Editing Game:Saïx
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|s2=Anti-Saïx | |s2=Anti-Saïx | ||
|REability=Combo Boost | |REability=Combo Boost | ||
|desc=Boosts power with every strike with an attack card. Returns to normal when a card is broken.<br>Resistant to fire, ice, lightning, and special attacks. | |desc=Boosts power with every strike with an attack card. Returns to normal when a card is broken.<br>Resistant to fire, ice, lightning, and special attacks. | ||
|duration=20 attacks | |duration=20 attacks | ||
|CP=80 | |CP=80 | ||
|KH2HP1=1500 | |KH2HP1=1500 | ||
|KH2EXP=0 | |KH2EXP=0 | ||
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|KH2world=The World That Never Was | |KH2world=The World That Never Was | ||
|FM2tab=* | |FM2tab=* | ||
|358HP= | |358heart=— | ||
|358munny=— | |||
|358HP=5.44 | |||
|358EXP=99.83 | |358EXP=99.83 | ||
| | |358DEF=1.28 | ||
|358STUN=— | |||
|358M1=91 | |358M1=91 | ||
|358LVL1=61 | |358LVL1=61 | ||
|358fire=x0.63 | |358fire=x0.63 | ||
|358bliz=x0.66 | |358bliz=x0.66 | ||
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|358reward6=— | |358reward6=— | ||
|358world=The World That Never Was | |358world=The World That Never Was | ||
|KH2battlefile=The 13th Dilemma | |KH2battlefile=The 13th Dilemma KHII.ogg | ||
|KH2battlename=The 13th Dilemma | |KH2battlename=The 13th Dilemma | ||
|358battlefile=Critical Drive (OST) KHD.ogg | |358battlefile=Critical Drive (OST) KHD.ogg | ||
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|KH2world=Radiant Garden | |KH2world=Radiant Garden | ||
|FM2ex=* | |FM2ex=* | ||
|KH2battlefile=The 13th Dilemma | |KH2battlefile=The 13th Dilemma KHII.ogg | ||
|KH2battlename=The 13th Dilemma | |KH2battlename=The 13th Dilemma | ||
|KH3HP=3400 | |KH3HP=3400 | ||
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In ''Kingdom Hearts III'', he and [[Xion]] battle Sora, [[Lea]], and [[Kairi]] at the [[Keyblade Graveyard]], but once Xion defects to the [[Guardians of Light]] and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''. | In ''Kingdom Hearts III'', he and [[Xion]] battle Sora, [[Lea]], and [[Kairi]] at the [[Keyblade Graveyard]], but once Xion defects to the [[Guardians of Light]] and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''. | ||
== | ==Strategies== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
{{Q|Defeat Saïx! Try using his weapon to your advantage!|Battle hint}} | |||
Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora. | Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora. | ||
While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. | While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the [[Reaction Command]] "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state. | ||
In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the [[Reaction Command]] "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state. | |||
While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate. | While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate. | ||
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As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state. | As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state. | ||
===''Kingdom Hearts II Final Mix''=== | |||
====Data Rematch==== | ====Data Rematch==== | ||
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle. | Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle. | ||
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses at full berserk when below 60% HP); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform. | |||
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses at full berserk when below 60% HP); it is at this time that he is truly invincible and Sora must stay away. | |||
Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. | |||
After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform. | |||
The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly. | The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly. | ||
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After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter. | After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-2)|Physical|—|x1.0<br>Hit 2+: x0.25|O|Strikes three times with weapon.||(Swing 3)|Physical|—|x0.25|O}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Charge Attack'''|突進攻撃|<br>Tosshin Kōgeki}}|(Charge)|Physical|—|x0.25|△|Charges at high speed and sweeps with weapon.||(Sweep)|Physical|—|x0.5|△}} | ||
{{Atk | {{Atk|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|Physical|—|x0.25<br>Hit 6+: x0.5|△|Floats in the air, sheds light, and enters his berserk mode.}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Berserk V-Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|lit. "Berserk Vertical Swing"}}|(V-Swing)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Swings weapon twice, then throws it downward.||(Throw)|Physical|—|x0.5|△}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.||(Shockwave)|Neutral|—|x0.5<ref name="data">x1.0 when fighting Saïx's Replica Data.</ref>|X|(Throw)|Physical|—|x0.5|△}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|—|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.||(Throw)|Physical|—|x0.25|△|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|—|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.||(Charge)|Physical|—|x0.25<ref>x0.5 when fighting Saïx's Replica Data.</ref>|△|(V-Swing)|Physical|—|x0.5|△|(Shockwave)|Neutral|—|x0.5<ref name="data"/>|X|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near one of Saïx's dropped | {{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near one of Saïx's dropped weapons.<br>Pick up a weapon with Berserk, and move around at high speed for 6 seconds (2 seconds in the data battle); damage won't cause you to flinch while in this state.}} | ||
