upward slash while the fireball is still far away, then the fireball will break into pieces and approach, and Vanitas will follow with a quick slash. Vanitas will then shoot two fast Fires, do an upward slash. If Vanitas retaliate from the previous opening, wait around two seconds after he vanished before casting Aerora/Aeroga in the opposite direction of the camera, then guard when you see the second yellow cursor from afar to guard his teleport slash and he will be knocked out of the teleport. While he can be knocked and punished right there, the fireball attack will split and hit Sora so be sure to guard and reprise that unless you use Counter Kick for the I-frames from the previous guard. You could technically get the opening with Aerora/Aeroga after you block the split fireball attacks but the timing is quite strict so its better to just prepare for its early windows of punish. If Sora unleashed aero anywhere that is considered front angle for this particular move, Vanitas will not get knocked out after the guard whether he move backwards within the wind hitbox.
* If Vanitas flings a stream of Keyblades from his hand, he is doing his Keyblade flurry combo. He will fling two streams, pause, fling a third stream, perform an upward slash, pause, fling another stream, and finally spiral into the air with a fountain of Keyblades. Carefully time a block for each attack, keeping the pauses in mind if you had no MP to use. To get the opening here, dodge roll the first two Keyblade streams, cast Aero as soon as the second keyblade stream fully launched (no more keyblade came out from the tip of Void Gear) then guard the 3rd Keyblade stream and guard his upward slash before reprising and punishing him. 
* He will do three white beams with a teleport in between each starting from the left. He will perform a cartwheel just before the last white beam.
* If Vanitas fires a single slow Fire before disappearing, he will do his fireball-plus-Teleport Slashes combo. He will appear with an upward slash while the fireball is still far away, then the fireball will break into pieces and approach, and Vanitas will follow with a quick slash. Vanitas will then shoot two fast Fires, do an upward slash, and then do three white beams with a teleport in between each. He will perform a cartwheel just before the last white beam. Be careful not to block too early upon seeing the first fireball, and guard each attack carefully, minding the pauses. If Vanitas retaliate from the previous opening, wait one second after he vanished before casting Aerora/Aeroga to outside the boundary, then guard when you see the second yellow cursor from afar to guard his teleport slash and he will be knocked out of the teleport. While he can be knocked and punished right there, the fireball attack will split and hit Sora so be sure to guard and reprise that unless you use Counter Kick for the I-frames from the previous guard. You could technically get the opening with Aerora/Aeroga after you block the split fireball attacks but the timing is quite strict so its better to just prepare for its early windows of punish.
* If Vanitas flings a stream of Keyblades from his hand, he is doing his Keyblade flurry combo. He will fling two streams, pause, fling a third stream, perform an upward slash, pause, fling another stream, and finally spiral into the air with a fountain of Keyblades. Carefully time a block for each attack, keeping the pauses in mind if you had no MP to use. To get the opening here, dodge roll the first two Keyblade streams, cast Aero as soon as the second keyblade stream fully launched (no more keyblade came out from the tip of Void Gear) then guard the 3rd Keyblade stream and guard his upward slash before reprising and punishing him.  


Like phase 1, he has two type of pattern for phase 2 after his second variation ultimate attack that goes as follows. If you didn't beat Vanitas when both pattern C and D are out, he may do another Keyblade Flurry combo at the end of any two pattern or if you are a few hits away from defeating Vanitas before doing the second variant of his ultimate attack again.
Like phase 1, he has two type of pattern for phase 2 after his second variation ultimate attack that goes as follows. If you didn't beat Vanitas when both pattern C and D are out, he may do another Keyblade Flurry combo at the end of any two pattern or if you are a few hits away from defeating Vanitas before doing the second variant of his ultimate attack again.

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