Editing Game:Saïx

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{{game|KH2|FM2|358|UCX|KH3|3RM}}
{{game|KH2|FM2|358}}
{{suite}}
{{Youmay|the boss|[[Saïx|the character]]}}
{{tab|o-info|360px}}
{{NobodyBoss
{{tab|Saïx}}
{{Character
  |name=Saïx
  |name=Saïx
  |katakana=サイクス
  |katakana=サイクス
|romaji=Saikusu
  |image=[[Image:Saïx Days.png|150px]]
|jpname=Saix
  |game=Kingdom Hearts II, Kingdom Hearts 358/2 Days
|fr=Saïx (Ennemi)
|tab1=KHII
  |image=[[File:Saïx (Berserk) KHII.png|350x400px]]
|tab2=KHD
|image2=[[File:Saïx (Battle) KHD.png|350x400px]]
  |tab3=KHIII
|image3=[[File:Saïx (Berserk) KHIII.png|350x400px]]
|game1=Kingdom Hearts II
|game2=Kingdom Hearts 358/2 Days
|game3=Kingdom Hearts III
  |type=Organization XIII
  |type=Organization XIII
  |journal358=The Organization's No. VII. Usually cool and calm, he turns into a berserker when he grips his giant blade in combat.<br>Dodge his attacks as you watch for a rare opening. After taking damage, he will revert to his normal self, making him more susceptible to attack. Finish him quickly.
  |KH2loc1=The World That Never Was
  |spec=NobodyBoss
  |KH2LVL1=50
|s1=Saïx's Data Rematch
|s2=Anti-Saïx
|REability=Combo Boost
|abilitylink=Combo Boost (KHRECOM)
|desc=Boosts power with every strike with an attack card. Returns to normal when a card is broken.<br>Resistant to fire, ice, lightning, and special attacks.
|duration=20 attacks
|CP=80
|COMget=[[Traverse Town]] [[Room of Rewards]]
  |KH2HP1=1500
  |KH2HP1=1500
  |KH2EXP=0
  |KH2EXP1=0
  |KH2loc1=The World That Never Was
  |KH2STR1=45
  |KH2LV1=50
  |KH2DEF1=26
  |KH2phys=×1.0
  |KH2weapon=x1.0
  |KH2fire=×0.5
  |KH2fire=x0.5
  |KH2bliz=×0.5
  |KH2bliz=x0.5
  |KH2thun=×0.5
  |KH2thun=x0.5
  |KH2dark=×0.5
  |KH2dark=x0.5
  |KH2neut=×0.5
  |KH2other=x0.5
|FM2neut=×1.0
  |KH2reward='''The World That Never Was'''<br>Drive Gauge +1 (Sora)<br>HP +4 (Donald)<br>Item Slot (Goofy)<br>'''Replica Data'''<br>Defense Boost
  |KH2reward='''Sora:''' Drive gauge +1<br>'''Donald:''' Max HP +4<br>'''Goofy:''' Item slot<br>Secret Ansem Report 9 (Japanese version)<br>Secret Ansem Report 12 (International version)
  |heart=
|FM2reward='''Sora:''' Max HP +5<br>'''Donald:''' Max HP +3<br>'''Goofy:''' Item slot<br>Secret Ansem Report 12
  |munny=
  |KH2world=The World That Never Was
  |358HP=x5.44
  |FM2tab=*
  |358EXP=x99.83
  |358HP=6.80
  |358DEF=x1.28
  |358EXP=99.83
|358STUN=
  |358flinch=X
  |358M1=91
  |358M1=91
  |358M1nomm=*
  |358LEV1=61
|358LVL1=61
  |358reward1=
  |358partdef1=1.28
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.66
  |358bliz=x0.66
Line 59: Line 37:
  |358jolt=x0
  |358jolt=x0
  |358toss=x0
  |358toss=x0
|358reward6=—
|358world=The World That Never Was
|KH2battlefile=The 13th Dilemma KHIIHD.ogg
|KH2battlename=The 13th Dilemma
|358battlefile=Critical Drive (OST) KHD.ogg
|358battlename=Critical Drive
|KH3loc1=Keyblade Graveyard
|KH3LV1=46
|KH3HP=3400
|KH3EXP1=0
|KH3STR1=59
|KH3DEF1=30
|KH3phys=×1.0
|KH3fire=×0.7
|KH3bliz=×0.7
|KH3thun=×0.7
|KH3water=×0.7
|KH3aero=×0.7
|KH3dark=×0.7
|KH3neutral=×0.7
|KH3rapid=×0.5
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=5
|KH3rev=6.5
|KH3att=×0.35
|KH3dam=24
|KH3reward='''Sora:''' HP +10
|KH3world=Keyblade Graveyard
|KH3battlename=A Fight to the Death
|KH3battlefile=A Fight to the Death KHIIHD.ogg
|KH3battlename2=Hearts as One
|KH3battlefile2=Hearts as One KHIII.ogg
}}
{{tab|c}}{{tab|Data Rematch}}
{{Character
|name=Saïx's Recreated Data
|katakana=サイクスの再現データ
|romaji=Saikusu no Saigen Dēta
|jpname=Saix's Recreated Data
|tab1=KHII
|image=[[File:Saïx KHII.png|350x400px]]
|tab2=KHUχ
|image2=[[File:Saïx (Battle) KHUX.png]]
|tab3=KHIII
|image3=[[File:Saïx (Berserk) KHIII.png|350x400px]]
|game1=Kingdom Hearts II Final Mix
|game2=Kingdom Hearts Union χ
|game3=Kingdom Hearts III Re Mind
|type=Organization XIII
|spec=NobodyBoss
|s1=Saïx
|s2=Anti-Saïx
|KH2HP1=3400
|KH2EXP1=0
|KH2loc1=Radiant Garden
|KH2enc1=Garden of Assemblage
|KH2LV1=99FM
|KH2phys=×1.0
|KH2fire=×0.5
|KH2bliz=×0.5
|KH2thun=×0.5
|KH2dark=×0.5
|KH2neut=×1.0
|KH2reward=Defense Boost
|KH2world=Radiant Garden
|FM2ex=*
|KH2battlefile=The 13th Dilemma KHIIHD.ogg
|KH2battlename=The 13th Dilemma
|KH3HP=3400
|KH3EXP=0
|KH3loc1=Radiant Garden
|KH3enc1=Garden of Assemblage
|KH3LV1=
|KH3phys=×1.0
|KH3fire=×0.5
|KH3bliz=×0.5
|KH3thun=×0.5
|KH3water=×0.5
|KH3aero=×0.5
|KH3dark=×0.5
|KH3neutral=×0.6
|KH3rapid=?
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=?
|KH3rev=6.5
|KH3att=—
|KH3dam=?
|KH3reward=Power Weight
|KH3world=Radiant Garden
|KH3battlefile=The 13th Dilemma -Saïx- KHIIIRM.ogg
|KH3battlename=The 13th Dilemma -Saïx-
}}
}}
{{tab|c}}{{tab|c}}
'''Saïx''' is fought as the third-to-last boss in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' he is the last of the [[Organization XIII]] members to fall before Sora faces [[Xemnas]], attacking [[Sora]] near the top of the [[Castle That Never Was]], in his chamber overlooked by [[Kingdom Hearts (world)|Kingdom Hearts]]. In ''Kingdom Hearts 358/2 Days'' he attacks [[Roxas]] when the [[Nobody]] tries to leave the Organization.
'''[[Saïx]]''' is fought as a boss in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts Union χ]]''.  


