Editing Game:Ursula
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|COMbattlename=The Fight for my Friends | |COMbattlename=The Fight for my Friends | ||
|COMbattlefile=The Fight for my Friends KHRECOM.ogg | |COMbattlefile=The Fight for my Friends KHRECOM.ogg | ||
|COMbattlename2=Face It! | |COMbattlename2=Face It!<ref>In Reverse/Rebirth in ''Kingdom Hearts Re:Chain of Memories'' only.</ref> | ||
|COMbattlefile2=Face It! KHRECOM.ogg | |COMbattlefile2=Face It! KHRECOM.ogg | ||
}} {{tab|c}}{{tab|Tentacle}} | }} {{tab|c}}{{tab|Tentacle}} | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula | Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula. | ||
Note that while Ursula is alert, most [[sleight]]s do not work on her, so it is best to use melee attacks. It is recommended to stock cards from numbers 7-9, as well as a few [[Cure]] cards—and if there anymore space for more cards, fill it with 0 cards in order to break Ursula's attacks. One may consider getting Premium Bonuses for all cards as they reduce the cost points of each card (especially for cards 7, 8, 9 and 0), allowing room for more cards on the deck. | |||
In ''Chain of Memories'', the [[Gimmick Card]], if used, the ground lifts up so that you can attack her face and her face only. In ''Re:Chain of Memories'', it causes Ursula to choke, and be stunned for a period of time. It is then and only then that Sora should use sleights on her. However, the time period is rather short—Sora can only perform seven melee attacks, or two sleights, before she recovers. Be sure to heal when necessary. Alternatively, one may use the [[Search Ghost]] enemy card to drain out Ursula's HP—every hit Sora lands restores some HP, or use the [[Oogie Boogie]] enemy card to heal tenfold. | |||
This same strategy can be used while playing as Riku in Reverse/Rebirth, only that this time, Riku cannot stock up Cure cards—use either Mickey or Oogie Boogie to recover. | This same strategy can be used while playing as Riku in Reverse/Rebirth, only that this time, Riku cannot stock up Cure cards—use either Mickey or Oogie Boogie to recover. | ||
In ''Kingdom Hearts Chain of Memories'', only one of the two tentacles must be taken out to harm Ursula; but in ''[[Kingdom Hearts Re:Chain of Memories]]'', it takes all four. | |||
{{CoMDeck | {{CoMDeck | ||
|card1=Ursula | |card1=Ursula | ||
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯ | |v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯ | ||
| | |card2=Ursula | ||
|v20=◯|v21=◯|v22=◯|v23=◯|v24=◯|v25=◯|v26=◯|v27=◯|v28=◯ | |||
|v20r=X|v22r=◯|v25r=◯|v28r=◯|v29r=◯ | |||
|enemy=* | |enemy=* | ||
}} | }} | ||
{{atk-o|com}} | {{atk-o|com|recard=*}} | ||
{{atk|{{nihongo|'''Bubble Ball'''|バブルボール|<br>Baburu Bōru}}|Ice|Confusion|x0.3|{{sleight|Ursula||||5~8 (Sora); 8, 9 (Riku)}}|Spits out 10 bubbles that track the opponent. The bubbles disappear after about 5 seconds, but if one hits, the others are likely to hit as well. The number of bubbles increases to 12 when Ursula's HP falls below 70%, and to 16 when Ursula's HP falls below 40%.}} | {{atk|{{nihongo|'''Bubble Ball'''|バブルボール|<br>Baburu Bōru}}|Ice|Confusion|x1.5{{KHCoM}}<br>x0.3{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||5~8 (Sora); 8, 9 (Riku)}}|Spits out 3 bubbles that track the opponent. The bubbles cause Confusion when hitting a target. When Ursula's HP decreases, the amount of bubbles increases to 6 and 10.{{KHCoM}}<br>Spits out 10 bubbles that track the opponent. The bubbles disappear after about 5 seconds, but if one hits, the others are likely to hit as well. The number of bubbles increases to 12 when Ursula's HP falls below 70%, and to 16 when Ursula's HP falls below 40%.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Trident Thunder'''|トライデントサンダー|<br>Traidento Sandā}}|Lightning|—|x1.0|{{sleight|Ursula||||0~8 (Sora); 8, 9 (Riku)}}|Summons 3 lightning strikes in a row directly above the opponent's head. When Ursula's HP falls below 40%, the number of lightning strikes increases to 5. The lightning strikes are difficult to avoid, unless pressing {{button|s}} the moment the lightning strikes.}} | {{atk|{{nihongo|'''Trident Thunder'''|トライデントサンダー|<br>Traidento Sandā}}|Lightning|—|x1.5{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||0~8 (Sora); 8, 9 (Riku)}}|Summons a blue-white light above the opponent's head, and after about 0.5 seconds, drops a lightning bolt from the light.{{KHCoM}}<br>Summons 3 lightning strikes in a row directly above the opponent's head. When Ursula's HP falls below 40%, the number of lightning strikes increases to 5. The lightning strikes are difficult to avoid, unless pressing {{button|s}} the moment the lightning strikes.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Trident Thunder Breath'''|トライデントサンダーブレス|<br>Toraidento Sandā Buresu}}|Lightning|—|x1.5|{{sleight|Ursula||||7, 8 (Sora); 8, 9 (Riku)}}|Only used when Ursula's HP falls below 70%. Takes a deep breath, then exhales a beam of electricity for 4 seconds as it follows the opponent.}} | {{atk|{{nihongo|'''Trident Thunder Breath'''|トライデントサンダーブレス|<br>Toraidento Sandā Buresu}}|Lightning|—|x3.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||7, 8 (Sora); 8, 9 (Riku)}}|Only used when HP is low. Moves while shooting lightning from mouth. Hits multiple times.{{KHCoM}}<br>Only used when Ursula's HP falls below 70%. Takes a deep breath, then exhales a beam of electricity for 4 seconds as it follows the opponent.{{ReCoM}}}} | ||
{{atk|{{nihongo|'''Tentacle Sweep'''|触手払い|<br>Shokushu Harai}}|Physical|—|x1.0|{{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.}} | {{atk|{{nihongo|'''Tentacle Sweep'''|触手払い|<br>Shokushu Harai}}{{ReCoM}}|Physical|—|x1.0|—|recard={{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.}} | ||
{{atk|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu-tataki}}|Physical|—|x1.0|{{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slams tentacles on the ground, creating a shock wave. Has a large reach.}} | {{atk|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu-tataki}}|Physical|—|x1.0|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.{{KHCoM}}<br>Slams tentacles on the ground, creating a shock wave. Has a large reach.{{ReCoM}}}} | ||
{{atk-c|com}} | {{atk-c|com}} | ||