Editing Game:Roxas
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|duration=20 attacks | |duration=20 attacks | ||
|CP=99 | |CP=99 | ||
|KH2HP1=1300 | |KH2HP1=1300 | ||
|KH2EXP=0 | |KH2EXP=0 | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
Roxas | Roxas possess extraordinarily high magic defense, and as such, Sora should not rely on offensive magic other than Reflect in this fight for defensive purposes. Even if Reflect deals damage to Roxas, it will only deal roughly 1/10th worth of damage to one of Roxas's HP bar. Roxas has two movement speeds: a slow guarded trot with his Keyblades up, and gliding across the battlefield in a trail of light at extremely high speeds, equitable to Larxene's dash. | ||
The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field, buffering the beginning animation while the cinematic camera is still craning behind [[Sora]], slightly before the player gains control. This attack can be fairly easily circumvented by guarding, dodging, [[Reflect]], | The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field, buffering the beginning animation while the cinematic camera is still craning behind [[Sora]], slightly before the player gains control. This attack can be fairly easily circumvented by any normal means once you learn the timing; guarding, dodging, [[Reflect]], and even jumping. If improperly evaded and assuming the attack is not lethal, the late hitboxes cause very short hitstun, but will push Sora very far back, making it nearly impossible to counterattack. | ||
After the initial attack, he will run behind Sora and use either Aerial Spin Swing, Whirlwind Swing, or Continuous Swing. Watch for the Continuous Swing attack, as guarding the final dash attack causes Roxas to stagger back and stake his Keyblades in the ground in order to regain his balance, during which Sora has multiple seconds to start attacking. When his retaliation point is met, Roxas may counterattack with Continuous Swing or Keyblade Throw on the ground, or Aerial Spin Swing in the air. | After the initial attack, he will run behind Sora and use either Aerial Spin Swing, Whirlwind Swing, or Continuous Swing. Watch for the Continuous Swing attack, as guarding the final dash attack causes Roxas to stagger back and stake his Keyblades in the ground in order to regain his balance, during which Sora has multiple seconds to start attacking. When his retaliation point is met, Roxas may counterattack with Continuous Swing or Keyblade Throw on the ground, or Aerial Spin Swing in the air. | ||
Roxas may use Duel Attack every now and again, and when caught by it, a cinematic duel between Sora and Roxas begins, which is very similar to the [[Samurai]]'s Duel Stance [[Reaction Command]]. Once the duel has begun, the command menu will go blank, after which "The End" will appear in a random slot. This must be selected within the extremely stringent time limit of 0.8 seconds. If successful, Sora strikes first, sending Roxas into the air and stealing his Keyblades. If failed, Roxas cleaves downward through Sora, who takes significant damage. Roxas initiates this sequence by dashing toward Sora, and it will automatically occur if he touches him. Regardless, the duel can be avoided by repeatedly Reflecting, or by jumping and staying afloat for a few seconds with Air Dodge or Glide, after which Roxas will switch tactics. | Roxas may use Duel Attack every now and again, and when caught by it, a cinematic duel between Sora and Roxas begins, which is very similar to the [[Samurai]]'s Duel Stance [[Reaction Command]]. Once the duel has begun, the command menu will go blank, after which "The End" will appear in a random slot. This must be selected within the extremely stringent time limit of 0.8 seconds (24 frames on PS2/3, 48 frames on PS4). If successful, Sora strikes first, sending Roxas into the air and stealing his Keyblades, which then deal additional hits during both regular hits and after a finisher in following combos. If failed, Roxas cleaves downward through Sora, who takes significant damage. Roxas initiates this sequence by dashing toward Sora, and it will automatically occur if he touches him. Regardless, the duel can be avoided by repeatedly Reflecting, or by jumping and staying afloat for a few seconds with Air Dodge or Glide, after which Roxas will switch tactics. This occurrence does not technically count as a Reaction Command, since you do not choose whether to opt into it with {{button|t}}, and in fact must actively avoid it, making it just as akin to Duel Stance as Lexaeus's cinematic grab attacks. | ||
