Editing Game:Terra-Xehanort
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|spec=CharacterBoss | |spec=CharacterBoss | ||
|BBSloc1T=Keyblade Graveyard | |BBSloc1T=Keyblade Graveyard | ||
|BBSHP1=1000 | |BBSHP1=1000 | ||
|BBSSTR1=26 | |BBSSTR1=26 | ||
|BBSDEF1=15 | |BBSDEF1=15 | ||
|BBSHP1A=1200 | |BBSHP1A=1200 | ||
|BBSSTR1A=27 | |BBSSTR1A=27 | ||
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For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available. | For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available. | ||
Normally in the early stages, Terra-Xehanort will be the same as | Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns. | ||
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible. | Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible. | ||
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[[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible. | [[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible. | ||
It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him | It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him. | ||
Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle. | Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle. | ||
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|Physical | |Physical | ||
|— | |— | ||
|0.5 x3 | |0.5 (x3) | ||
|O | |O | ||
| | |A basic three-hit combo based on Terra's. | ||
| | |||
|(Aerial) | |(Aerial) | ||
|Physical | |Physical | ||
|— | |— | ||
| | |0.5 (x2) + 0.8 | ||
|O | |O | ||
}} | }} | ||
{{Atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | {{Atk|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}} | ||
|Physical | |Physical | ||
|— | |— | ||
|1.0 + 1.25 | |1.0 + 1.25 | ||
|△ | |△ | ||
| | |A powerful jumping attack based on Terra's version of Finish. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}} | {{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}} | ||
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|1.0 | |1.0 | ||
|O | |O | ||
| | |Raises his Keyblade to block. If hit, he will retaliate with a downward strike. | ||
|Terra-Xehanort is invincible during this attack, regardless of the block animation | |Terra-Xehanort is invincible during this attack, regardless of the block animation. | ||
}} | }} | ||
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}} | {{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}} | ||
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|1.0 | |1.0 | ||
|△ | |△ | ||
| | |Rushes twice to avoid attacks and magic, while damaging anything on his way. | ||
|Always responds with this attack when the opponent uses projectile/magic attacks. | |Always responds with this attack when the opponent uses projectile/magic attacks. | ||
}} | }} | ||
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|Physical | |Physical | ||
|Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref> | |Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref> | ||
|0.5 x8 + 1.0 | |0.5 (x8) + 1.0 | ||
|O (sometimes △) | |O (sometimes △) | ||
| | |A ferocious multi-hit combo, topped with a three-hit finisher. | ||
| | | | ||
}} | }} | ||
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|1.0 | |1.0 | ||
|△ | |△ | ||
| | |Summon boulders to burst from the ground around him. | ||
|He may also summon the boulders twice in a row when below a certain amount of HP. | |He may also summon the boulders twice in a row when below a certain amount of HP. | ||
}} | }} | ||
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|1.0 per hit | |1.0 per hit | ||
|O | |O | ||
| | |Launches multiple dark projectiles straight at the opponent. | ||
|When his HP below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, where he summons fewer projectiles around him with some aimed straight at the opponent, then finishes by launching several projectiles straight at the opponent. | |When his HP below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, where he summons fewer projectiles around him with some aimed straight at the opponent, then finishes by launching several projectiles straight at the opponent. | ||
}} | }} | ||
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|— | |— | ||
|— | |— | ||
|(Restores | |(Restores HP) | ||
|— | |— | ||
|Restores HP. | |Restores 100 HP. | ||
|Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row. | |Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row. | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}} | {{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}} | ||
|Rock | |(Rock) | ||
|Physical | |Physical | ||
|— | |— | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
| | |Summons a bunch of meteors randomly from the ground of the arena that then aim and crash at the opponent. | ||
|Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will | |Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will attempts to either land a hit or aim with a Shotlock. | ||
|Explosion | |(Explosion) | ||
|Physical | |Physical | ||
|— | |— | ||
