Editing Game:Terra-Xehanort

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  |spec=CharacterBoss
  |spec=CharacterBoss
  |BBSloc1T=Keyblade Graveyard
  |BBSloc1T=Keyblade Graveyard
|BBSenc1T=Battle LV 9
  |BBSHP1=1000
  |BBSHP1=1000
  |BBSSTR1=26
  |BBSSTR1=26
  |BBSDEF1=15
  |BBSDEF1=15
|BBSloc2T=Keyblade Graveyard
|BBSenc2T=Battle LV 10<ref>When Clear Data of any character is present.</ref>
|BBSHP2=1000
|BBSSTR2=27
|BBSDEF2=16
  |BBSHP1A=1200
  |BBSHP1A=1200
  |BBSSTR1A=27
  |BBSSTR1A=27
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For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.
For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.


Normally in the early stages, Terra-Xehanort will be the same as {{ns|Game|Master Xehanort}}, being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.
Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.


Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, including Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
[[File:Versus Terra-Xehanort (Terra) KHBBS.png|thumb|right|Terra-Xehanort fighting against the Lingering Will in the Keyblade Graveyard.]]
[[File:Versus Terra-Xehanort (Terra) KHBBS.png|thumb|right|Terra-Xehanort fighting against the Lingering Will in the Keyblade Graveyard.]]
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.
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[[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible.
[[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible.


It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him. For Level 1 challenges, it is recommended to use Peter Pan's Swordbill D-Link Finish command when catching Terra-Xehanort offguard, it can also be used when he's preparing Ars Solum or using Dark Impulse as he will be locked in his combo and unable to evade the hits with Sonic Impact.  
It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him. For Level 1 challenges, it is recommended to use Peter Pan's Swordbill D-Link Finish command whenever Terra-Xehanort prepares to use Ars Solum or Dark Impulse, as he will be locked in his combo, becoming unable to use Sonic Impact or Guard Impact, to end the fight early.


Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle.  
Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle.  
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|Physical
|Physical
|—
|—
|0.5 x3
|0.5 (x3)
|O
|O
|Slashes three times.
|A basic three-hit combo based on Terra's.
|Resembles Terra's attack combo.
|
|(Aerial)
|(Aerial)
|Physical
|Physical
|—
|—
|Terra: 0.5 x2 + 1.25<br>Final Ep.: 0.5 x2 + 0.8
|0.5 (x2) + 0.8
|O
|O
}}
}}
{{Atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
{{Atk|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|Physical
|Physical
|—
|—
|1.0 + 1.25
|1.0 + 1.25
|△
|△
|Swings weapon up and down while jumping.
|A powerful jumping attack based on Terra's version of Finish.
|Resembles Terra's {{c|Finish|Terra}}.
}}
}}
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}}
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}}
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|1.0
|1.0
|O
|O
|Takes a guarding stance. When guarding an attack, jumps up and swings his weapon down.
|Raises his Keyblade to block. If hit, he will retaliate with a downward strike.
|Terra-Xehanort is invincible during this attack, regardless of the block animation. Resembles Terra's [[Block]] and [[Counter Hammer]].
|Terra-Xehanort is invincible during this attack, regardless of the block animation.
}}
}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
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|1.0
|1.0
|△
|△
|Moves at high speed, then charges while spinning like a drill, clad in a dark aura. Terra-Xehanort is invincible while moving.
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|Always responds with this attack when the opponent uses projectile/magic attacks.
|Always responds with this attack when the opponent uses projectile/magic attacks.
}}
}}
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|Physical
|Physical
|Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref>
|Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref>
|0.5 x8 + 1.0
|0.5 (x8) + 1.0
|O (sometimes △)
|O (sometimes △)
|Performs six high-speed slashes, and three large slashes.
|A ferocious multi-hit combo, topped with a three-hit finisher.  
|
|
}}
}}
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|1.0
|1.0
|△
|△
|Thrusts up rocks in three places around himself.
|Summon boulders to burst from the ground around him.
|He may also summon the boulders twice in a row when below a certain amount of HP.
|He may also summon the boulders twice in a row when below a certain amount of HP.
}}
}}
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|1.0 per hit
|1.0 per hit
|O
|O
|Continuously shoots dark bullets.
|Launches multiple dark projectiles straight at the opponent.
|When his HP below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, where he summons fewer projectiles around him with some aimed straight at the opponent, then finishes by launching several projectiles straight at the opponent.
|When his HP below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, where he summons fewer projectiles around him with some aimed straight at the opponent, then finishes by launching several projectiles straight at the opponent.
}}
}}
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|—
|—
|—
|—
|(Restores 100 HP)
|(Restores HP)
|—
|—
|Restores HP.
|Restores 100 HP.
|Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row.
|Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row.
}}
}}
{{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}}
{{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}}
|Rock
|(Rock)
|Physical
|Physical
|—
|—
|1.0
|1.0
|△
|△
|Sends eight rocks into the air. The rocks then chase the opponent, and explode upon hitting something.
|Summons a bunch of meteors randomly from the ground of the arena that then aim and crash at the opponent.
|Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will approaches him or aims with a Shotlock.
|Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will attempts to either land a hit or aim with a Shotlock.
|Explosion
|(Explosion)
|Physical
|Physical
|—
|—
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}}
}}
{{Atk-m|{{nihongo|'''{{c|Dark Impulse|bbs}}'''|ダークインパルス|<br>Dāku Inparusu}}
{{Atk-m|{{nihongo|'''{{c|Dark Impulse|bbs}}'''|ダークインパルス|<br>Dāku Inparusu}}
|Slash
|(Slashing)
|Physical
|Physical
|—
|—
|1.0
|1.0
|O (sometimes △)
|O (sometimes △)
|Performs a slash followed by an uppercut three times, and thrusts a hand of darkness forward. Then dives underground, follows the opponent, and jumps out to blow the opponent away with the hand of darkness.  
|Based on Terra's Command Style - a swift combo that utilizes both Keyblade and hand-to-hand, and finishes it off with a dark uppercut erupting from below.
|Used anytime during Terra's scenario. During the Final Episode, it is only used when his HP drops below 75%.
|Only used when his HP drops below 75% during the Final Episode.
|Uppercut
|(Upper)
|Physical
|Physical
|—
|—
|1.5
|1.5
|△
|△
|Jump out
|(Jump out)
|Neutral
|Neutral
|—
|—
|0.5
|0.5
|X
|X
|Hand of Darkness
|(Hand of Darkness)
|Neutral
|Neutral
|—
|—
|0.5 (Final hit: 1.5)
|0.5 (Final: 1.5)
|X
|X
}}
}}
{{Atk-m|{{nihongo|'''[[Ultima Cannon]]'''|アルテマカノン|<br>Arutema Kanon}}
{{Atk-m|{{nihongo|'''[[Ultima Cannon]]'''|アルテマカノン|<br>Arutema Kanon}}
|Projectile
|(Projectile)
|Neutral
|Neutral
|—
|—
|0.25
|0.25
|X<ref name="deflect">Can be deflected with a physical command that gives invincibility frames. Terra-Xehanort can take the explosion damage, depending on the timing and the position of the explosion.</ref>
|X<ref name="deflect">Can be deflected with a physical command that gives invincibility frames. Terra-Xehanort can take the explosion damage, depending on the timing.</ref>
|Transforms his weapon into a cannon and fires a giant light bullet. The light bullet explodes after traveling a certain distance or hitting the opponent.
|Transforms his Keyblade into a large cannon which fires a single ball of energy. The exploding impact covers nearly 2/3rds of the arena.
|Only used when his HP drops below 50%.
|Only used when his HP drops below 50%.
|Explosion
|(Explosion)
|Neutral
|Neutral
|—
|—
|1.0 x7
|1.0 (x7)
|X<ref name="deflect"/>
|X<ref name="deflect"/>
}}
}}
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}}
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}}
|Meteor
|(Meteor)
|Fire
|Fire
|—
|—
|1.0
|1.0
|△
|△
|Drops a meteorite. The meteorite explodes upon hitting the ground.
|Summons a meteor to fall on the battlefield and explode.
|Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack.
|Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack.
|Explosion
|(Explosion)
|Fire
|Fire
|—
|—
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|△
|△
}}
}}
{{Atk-c|note=When HP falls to 75% in Terra's scenario, and after being blown away three times in the Final Episode, Terra-Xehanort will warp and directly use another attack after getting blown away. After countering four times, he will not attack for a little while.}}
{{Atk-c}}