When Duel Attack is completed successfully, Sora | When Duel Attack is completed successfully, several of Sora's actions (not just his attacks) all have Roxas's stolen Keyblades react each in a special manner dependent on the type of move Sora performs (such as spiraling around him during ground combos or piercing through Roxas from multiple directions if he gets launched into the air). However, this may also cause Roxas to retaliate sooner as more specific types of hits are landed on him, so be wary of totally letting your guard down. Eventually, he'll perform his Instant Recapture Attack and inevitability reacquire his stolen Keyblades, so while Sora has Roxas's Keyblades in his possession take advantage of the situation in a careful and quick manner, dealing as much damage on him as possible while avoiding retaliation. When Roxas attempts to retake his Keyblades, Sora can quickly use Reversal to escape his counterattack, but failure will result in Roxas knocking Sora away for heavy damage. Either way, both results will end up with Roxas's Keyblades back in his hands. | ||
After a quarter of his health is gone, Roxas gets even more aggressive. Duel Attack is used less frequently, and Roxas also adds several light-based elements and extra beams during several of his actions, causing him to have a more erratic attack range. Be on guard and do not try to block on misjudgment if possible (due to the light beams being unblockable), as Roxas's physical moves can still be blocked and countered normally. | After a quarter of his health is gone, Roxas gets even more aggressive. Duel Attack is used less frequently, and Roxas also adds several light-based elements and extra beams during several of his actions, causing him to have a more erratic attack range. Be on guard and do not try to block on misjudgment if possible (due to the light beams being unblockable), as Roxas's physical moves can still be blocked and countered normally. | ||
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====Data Rematch==== | ====Data Rematch==== | ||
In the data rematch, Sora should use exactly the same strategy he used when taking down his Nobody in the World that Never Was, but there are some differences, apart from Roxas's higher HP. | In the data rematch, Sora should use exactly the same strategy he used when taking down his Nobody in the World that Never Was, but there are some differences, apart from Roxas's higher HP. | ||
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Another method is to use Limit Form and use '''Sonic Rave''' constantly; Sora will heal back the bits of damage he is dealt in between the limits, and do decent damage. '''Strike Raid''' is not advised because it puts Sora in a stationary position and has inconsistent invincibility frames; '''Infinity''' and '''Last Arcanum''', however, work wonders provided if Sora can connect onto Roxas properly, with the latter being exceptionally solid if Sora drops the extra Reaction Commands to prevent Roxas from reaching his retaliation point sooner than usual. | Another method is to use Limit Form and use '''Sonic Rave''' constantly; Sora will heal back the bits of damage he is dealt in between the limits, and do decent damage. '''Strike Raid''' is not advised because it puts Sora in a stationary position and has inconsistent invincibility frames; '''Infinity''' and '''Last Arcanum''', however, work wonders provided if Sora can connect onto Roxas properly, with the latter being exceptionally solid if Sora drops the extra Reaction Commands to prevent Roxas from reaching his retaliation point sooner than usual. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Continuous Swing'''|連続振り|<br>Renzoku Furi}} | ||
|(Continuous attack) | |(Continuous attack) | ||
|Physical | |Physical | ||
|— | |||
|x1.0 or x0.25 | |x1.0 or x0.25 | ||
|△ | |△ | ||
|Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake. | |Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake. | ||
| | | | ||
|(Straight ahead) | |(Straight ahead) | ||