In ''Kingdom Hearts II'', he is the last of the [[Organization XIII]] members to fall before [[Sora]] faces [[Xemnas]], attacking Sora near the top of the [[Castle That Never Was]], in his chamber overlooked by [[Kingdom Hearts]].
==Strategies==
 
In ''Kingdom Hearts 358/2 Days'', he attacks [[Roxas]] when the [[Nobody]] tries to leave the Organization.
 
In ''Kingdom Hearts III'', he and [[Xion]] battle Sora, [[Lea]], and [[Kairi]] at the [[Keyblade Graveyard]], but once Xion defects to the [[Guardians of Light]] and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''.
 
==Strategy==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora.
Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full, and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying, and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again.
 
While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power.
 
[[File:Versus Saïx KHII.png|right|thumb|Saïx battles Sora, Donald, and Goofy within [[The World That Never Was]].]]
In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the [[Reaction Command]] "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state.
 
While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate.
 
As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state.


====Data Rematch====
While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks, either with the Keyblade or with magic. However, the player can pick up his thrown claymores with the [[Reaction Command]] "Berserk", and then use the Command "Eclipse" to slam Saïx into the air, and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties, and he reverts to his "normal" state.
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.


[[File:Versus Saïx's Replica Data KHIIFM.png|thumb|right|Saïx's Replica Data appears before Sora in the [[Garden of Assemblage]].]]
While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks, or to deflect his attack with your own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give you an opportunity to use Reaction Commands to attack with the dropped claymore. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx grows weak, the Berserk Gauge fills at a much faster rate.
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses at full berserk when below 60% HP); it is at this time that he is truly invincible and Sora must stay away.  


Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable.  
As long as the player uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If you find yourself in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing yourself as necessary. Be cautious if you use Drive Forms, as [[AntiForm]] is more likely to activate. Using [[Final Form]] is a big help if you have it, while Saïx is in his normal state.


After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform.
===''[[Kingdom Hearts 358/2 Days]]''===
Saix is the 3rd to last boss of the game. His main tactic is his berserk mode, which he starts almost at the exact start of the fight. In this state, his Claymore has its signature extended white edges. He himself has an aura of blue light surrounding him.


The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.
His has a diverse range of attacks and combos at his expense. He has a few close range combos which he swings his Claymore around. If you get caught by one attack, you may get drawn into the rest of the attacks he does for that combo. From what I've noticed, he has five types of combos, only four of which I have actually been hit by.  


After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.
One is his most common attack, which he swings the Claymore for about 2-3 seconds, ending in a spin. There is about a 2-3 second gap until his next combo, so get a few quality strikes in before retreating to avoid his next move.
{{Atk-o|KH2}}
{{Atk-m|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-2)|Physical|x1.0<br>Hit 2+: x0.25|O{{Note|Saïx drops his Claymore when parried.}}|Strikes three times with weapon.|Only used during normal combat.|(Swing 3)|Physical|x0.25|O{{Note|Saïx drops his Claymore when parried.}}}}
{{Atk-m|col=3|{{nihongo|'''Charge Attack'''|突進攻撃|<br>Tosshin Kōgeki}}|(Charge)|Physical|x0.25|△|Charges at high speed and sweeps with weapon.|Only used during normal combat, either at long range or as a Revenge Action.|(Sweep)|Physical|x0.5|△}}
{{Atk|col=3|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|Physical|x0.25<br>Hit 6+: x0.5|△|Floats in the air, sheds light, and enters his Berserk mode.|Only used during normal combat when the Berserk Gauge is full. The Berserk Gauge starts full in the initial fight, but starts empty during the Data Rematch. During Berserk mode, Saïx takes only 1 HP of damage from any hit, and his HP cannot be reduced to 0.}}
{{Atk-m|col=3|{{nihongo|'''Berserk V-Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|lit. "Berserk Vertical Swing"}}|(V-Swing)|Physical|x1.0<br>Hit 2+: x0.25|△|Swings weapon twice, then throws it downward while in midair.|Only used when in Berserk mode.|(Throw)|Physical|x0.5|△}}
{{Atk-m|col=3|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.|Only used when in Berserk mode, when HP drops to 70% (85% for the Replica Data).|(Shockwave)|Neutral|x0.5<ref name="data">x1.0 when fighting Saïx's Replica Data.</ref>|X|(Throw)|Physical|x0.5|△}}
{{Atk-m|col=3|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.|Only used in Berserk mode, when HP drops to 70% (85% for the Replica Data).|(Throw)|Physical|x0.25|△|(Explosion)|Neutral|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}}
{{Atk-m|col=3|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.|Only used when in Berserk mode, when HP drops to 30% (60% for the Replica Data).|(Charge)|Physical|x0.25<ref>x0.5 when fighting Saïx's Replica Data.</ref>|△|(V-Swing)|Physical|x0.5|△|(Shockwave)|Neutral|x0.5<ref name="data"/>|X|(Explosion)|Neutral|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near one of Saïx's dropped or thrown weapons.<br>Pick up a weapon with Berserk, and move around at high speed for 6 seconds (2 seconds in the data battle); damage won't cause you to flinch while in this state.}}
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x2.0{{KHII}}<br>x0.5{{FMII}}|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.}}
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x2.0<ref>x5.0 for the final hit.</ref>{{KHII}}<br>x0.5<ref>x3.0 for the final hit.</ref>{{FMII}}|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Ends Saïx's Berserk mode and empties his Berserk gauge.}}
{{rc|c}}


===''Kingdom Hearts 358/2 Days''===
The second pattern is where he also swings his Claymore around, but there are distinct differences between this and the first, which you may notice. After about 4 seconds, he will swing the Claymore down in a straight, vertical slash. That's your hint to run away into the air, because he will follow up that slash with another of the same slashes, but it will produce a blue energy wave in its direction. Immediately afterwards, he will jump in the air and throw down his Claymore, which will strike down anything in its vertical path (including the air) and produce an 360 shock wave which will hit anything on the ground that is near it, even if your blocking. This will open up him to a few strikes from you. However, you can't use his Claymore to hit him and the damage you do is the same as usual in his berserk defense. After 2-3 seconds, he will summon his Claymore to him and start attacking again.
Saïx's main tactic is his berserk mode, which he starts almost at the exact start of the fight. Don't move towards Saïx until he activates his berserk state, as being near him when he activates will deal damage. In this state, his Claymore has its signature extended white edges. He himself has an aura of blue light surrounding him.