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}} | }} | ||
{{Atk-m|{{nihongo|'''{{c|Dark Impulse|bbs}}'''|ダークインパルス|<br>Dāku Inparusu}} | {{Atk-m|{{nihongo|'''{{c|Dark Impulse|bbs}}'''|ダークインパルス|<br>Dāku Inparusu}} | ||
| | |(Slashing) | ||
|Physical | |Physical | ||
|— | |— | ||
|1.0 | |1.0 | ||
|O (sometimes △) | |O (sometimes △) | ||
| | |Based on Terra's Command Style - a swift combo that utilizes both Keyblade and hand-to-hand, and finishes it off with a dark uppercut erupting from below. | ||
| | |Only used when his HP drops below 75% during the Final Episode. | ||
| | |(Upper) | ||
|Physical | |Physical | ||
|— | |— | ||
|1.5 | |1.5 | ||
|△ | |△ | ||
|Jump out | |(Jump out) | ||
|Neutral | |Neutral | ||
|— | |— | ||
|0.5 | |0.5 | ||
|X | |X | ||
|Hand of Darkness | |(Hand of Darkness) | ||
|Neutral | |Neutral | ||
|— | |— | ||
|0.5 (Final | |0.5 (Final: 1.5) | ||
|X | |X | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''[[Ultima Cannon]]'''|アルテマカノン|<br>Arutema Kanon}} | {{Atk-m|{{nihongo|'''[[Ultima Cannon]]'''|アルテマカノン|<br>Arutema Kanon}} | ||
|Projectile | |(Projectile) | ||
|Neutral | |Neutral | ||
|— | |— | ||
|0.25 | |0.25 | ||
|X<ref name="deflect">Can be deflected with a physical command that gives invincibility frames. Terra-Xehanort can take the explosion damage, depending on the timing | |X<ref name="deflect">Can be deflected with a physical command that gives invincibility frames. Terra-Xehanort can take the explosion damage, depending on the timing.</ref> | ||
|Transforms his | |Transforms his Keyblade into a large cannon which fires a single ball of energy. The exploding impact covers nearly 2/3rds of the arena. | ||
|Only used when his HP drops below 50%. | |Only used when his HP drops below 50%. | ||
|Explosion | |(Explosion) | ||
|Neutral | |Neutral | ||
|— | |— | ||
|1.0 x7 | |1.0 (x7) | ||
|X<ref name="deflect"/> | |X<ref name="deflect"/> | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}} | {{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}} | ||
|Meteor | |(Meteor) | ||
|Fire | |Fire | ||
|— | |— | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
| | |Summons a meteor to fall on the battlefield and explode. | ||
|Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack. | |Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack. | ||
|Explosion | |(Explosion) | ||
|Fire | |Fire | ||
|— | |— | ||
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|△ | |△ | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
;Final Episode (Second battle) | ;Final Episode (Second battle) | ||
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|1.5 | |1.5 | ||
|△ | |△ | ||
| | |Rushes twice to avoid attacks and magic, while damaging anything on his way. | ||
|If he starts by rushing towards Aqua, he follows with Ars Solum right away. | |If he starts by rushing towards Aqua, he follows with Ars Solum right away. | ||
}} | }} | ||
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}} | {{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}} | ||
|Physical | |Physical | ||
|Stun<ref name="ars solum stun" | |Stun<ref name="ars solum stun"/> | ||
|0.5 x8 + 1.0 | |0.5 (x8) + 1.0 | ||
|O (sometimes △) | |O (sometimes △) | ||
| | |A ferocious multi-hit combo, topped with a three-hit finisher. | ||
|Terra-Xehanort doesn't ready himself when using the attack in this fight. | |Terra-Xehanort doesn't ready himself when using the attack in this fight. | ||
}} | }} | ||
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|1.5 | |1.5 | ||
|△ | |△ | ||
|The Dark Figure | |The Dark Figure quickly swipes at Aqua. | ||
| | |Also used during the phased triggered by Phantom Charge, at close range. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}} | {{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}} | ||
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|2.0 | |2.0 | ||
|X | |X | ||
|The Dark Figure | |The Dark Figure shoots a pair of vertical shockwaves towards Aqua. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}} | {{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}} | ||
|Dark | |Dark | ||
|Blind | |Blind | ||
|1.0 x2 | |1.0 (x2) | ||
|△ | |△ | ||
|The Dark Figure | |The Dark Figure fires two orbs of darkness towards Aqua. If hit, she will be inflicted with Blind. | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}} | {{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}} | ||
|Jump out | |(Jump out) | ||
|Dark | |Dark | ||
|— | |— | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
|The Dark Figure | |The Dark Figure detaches itself from Terra-Xehanort to attack Aqua from below several times. If hit, the Dark Figure will grab, rush to the sky before crashing down and slamming her at the ground, creating a large shockwave. | ||
| | |Resembles Ansem's Aura of Darkness/Dark Shadow, while the animation of the rushes resemble his Rush/Dark Rush. | ||
|Slam | |(Slam) | ||
|Dark | |Dark | ||
|— | |— | ||
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|0.5 | |0.5 | ||
|△ | |△ | ||