|Physical | |Physical | ||
|— | |||
|x2.0<br>Hit 5+: x0.25 | |x2.0<br>Hit 5+: x0.25 | ||
|◯ | |◯ | ||
|(Shockwave) | |(Shockwave) | ||
|Neutral | |Neutral | ||
|— | |||
|x1.5 | |x1.5 | ||
|X | |X | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Whirlwind Swing'''|旋風振り|<br>Senpū Furi}} | ||
|Physical | |Physical | ||
|— | |||
|x1.5<br>Hits 2-3: x0.25<br>Hit 4+: x0.5 | |x1.5<br>Hits 2-3: x0.25<br>Hit 4+: x0.5 | ||
|△ | |△ | ||
|Assumes a stance and unleashes a whirlwind around himself. | |Assumes a stance and unleashes a whirlwind around himself. | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}} | ||
|(Spin) | |(Spin) | ||
|Physical | |Physical | ||
|— | |||
|x1.0<br>Hit 2+: x0.25 | |x1.0<br>Hit 2+: x0.25 | ||
|△ | |△ | ||
|Falls forward while spinning vertically. | |Falls forward while spinning vertically. | ||
| | | | ||
|(Landing) | |(Landing) | ||
|Physical | |Physical | ||
|— | |||
|x1.5<br>Hit 2+: x0.5 | |x1.5<br>Hit 2+: x0.5 | ||
|△ | |△ | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Keyblade Throw'''|キーブレード投げ|<br>Kīburēdo Nage}} | ||
|(Weapon) | |(Weapon) | ||
|Physical | |Physical | ||
|— | |||
|x1.0<br>Hit 2+: x0.5 | |x1.0<br>Hit 2+: x0.5 | ||
|△ | |△ | ||
|Quickly approaches Sora, throws weapons, then retreats | |Quickly approaches Sora, throws weapons, then retreats; after repeating this sequence five times{{note|Attack stops after two iterations when Roxas is above 40% HP.}}, he quickly approaches again, swings weapons around, then unleashes dark power from his body. Only used after Keyblade Release has been used. | ||
| | | | ||
|(Dark power) | |(Dark power) | ||
|Neutral | |Neutral | ||
|— | |||
|x1.5<br>Hit 2+: x0.5 | |x1.5<br>Hit 2+: x0.5 | ||
|△ | |△ | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Counterattack'''|カウンター攻撃|<br>Kauntā Kōgeki}} | ||
|Physical | |Physical | ||
|— | |||
|x1.0<br>Hit 2+: x0.25<br>Hit 3+: x0.5 | |x1.0<br>Hit 2+: x0.25<br>Hit 3+: x0.5 | ||
|△ | |△ | ||
|Quickly charges straight ahead and sweeps with weapons. | |Quickly charges straight ahead and sweeps with weapons. This attack is only used if Roxas is staggered after a Continuous Swing and Sora fails to hit him when he is vulnerable. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Duel Attack'''|デュエル攻撃|<br>Dueru Kōgeki}} | ||
|Physical | |Physical | ||
|— | |||
|x2.5 | |x2.5 | ||
|X | |X | ||
|Roxas attacks Sora as both characters pass by each other. | |Roxas attacks Sora as both characters pass by each other. | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Recapture Attack'''|奪還時攻撃|<br>Dakkan-ji Kōgeki}} | ||
|(Beam pillar) | |(Beam pillar) | ||
|Neutral | |Neutral | ||
|— | |||
|x1.0 | |x1.0 | ||
|X | |X | ||
|Surrounds the area in beam pillars and attacks with reclaimed weapons. | |Surrounds the area in beam pillars and attacks with reclaimed weapons. | ||
| | | | ||
|(Weapon) | |(Weapon) | ||
|Physical | |Physical | ||
|— | |||
|x2.5 | |x2.5 | ||
|X | |X | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Spot Beam'''|スポットビーム|<br>Supotto Bīmu}} | ||
|Neutral | |Neutral | ||
|— | |||
|x1.0 | |x1.0 | ||
|X | |X | ||
|Sends out beam pillars while using various attacks and moving rapidly; the amount and direction of the pillars depends on the action taken. | |Sends out beam pillars while using various attacks and moving rapidly; the amount and direction of the pillars depends on the action taken. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Arranged Beam'''|配置ビーム|<br>Haichi Bīmu}} | ||
|Neutral | |Neutral | ||
|— | |||
|x1.0 | |x1.0 | ||
|X | |X | ||
|Sends out multiple beam pillars in various patterns. | |Sends out multiple beam pillars in various patterns. | ||
}} | }} | ||
{{Atk | {{Atk|{{nihongo|'''Keyblade Release'''|キーブレード解放|<br>Kīburēdo Kaihō}} | ||
|Neutral | |Neutral | ||
|— | |||
|x1.0 | |x1.0 | ||
|X | |X | ||
|Floats above the centre of the circle of beam pillars, changes the background scenery, then sends out 14 total homing light orbs from both weapons. | |Floats above the centre of the circle of beam pillars, changes the background scenery, then sends out 14 total homing light orbs from both weapons. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts coded''=== | ===''Kingdom Hearts coded''=== | ||
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{{FM2}} | {{FM2}} |