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x2.0{{KHII}}<br>x0.5{{FMII}}|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.}} | {{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x2.0{{KHII}}<br>x0.5{{FMII}}|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.}} | ||
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x2.0<ref>x5.0 for the final hit.</ref>{{KHII}}<br>x0.5<ref>x3.0 for the final hit.</ref>{{FMII}}|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. | {{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x2.0<ref>x5.0 for the final hit.</ref>{{KHII}}<br>x0.5<ref>x3.0 for the final hit.</ref>{{FMII}}|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Neutralizes Saïx's berserk state.}} | ||
{{rc|c}} | {{rc|c}} | ||
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|{{AT|att}} Moon | |{{AT|att}} Moon | ||
|Silence (10%) | |Silence (10%) | ||
| | |<ref>The shockwave that moves along the ground has a power of 1.43, while the shockwave that comes from the thrown weapon has a power of 1.30.</ref> | ||
|X | |X | ||
| | | | ||
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|X | |X | ||
|Moves to high ground, and jumps down, emitting a shock wave. | |Moves to high ground, and jumps down, emitting a shock wave. | ||
}} | }}{{Atk|{{nihongo|'''Warp Attack'''|ワープ攻撃|Wāpu Kōgeki}} | ||
{{Atk|{{nihongo|'''Warp Attack'''|ワープ攻撃|Wāpu Kōgeki}} | |||
|{{AT|att}} — | |{{AT|att}} — | ||
|— | |— | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Saïx is one of the bosses at the Keyblade Graveyard. In the first part of the fight, in which Saïx fights alongside Xion, Sora has Lea and Kairi as allies. At the start of the fight, Saïx uses '''Berserk''' to enter Berserk Mode. Thereafter, he switches between Normal, Berserk, and Blue Berserk Modes depending on the status of the Berserk Mode. When he reaches Blue Berserk Mode and uses '''Blue Berserk Burst''' for the first time during the first part of the fight, the battle is interrupted by a cutscene in which Xion defects to the Guardians of Light, Roxas appears to fight alongside Sora, Lea is injured and left to recover, and Kairi is abducted by Xemnas. | Saïx is one of the bosses at the Keyblade Graveyard. In the first part of the fight, in which Saïx fights alongside Xion, Sora has Lea and Kairi as allies. At the start of the fight, Saïx uses '''Berserk''' to enter Berserk Mode. Thereafter, he switches between Normal, Berserk, and Blue Berserk Modes depending on the status of the Berserk Mode. When he reaches Blue Berserk Mode and uses '''Blue Berserk Burst''' for the first time during the first part of the fight, the battle is interrupted by a cutscene in which Xion defects to the Guardians of Light, Roxas appears to fight alongside Sora, Lea is injured and left to recover, and Kairi is abducted by Xemnas. | ||
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In addition to retaining all his energy attacks in his fights in the previous games, Saïx also becomes able to use melee attacks in his Berserk State as he does in his normal form previously. His second Berserk State greatly augments his attacks as he gains access to several Claymores that he can plant on the ground before exploding when he slams his Claymore to the ground, launch several Claymores at once and create nearly omnidirectional shockwaves by slamming all the Claymores into the ground. | In addition to retaining all his energy attacks in his fights in the previous games, Saïx also becomes able to use melee attacks in his Berserk State as he does in his normal form previously. His second Berserk State greatly augments his attacks as he gains access to several Claymores that he can plant on the ground before exploding when he slams his Claymore to the ground, launch several Claymores at once and create nearly omnidirectional shockwaves by slamming all the Claymores into the ground. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Berserk'''|バーサク|Bāsaku}} | ||
|— | |— | ||
|— | |— | ||
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|Floats in the air and releases shock waves around himself. Used when entering Berserk Mode from Normal Mode. | |Floats in the air and releases shock waves around himself. Used when entering Berserk Mode from Normal Mode. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|Renzoku Kōgeki}} | ||
|Physical | |Physical | ||
|0.5 + 0.5 + 1.0 | |0.5 + 0.5 + 1.0 | ||
|△ | |△ | ||
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|Swings weapon twice, swings it upward, then swings it downward. Used during Berserk Mode. | |Swings weapon twice, swings it upward, then swings it downward. Used during Berserk Mode. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki|}} | ||
|(rush) | |(rush) | ||
|Physical | |Physical | ||
|0.5 | |0.5 | ||
|△ | |△ | ||
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|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|2.0 | |2.0 | ||