He has a diverse range of attacks and combos at his expense. He has a few close range combos in which he swings his Claymore around. If Roxas gets caught by one attack, he may get drawn into the rest of the attacks he does for that combo. Saïx has five types of combos.
The third is a simple two strike move move with one swing and a spin. It takes about 1 second for him to execute this and the traditional 2-3 second gap after.


The first one is his most common attack, where he swings the Claymore for about 2–3 seconds ending in a spin. There is about a 2-3 second gap until his next combo, so get a few quality strikes in before retreating to avoid his next move.
The fourth is mix of the second and third with the third coming first. Right where he should throw the Claymore, he starts the second combo. After this, again comes the 2-3 second gap


The second pattern is where he also swings his Claymore around, but there are distinct differences between this and the first. After about four seconds, Saïx will swing the Claymore down in a straight, vertical slash. That's a hint to escape into the air, because he will follow up that slash with another of the same slashes, but it will produce a blue energy wave in its direction. Immediately afterward, he will jump in the air and throw down his Claymore, which will strike down anything in its vertical path (including the air) and produce an 360 shockwave which will hit anything on the ground that is near it, even while blocking. This will open up him to a few strikes from the Keyblade. However, Roxas can't use the Claymore to hit him and the damage done is the same as usual in his berserk defense. After 2–3 seconds, he will summon his Claymore to him and start attacking again.
The fifth is one I have only seen at a distance. It looks him in a truly berserk state where he moves in circles, swinging wildly.


The third is a simple two strike move with one swing and spin. This move takes about 1 second to execute and the traditional 2-3 second gap after.
Another of his attacks is where he teleports to the top of one of the towers in the room. After another 2-3 seconds, he will leap over you and drop down to smash you. On occasion, if you move right after he leaps, he will stop near the ground and teleport above you to smash you again. Either way, he will immediately follow up with a combo.


The fourth is a mix of the second and third with the third coming first. Right where Saïx should throw the Claymore, he starts the second combo. After this, again comes the 2-3 second gap.
After a while, when you deal enough damage, his aura will "break" off, he will slide backwards, and he will become inanimate for a short while. That's where you nail him with everything you've got: magic, critical hits, combos, anything. After that short while, he will start to defend himself with blocks, jump strikes, and 3 hit combos. Soon after, he will restart his aura.


The fifth is a truly berserk state where Saïx moves in circles, swinging wildly.
Some tips:
 
1.His attacks and Aura start will randomly put Silence on you, making you unable to use magic.
Another of his attacks is where Saïx teleports to the top of one of the towers in the room. After another 2–3 seconds, he will leap over Roxas and drop down to smash him. On occasion, if Roxas moves right after he leaps, he will stop near the ground and teleport above Roxas to smash him again. Either way, he will immediately follow up with a combo.
2.His Aura provides extra defense against both magic and attacks.
 
3.Attack whenever possible: Set up Blizzagas to hit him when he's attacking; Use Thundaga while he's on the tower.
After he has been dealt a sufficient amount of damage, his aura will "break" off and he will slide backwards, where he will become inanimate for a short while. That's where Roxas should hit him with everything he's got: magic, critical hits, combos, anything. After that short while, he will start to defend himself with blocks, jump strikes, and three hit combos. It's important to still prioritize defense, and Saïx is still a danger even when he's not in his Berserk Mode, as he still will not stagger from attacks. Soon after, he will restart his aura.
4.If you use Thundaga and break his Aura while he's on the tower, he will slide back and fall off the floor. For a while, he will continue falling, but he will teleport behind you.
 
5.Try not to block unless you have Perfect Block linked. He may break through your block if you get pushed back. Glides, Dodge Rolls(esp Block Dodge Rolls), and Haste are very useful for avoiding damage.
Saïx's attacks and Aura can randomly inflict Silence, preventing the use of magic. So be wary of getting hit or too close to him. His Aura also provides extra defense against both magic and attacks. Attack whenever possible: Set up Blizzaga to hit him when he's attacking and Thundaga while he's on the tower. If Roxas uses Thundaga and breaks Saïx's Aura while he's on the tower, he will slide back and fall off the floor. For a while, he will continue falling, but he will teleport behind Roxas. Try not to block any of his attacks unless Perfect Block is linked. Saïx may break through the block if Roxas is pushed back. Glide, Dodge Roll (especially Block Dodge Roll), and Haste are very useful for avoiding damage.