|The Dark Figure | |The Dark Figure detaches itself from Terra-Xehanort to grab Aqua, while he slowly approaches her. The player must quickly tap {{button|x}} ({{button|c}} in the JP version) to escape. If she fails to escape, he will assault her with Ars Solum. | ||
|Only used when his HP falls below 50% | |Only used when his HP falls below 50%. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}} | {{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}} | ||
|Dark | |Dark | ||
|— | |— | ||
|1.0 x2 | |1.0 (x2) | ||
|△ | |△ | ||
| | |The Dark Figure fires two orbs towards Aqua to knock her away, in a similar way to Dark Soul. | ||
|Only used during the phase triggered by Phantom Charge, at long range. | |||
}} | }} | ||
{{Atk-c|note= | {{Atk-c|note=When not attacking, Terra-Xehanort responds to magic/projectile attacks by moving sideways, nullifying the attacks.}} | ||
{{rc|o|style=bbs}} | {{rc|o|style=bbs}} | ||
{{rc|{{nihongo|'''Dual Limit'''|デュアルリミット|<br>Dyuaru Rimitto}}|Neutral|10.0<ref>Damage inflicted is based on a combination of Aqua and Terra's strength, with Terra having a strength stat of 33.</ref | {{rc|{{nihongo|'''Dual Limit'''|デュアルリミット|<br>Dyuaru Rimitto}}|Neutral|10.0<ref>Damage inflicted is based on a combination of Aqua and Terra's strength, with Terra having a strength stat of 33.</ref>|Can be used during the phase triggered by Phantom Charge once having pressed {{button|square}} near Terra. Deals damage to Terra-Xehanort and his Dark Figure with a blinding light. The damage dealt depends on the timing on which the command has been used.}} | ||
{{rc|c}} | {{rc|c}} | ||
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Once Vanitas is defeated, Terra-Xehanort will begin using '''Dark Rush''' regardless of where his HP stands, but now Sora and friends will have enough breathing room to deal with him accordingly. With patience, Terra-Xehanort should fall with ease. | Once Vanitas is defeated, Terra-Xehanort will begin using '''Dark Rush''' regardless of where his HP stands, but now Sora and friends will have enough breathing room to deal with him accordingly. With patience, Terra-Xehanort should fall with ease. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Ars Solum'''|ソロアルカナム|Soro Arukanamu|lit. "Solo Arcanum"}} | ||
|Physical | |Physical | ||
|1.0 + 0.2 + 0.2 + 0.4 + 0.2 + 0.4 + 0.6 | |1.0 + 0.2 + 0.2 + 0.4 + 0.2 + 0.4 + 0.6 | ||
|△ {{note|Negate with Risk Dodge for 6th hit}} | |△ {{note|Negate with Risk Dodge for 6th hit}} | ||
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|Unleashes seven consecutive attacks; ends early if the fourth one misses. | |Unleashes seven consecutive attacks; ends early if the fourth one misses. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Sonic Impact'''|ソニックインパクト|Sonikku Inpakuto}} | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ {{note|Deflects the direction of Terra-Xehanort's dash}} | |△ {{note|Deflects the direction of Terra-Xehanort's dash}} | ||
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|Tackles once or twice at high speed. | |Tackles once or twice at high speed. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Dark Volley'''|ダークボレー|Dāku Borē}} | ||
|Dark | |Dark | ||
|0.5 per hit | |0.5 per hit | ||
|◯ | |◯ | ||
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|Fires a barrage of dark homing projectiles; he may shoot directly forward, or spin sideways and scatter them. | |Fires a barrage of dark homing projectiles; he may shoot directly forward, or spin sideways and scatter them. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Aerial Combo'''|エリアルコンボ|Eriaru Konbo}} | ||
|Physical | |Physical | ||
|0.4 + 0.4 + 1.1 | |0.4 + 0.4 + 1.1 | ||
|△ | |△ | ||
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|The Dark Figure appears near an opponent and lashes out, then raises its hands, swings them downward, warps away, and emerges from beneath the ground (sometimes, if its strike misses, it skips its upward swing and goes straight to its "emerge from below" attack). | |The Dark Figure appears near an opponent and lashes out, then raises its hands, swings them downward, warps away, and emerges from beneath the ground (sometimes, if its strike misses, it skips its upward swing and goes straight to its "emerge from below" attack). | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Surejjihanmā}} | ||
|(fist) | |(fist) | ||
|Dark | |Dark | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
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|(dark crystal) | |(dark crystal) | ||
|Physical | |Physical | ||
|1.6 | |1.6 | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
|(dark bolts) | |(dark bolts) | ||
|Dark | |Dark | ||
|0.4 per hit | |0.4 per hit | ||
|X | |X | ||
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|(strike) | |(strike) | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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|(dark pillars) | |(dark pillars) | ||
|Dark | |Dark | ||
|2.5 | |2.5 | ||
|X | |X |