;Final Episode (Second battle)
;Final Episode (Second battle)
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|1.5
|1.5
|△
|△
|Moves at high speed, then charges while spinning like a drill, clad in a dark aura. Terra-Xehanort is invincible while moving.
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|If he starts by rushing towards Aqua, he follows with Ars Solum right away.
|If he starts by rushing towards Aqua, he follows with Ars Solum right away.
}}
}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
|Physical
|Physical
|Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref>
|Stun<ref name="ars solum stun"/>
|0.5 x8 + 1.0
|0.5 (x8) + 1.0
|O (sometimes △)
|O (sometimes △)
|Performs six high-speed slashes, and three large slashes.
|A ferocious multi-hit combo, topped with a three-hit finisher.  
|Terra-Xehanort doesn't ready himself when using the attack in this fight.
|Terra-Xehanort doesn't ready himself when using the attack in this fight.
}}
}}
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|1.5
|1.5
|△
|△
|The Dark Figure strikes with its right hand.
|The Dark Figure quickly swipes at Aqua.
|Also used inside the other dimension, at close range.
|Also used during the phased triggered by Phantom Charge, at close range.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|2.0
|2.0
|X
|X
|The Dark Figure sends a shock wave that travels along the ground.
|The Dark Figure shoots a pair of vertical shockwaves towards Aqua.
}}
}}
{{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}}
{{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}}
|Dark
|Dark
|Blind
|Blind
|1.0 x2
|1.0 (x2)
|△
|△
|The Dark Figure throws two dark bullets.
|The Dark Figure fires two orbs of darkness towards Aqua. If hit, she will be inflicted with Blind.
}}
}}
{{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}}
{{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}}
|Jump out
|(Jump out)
|Dark
|Dark
|—
|—
|1.0
|1.0
|△
|△
|The Dark Figure disappears and emerges from the ground up to eight times. If it hits the opponent, it slams them into the ground.
|The Dark Figure detaches itself from Terra-Xehanort to attack Aqua from below several times. If hit, the Dark Figure will grab, rush to the sky before crashing down and slamming her at the ground, creating a large shockwave.
|Used when the area turns dark. Resembles Ansem's Aura of Darkness/Dark Shadow, while the animation of the rushes resemble his Rush/Dark Rush.
|Resembles Ansem's Aura of Darkness/Dark Shadow, while the animation of the rushes resemble his Rush/Dark Rush.
|Slam
|(Slam)
|Dark
|Dark
|—
|—
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|0.5
|0.5
|△
|△
|The Dark Figure grabs the opponent. If it hits, it will hold them and pull them into another dimension, while Terra-Xehanort slowly approaches and uses Ars Solum when close enough. The opponent can break free by repeatedly pressing {{button|x}} ({{button|c}} in the Japanese version) before Terra-Xehanort gets close. The opponent will get pulled in regardless of their success.
|The Dark Figure detaches itself from Terra-Xehanort to grab Aqua, while he slowly approaches her. The player must quickly tap {{button|x}} ({{button|c}} in the JP version) to escape. If she fails to escape, he will assault her with Ars Solum.
|Only used when his HP falls below 50%.<br>While in the other dimension, Terra will be slumped over next to the Dark Figure. The Dark Figure will repeatedly use Dark Blast (or Dark Blow at close range). Attacking Terra (damage will be reduced to 0), waiting for 30 seconds, or using Dual Limit will release Aqua from the other dimension. However, any remaining bullets from Dark Blast may still hit Aqua.
|Only used when his HP falls below 50%.
}}
}}
{{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}}
{{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}}
|Dark
|Dark
|—
|—
|1.0 x2
|1.0 (x2)
|△
|△
|Used in the other dimension. The Dark Figure throws two dark bullets.
|The Dark Figure fires two orbs towards Aqua to knock her away, in a similar way to Dark Soul.
|Only used during the phase triggered by Phantom Charge, at long range.
}}
}}
{{Atk-c|note=While not attacking, Terra-Xehanort avoids projectiles by moving sideways.}}
{{Atk-c|note=When not attacking, Terra-Xehanort responds to magic/projectile attacks by moving sideways, nullifying the attacks.}}
{{rc|o|style=bbs}}
{{rc|o|style=bbs}}
{{rc|{{nihongo|'''Dual Limit'''|デュアルリミット|<br>Dyuaru Rimitto}}|Neutral|10.0<ref>Damage inflicted is based on a combination of Aqua and Terra's strength, with Terra having a strength stat of 33.</ref>| +0<!--Damage formula is copied from Trinity Limit, so maybe the +3 Command Gauge fill is also carried over? Check-->|Can be used inside the other dimension by pressing {{button|square}} near Terra. Deals damage to Terra-Xehanort and his Dark Figure with a blinding light. The damage dealt depends on the timing on which the command has been used.}}
{{rc|{{nihongo|'''Dual Limit'''|デュアルリミット|<br>Dyuaru Rimitto}}|Neutral|10.0<ref>Damage inflicted is based on a combination of Aqua and Terra's strength, with Terra having a strength stat of 33.</ref>|Can be used during the phase triggered by Phantom Charge once having pressed {{button|square}} near Terra. Deals damage to Terra-Xehanort and his Dark Figure with a blinding light. The damage dealt depends on the timing on which the command has been used.}}
{{rc|c}}
{{rc|c}}


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