;Recommended Gears:
;Recommended Gears:
Line 233: Line 81:
*[[Omega Gear]]
*[[Omega Gear]]
*[[Ultimate Gear]]
*[[Ultimate Gear]]
*[[Pandora's Gear+]]
*[[Pandora Gear]]
*[[Mystery Gear]]
*[[Mystery Gear]]
{{Atk-o|358}}
{{Atk|{{nihongo|'''Berserk'''|バーサク|Bāsaku}}
|{{AT|att}} Moon
|Silence (100%)
|0.30
|△
|Releases light around him and enters Berserk state.
}}
{{Atk|{{nihongo|'''Berserk Charge'''|バーサク突撃|Bāsaku Totsugeki}}
|{{AT|att}} —
|—
|0.21
|△
|Performs a continuous attack while stepping forward.
}}
{{Atk-m|{{nihongo|'''Berserk Dance'''|バーサク乱舞|Bāsaku Ranbu}}
|(weapon attack)
|{{AT|att}} —
|—
|0.19
|△
|Performs a continuous attack that emits a shock wave moving along the ground, and throws his weapon.
|
|(shockwave)
|{{AT|att}} Moon
|Silence (10%)
|Moving shockwave: 1.43<br>Weapon shockwave: 1.30
|X
|
}}
{{Atk|{{nihongo|'''Berserk Leap Attack'''|バーサク大ジャンプ攻撃|Bāsaku Dai Jampu Kōgeki}}
|{{AT|att}} Moon
|Silence (35%)
|1.65
|X
|Moves to high ground, and jumps down, emitting a shock wave.
}}
{{Atk|{{nihongo|'''Warp Attack'''|ワープ攻撃|Wāpu Kōgeki}}
|{{AT|att}} —
|—
|1.17
|△
|Warps into the air, and attacks while falling down.
}}
{{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|Renzoku Kōgeki}}
|{{AT|att}} —
|—
|0.13
|△
|Swings weapon up, then swings twice while stepping forward.
}}
{{Atk|{{nihongo|'''Shock Wave'''|衝撃波|Shōgekiha}}
|{{AT|att}} Moon
|Silence (10%)
|1.43
|X
|Raises weapon and emits a shock wave that moves along the ground.
}}
{{Atk-c}}


===''Kingdom Hearts III''===
===''[[Kingdom Hearts II Final Mix]]'' Data Rematch===
[[File:Versus Saïx (Berserk) KHIII.png|thumb|right|Saïx fighting against Sora, Roxas and Xion in the Keyblade Graveyard.]]
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it, to break this charge you must use a finishing move so it is recommended to unequip any combo pluses prior to the fight; Negative Combos are not needed although it won't hurt you in this fight.
Saïx is one of the bosses at the Keyblade Graveyard. In the first part of the fight, in which Saïx fights alongside Xion, Sora has Lea and Kairi as allies. At the start of the fight, Saïx uses '''Berserk''' to enter Berserk Mode. Thereafter, he switches between Normal, Berserk, and Blue Berserk Modes depending on the status of the Berserk Mode. When he reaches Blue Berserk Mode and uses '''Blue Berserk Burst''' for the first time during the first part of the fight, the battle is interrupted by a cutscene in which Xion defects to the Guardians of Light, Roxas appears to fight alongside Sora, Lea is injured and left to recover, and Kairi is abducted by Xemnas.


After the cutscene ends the second part of the fight begins, where Saïx is fought alone and Roxas and Xion serve as Sora's allies. In the second battle, Roxas is invincible and will not sustain damage. He also inflicts powerful attacks, which means Sora can focus on dodging Saïx's attack while waiting for Roxas to weaken Saïx to 1 HP before moving in to finish the battle.
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore, Saïx will take damage in his Berserk state but it is not without risk because of the large amount of damage he can dish out at any time. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" super combo (which he uses very often in this fight); it is at this time that he is truly invincible and you must keep Sora away. Saïx may also begin his "Move aside!" combo, provided you put enough distance between Saïx and Sora you can simply stand in place and wait for his claymore to come to you. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or he will leap into the air and perform his super shock wave attack. Do not count on grabbing the super shock wave claymore, by the time you are close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos except his "All shall be lost to you!" super combo because he needs a full Berserk bar to perform this.


