Editing Game:Saïx

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Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air.
Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air.


When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Eclipse and Magna Storm Reaction Commands from ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two.
When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Reaction Command when grabbing a copy of Saïx's claymore in ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two.


Saïx's Berserk gauge will steadily fill blue during yellow Berserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous.  
Saïx's Berserk gauge will steadily fill blue during yellow Bserserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous.  


If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam.
If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam.

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