|△ (Risk Dodge) | |△ (Risk Dodge) | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Berserk Vertical Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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| | | | ||
|(shockwave) | |(shockwave) | ||
| | |Physical | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai|}} | ||
|(weapon swing) | |(weapon swing) | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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|(shockwave) | |(shockwave) | ||
|Neutral | |Neutral | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
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|(weapon throw) | |(weapon throw) | ||
|Neutral | |Neutral | ||
|2.0 | |2.0 | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Berserk Weapon Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|2.5 | |2.5 | ||
|△ | |△ | ||
|2 | |2 | ||
|Jumps and throws a homing weapon which explodes on contact with its target. Used during Berserk Mode. | |Jumps and throws a homing weapon which explodes on contact with its target. The weapon attack can be blocked from behind. Used during Berserk Mode. | ||
| | | | ||
|(explosion) | |(explosion) | ||
|Neutral | |Neutral | ||
|1.5 | |1.5 | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Berserk Blue Burst'''|バーサク・ブルーバースト|Bāsaku Burū Bāsuto}} | ||
|— | |— | ||
|— | |— | ||
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|2 | |2 | ||
|Floats in the air and releases widespread shock waves around himself. Used when entering Blue Berserk Mode from Berserk Mode. | |Floats in the air and releases widespread shock waves around himself. Used when entering Blue Berserk Mode from Berserk Mode. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Blue Moon Downswing'''|青月振り下ろし|<br>Aotsuki Furioroshi|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|2.0 | |2.0 | ||
|△ | |△ | ||
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|(shockwave) | |(shockwave) | ||
|Neutral | |Neutral | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
|— | |— | ||
| | | | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Blue Moon Sweep'''|青月なぎ払い|<br>Aotsuki Nagiharai|}} | ||
|Neutral | |Neutral | ||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
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|Moves forward and swings weapon, leaving shock waves in his wake. Used during Blue Berserk Mode. | |Moves forward and swings weapon, leaving shock waves in his wake. Used during Blue Berserk Mode. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Blue Moon Rush Attack'''|青月突進攻撃|<br>Aotsuki Tosshin Kōgeki|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|2.0 | |2.0 | ||
|△ | |△ | ||
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|(shockwave) | |(shockwave) | ||
|Neutral | |Neutral | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Blue Berserk Downswing'''|青バーサク振り下ろし|<br>Ao Bāsaku Furioroshi|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
|2 | |2 | ||
|Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. Used during Blue Berserk Mode. | |Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. The shockwave attack can be blocked from behind. Used during Blue Berserk Mode. | ||
| | | | ||
|(shockwave) | |(shockwave) | ||
|Neutral | |Neutral | ||
|3.0 per hit | |3.0 per hit | ||
|△ | |△ | ||
|— | |— | ||
| | | | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Blue Berserk Vertical Swing'''|青バーサク縦振り|<br>Ao Bāsaku Tate Furi|}} | ||
|Neutral | |Neutral | ||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
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|Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode. | |Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Blue Berserk Sweep'''|青バーサクなぎ払い|<br>Ao Bāsaku Nagiharai|}} | ||
|(weapon swing) | |(weapon swing) | ||
|Physical | |Physical | ||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
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|(shockwave) | |(shockwave) | ||
|Neutral | |Neutral | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
===''Kingdom Hearts III Re Mind''=== | ===''Kingdom Hearts III Re Mind''=== | ||
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====Data Rematch==== | ====Data Rematch==== | ||
Saïx's data rematch is less upgraded compared to the other Real Organization XIII members, but he is still among the strongest of them. Several of his attacks can Stun Sora, so it is recommended to equip [[Stun Protection]] through equipment such as the [[Nano Gear]] Keyblade. | Saïx's data rematch is less upgraded compared to the other Real Organization XIII members, but he is still among the strongest of them. Several of his attacks can Stun Sora, so it is recommended to equip [[Stun Protection]] through equipment such as the [[Nano Gear]] Keyblade. | ||
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Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air. | Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air. | ||
When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the | When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Reaction Command when grabbing a copy of Saïx's claymore in ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two. | ||
Saïx's Berserk gauge will steadily fill blue during yellow | Saïx's Berserk gauge will steadily fill blue during yellow Bserserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous. | ||
If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam. | If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam. |