Saïx has the most amount of health out of all the Keyblade Graveyard bosses. His Berserk Gauge will continuously fill from empty to yellow, where he enters Berserk Mode, and finally to blue, where he enters Blue Berserk Mode. Once in Blue Berserk Mode, the progress of Saïx's Berserk Gauge reverses, going from blue to yellow to empty, with each time he is hit or flinches reducing the gauge proportional to the amount of damage taken. When his gauge falls to empty, he becomes incapacitated, making him completely vulnerable to attacks until the Berserk Gauge fills back up to yellow.
After breaking Saïx's berserk state ensure to guard in order to block his attacks when you see them coming, they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. Using the Magna Storm command does not reset Saïx's Berserk gauge in the Data rematch. This fight is simply rinse and repeat once you get the rhythm.<!--Can someone please correct the last sentence ?-->


In addition to retaining all his energy attacks in his fights in the previous games, Saïx also becomes able to use melee attacks in his Berserk State as he does in his normal form previously. His second Berserk State greatly augments his attacks as he gains access to several Claymores that he can plant on the ground before exploding when he slams his Claymore to the ground, launch several Claymores at once and create nearly omnidirectional shockwaves by slamming all the Claymores into the ground.
==Card==
{{Atk-o|KH3}}
{{InfoEnemyCard
{{atk|col=5|{{nihongo|'''Berserk'''|バーサク|Bāsaku}}
|name=Saïx
|
|ability=Combo Boost
|—
|desc=Boosts power with every strike with an attack card. Returns to normal when a card is broken.<br>Resistant to fire, ice, lightning, and special attacks.
|—
|duration=20 attacks
|△
|CP=80
|2
|Floats in the air and releases shock waves around himself. Used when entering Berserk Mode from Normal Mode.
}}
{{atk|col=5|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Physical
|—
|0.5 + 0.5 + 1.0
|△
|2
|Swings weapon twice, swings it upward, then swings it downward. Used during Berserk Mode.
}}
{{atk-m|col=5|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki|}}
|(rush)
|Physical
|—
|0.5
|△
|2
|Swings weapon side-to-side while charging straight ahead. Used during Berserk Mode.
|
|(weapon)
|Physical
|—
|2.0
|△ (Risk Dodge)
|3
|
}}
{{atk-m|col=5|{{nihongo|'''Berserk Vertical Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|}}
|(weapon)
|Physical
|—
|1.0 per hit
|△
|2
|Swings weapon downward and generates three shock waves. Used during Berserk Mode.
|
|(shockwave)
|Neutral
|—
|0.5 per hit
|△
|—
|
}}
{{atk-m|col=5|{{nihongo|'''Berserk Mow Down'''|バーサクなぎ払い|<br>Bāsaku Nagiharai|}}
|(weapon swing)
|Physical
|—
|1.0 per hit
|△
|2
|Moves forward and swings weapon, leaving shock waves in his wake, then jumps and throws weapon. Used during Berserk Mode.
|
|(shockwave)
|Neutral
|—
|0.5 per hit
|△
|—
|(weapon throw)
|Neutral
|—
|2.0
|△
|2
|
}}
}}
{{atk-m|col=5|{{nihongo|'''Berserk Weapon Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|}}
|(weapon)
|Physical
|—
|2.5
|△{{note|Can be blocked from behind.}}
|2
|Jumps and throws a homing weapon which explodes on contact with its target. Used during Berserk Mode.
|
|(explosion)
|Neutral
|—
|1.5
|△
|—
|
}}
{{atk|col=5|{{nihongo|'''Berserk Blue Burst'''|バーサク・ブルーバースト|Bāsaku Burū Bāsuto}}
|—
|—
|—
|△
|2
|Floats in the air and releases widespread shock waves around himself. Used when entering Blue Berserk Mode from Berserk Mode.
|When Blue Berserk Mode is over, Saïx gets afflicted with Stun.
}}
{{atk-m|col=5|{{nihongo|'''Blue Moon Downswing'''|青月振り下ろし|<br>Aotsuki Furioroshi|}}
|(weapon)
|Physical
|—
|2.0
|△
|2
|Jumps and swings weapon downwards, generating a shock wave around himself. Used during Blue Berserk Mode.
|
|(shockwave)
|Neutral
|—
|1.0
|△{{note|Can be blocked from behind.}}
|—
|
}}
{{atk|col=5|{{nihongo|'''Blue Moon Mow Down'''|青月なぎ払い|<br>Aotsuki Nagiharai|}}
|Neutral
|—
|1.5 per hit
|△
|2
|Moves forward and swings weapon, leaving shock waves in his wake. Used during Blue Berserk Mode.
}}
{{atk-m|col=5|{{nihongo|'''Blue Moon Rush Attack'''|青月突進攻撃|<br>Aotsuki Tosshin Kōgeki|}}
|(weapon)
|Physical
|—
|2.0
|△
|2
|Rushes forward with his weapon while shooting shockwaves to the left and right. Used during Blue Berserk Mode.
|
|(shockwave)
|Neutral
|—
|1.0 per hit
|△
|—
|
}}
{{atk-m|col=5|{{nihongo|'''Blue Berserk Downswing'''|青バーサク振り下ろし|<br>Ao Bāsaku Furioroshi|}}
|(weapon)
|Physical
|—
|1.0 per hit
|△
|2
|Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. Used during Blue Berserk Mode.
|
|(shockwave)
|Neutral
|—
|3.0 per hit
|△{{note|Can be blocked from behind.}}
|—
|
}}
{{atk|col=5|{{nihongo|'''Blue Berserk Vertical Swing'''|青バーサク縦振り|<br>Ao Bāsaku Tate Furi|}}
|Neutral
|—
|1.5 per hit
|△
|2
|Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode.
}}
{{atk-m|col=5|{{nihongo|'''Blue Berserk Mow Down'''|青バーサクなぎ払い|<br>Ao Bāsaku Nagiharai|}}
|(weapon swing)
|Physical
|—
|1.5 per hit
|△
|2
|Swings weapon and generates a forward-moving shock wave. Used during Blue Berserk Mode.
|
|(shockwave)
|Neutral
|—
|1.0 per hit
|△
|—
|
}}
{{Atk-c|note=The Deadly Blow EZ Code can only reduce Saïx's HP to 1 during the first phase.}}
===''Kingdom Hearts III Re Mind''===
Saïx's fight is revisited in ''Kingdom Hearts III Re Mind''.
The first phase is identical to the base game. An additional phase is added between the first and second parts of the fight, in which the player plays as Roxas against Saïx and Xemnas. Roxas has Xion and Lea as allies, and can perform the [[Thinking of You]] [[Team Attack]]. After some time, Xemnas leaves the fight. The final phase is identical to the second phase in the base game. Before this phase begins, the player can choose to play as Roxas with {{button|l2}} or Sora with {{button|r2}}.
====Data Rematch====
[[File:Versus Saïx's Recreated Data KHIIIRM.png|thumb|right|Saïx's recreated data engaging in combat against Sora's data.]]
Saïx's data rematch is less upgraded compared to the other Real Organization XIII members, but he is still among the strongest of them. Several of his attacks can Stun Sora, so it is recommended to equip [[Stun Protection]] through equipment such as the [[Nano Gear]] Keyblade.
He has two Berserk modes, the first entered when his Berserk gauge turns yellow, and the second entered when the gauge turns blue.
When the fight starts, Saïx rises into the air, emits a small shockwave, and enters yellow Berserk. He will then start with a feint swing, a second swing that breaks Sora's guard, and a third swing. He will pause and rush in with a fourth swing, then finish with a spin. To deal with this, block the second swing, then risk dodge after the guard break and attack. If Sora misses this punish and gets hit, quickly recover and block the two follow-up hits, then reprisal the spin for a chance to attack.
Saïx will slam the ground twice, creating purple fissures that cannot be blocked, and then perform the same swing combo as before. The first slam's fissures will actually miss Sora if he is in Saïx's line of sight, so dodge roll the second wave, then block the guard break hit, risk dodge, and attack.
Saïx will jump and throw a spinning claymore, then fall to the ground. Dodge or Airstep to him and attack while he is empty-handed in the air. Note that the thrown claymore cannot be blocked, and if Sora is hit by it, he will be stunned. This is also the case for all other spinning claymores that appear during the fight.
Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air.
When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Eclipse and Magna Storm Reaction Commands from ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two.
Saïx's Berserk gauge will steadily fill blue during yellow Berserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous.
If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam.
If Saïx jumps and throws a spinning claymore, four more spinning claymores will arc around him and approach Sora. Saïx will then fall to the ground, do two front slams, and finish by rising into the air with multiple claymores floating around him and slam the ground. He is open to attack after the throw, however the four other claymores make it very risky to approach him. One way to handle this is to Airstep the instant that he throws, so that the other claymores cannot approach, but the timing is tight. Another approach is to Airstep, attack, stop the combo short to air slide the four claymores, then continue to attack. Otherwise, run and dodge the four claymores when they get close, dodge the two front slams, dodge the final slam, and finally attack.
If Saïx starts with a dash that leaves purple fissures, he will do four of these dashes before throwing several claymores on the ground and slamming the ground. He is vulnerable immediately after slamming the ground. Carefully dodge the four dashes, then dodge toward him during the slam, and attack.
If Saïx stands still on the ground and yells, he is recharging his Berserk gauge. He is vulnerable to Blizzard during this move, so cast one at him to stop the gauge recharge, and continue the combo to attack.
Saïx's Berserk mode will gradually decrease over time, but will decrease more rapidly as Sora deals damage. When the gauge has been completely depleted, Saïx will be stunned and open to attack for a several seconds as the gauge fills itself yellow again. Once the gauge is fully yellow, he will enter yellow Berserk again.
While in blue Berserk, if Saïx starts spinning and generating several small shockwaves on the ground, he is performing his ultimate attack. He will glide along the ground, creating shockwaves around the arena, occasionally generating a spinning claymore in the air that flies toward Sora. When he gets close to Sora, he will do a quick front slam that creates fissures before continuing his assault. The move will end shortly after the fourth spinning claymore flies at Sora. To avoid this, Sora should stay on the ground in one place and carefully watch Saïx's movements - he will usually be on the other side of the map and not be a threat. When a spinning claymore appears, be ready to dodge it on the ground. When Saïx himself gets close, jump and then air slide towards him to avoid his attack. If Saïx and a spinning claymore approach simultaneously, which often happens with the fourth one, air slide toward the claymore instead.
After using his ultimate attack, Saïx will have some new combos in both Berserk phases.
During yellow Berserk:
* Saïx will add a rushing strike before his swing combo. This puts him close enough to Sora that his feint attack will actually hit. Guard the rush and the next two hits, risk dodge when Sora's guard is broken, then attack. If this opportunity is missed, quickly recover and Saïx will add in another rushing strike before swinging again and doing his spin. Guard and reprisal his spin, then attack.
* Saïx will add a rushing strike after his two slams, but before starting his swing combo. Dodge the second shockwave, then handle the enhanced swing combo the same as before.
* Saïx will also add a rushing strike before throwing a spinning claymore. Block or dodge the rushing strike, then dodge the claymore and attack him while he is empty-handed.
During blue Berserk:
* When Saïx starts the combo with throwing down multiple claymores and slamming the ground, he will follow with one dash and then his uppercut, instead of his previous uppercut-then-dash. The combo will end the same way, with two front slams and a final slam with claymores floating around him. Carefully dodge the mix-up, then handle the rest of the move the same as before.
* When Saïx starts the combo with spinning claymores, he will add an uppercut between the two front slams after falling to the ground. The combo ends the same way, by slamming the ground with multiple claymores floating around him. The move can be handled the same as earlier.
* When Saïx starts the combo where he dashes four times, he will follow the four dashes with a front slam, dash two more times, and finally finish by throwing several claymores and slamming the ground. He is vulnerable during the final slam. Dodge the barrage of attacks, then dodge toward him during the final slam and attack.


==Videos==
==Videos==
<!--Add Link to Mission article for its video—DO NOT ADD BOSS VIDEO HERE-->
{|width="700px" align="center" style="text-align:center; border:2px solid"
{| class="video"
|width="340"|'''Saïx - ''Kingdom Hearts II'''''
! Saïx ''[[Kingdom Hearts II]]''
|width="340"|'''Saïx Data Battle - ''Kingdom Hearts II: Final Mix'''''
! Saïx's Replica Data – ''[[Kingdom Hearts II Final Mix]]''
|-
| {{#widget:YouTube|id=fE8Me5UNXiE|width=320|height=240}}
| {{#widget:YouTube|id=q4D2WxpqvtU|width=320|height=240}}
|-
! colspan="2" | Saïx – ''[[Kingdom Hearts 358/2 Days]]''
|-
| {{#widget:YouTube|id=i3BVJPv7dV4|width=320|height=240}}
|-
! Saïx and Xion – ''[[Kingdom Hearts III]]''
! Saïx and Xemnas – ''[[Kingdom Hearts III Re Mind]]''
|-
|-
| {{#widget:YouTube|id=I4PWEtKZObw|width=320|height=240}}
|style="border:1px solid #C0C0C0"|<youtube width="320" height="240">Hwuj5z7UV0A</youtube>
| {{#widget:YouTube|id=nc9rrHKoT58|width=320|height=240}}
|style="border:1px solid #C0C0C0"|<youtube width="320" height="240">a4mzylIrdvI</youtube>
|-
|-
! Saïx's Recreated Data – ''[[Kingdom Hearts III Re Mind]]''
|width="170" style="-moz-border-radius:10px"|'''Saïx - ''Kingdom Hearts 358/2 Days'''''
|-
|-
| {{#widget:YouTube|id=5U7knWYn8XA|width=320|height=240}}
|align="center"|<youtube width="320" height="240">O27AZsIFspw</youtube>
|}
|}
<br />


==Notes and references==
{{Unique Nobody}}
{{Reflist}}
[[fr:Saïx (Ennemi)]]
 
[[Category:Bosses]]
{{NobodyDirectory}}
[[Category:Gameplay]]

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