Editing Game:Roxas

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==Strategy==
==Strategy==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
Roxas possesses higher than average resistance to non-physical elements, and as such, Sora should not rely on offensive magic other than Reflect in this fight for defensive purposes. Even if Reflect deals damage to Roxas, it will only deal roughly 1/10th worth of damage to one of Roxas's HP bar. Roxas has two movement speeds: a slow guarded trot with his Keyblades up, and gliding across the battlefield in a trail of light at extremely high speeds, equitable to Larxene's dash.
Roxas possess extraordinarily high magic defense, and as such, Sora should not rely on offensive magic other than Reflect in this fight for defensive purposes. Even if Reflect deals damage to Roxas, it will only deal roughly 1/10th worth of damage to one of Roxas's HP bar. Roxas has two movement speeds: a slow guarded trot with his Keyblades up, and gliding across the battlefield in a trail of light at extremely high speeds, equitable to Larxene's dash.


The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field, buffering the beginning animation while the cinematic camera is still craning behind [[Sora]], slightly before the player gains control. This attack can be fairly easily circumvented by guarding, dodging, [[Reflect]], or even jumping at the right time. If improperly evaded and assuming the attack is not lethal, the late hitboxes cause very short hitstun, but will push Sora very far back, making it nearly impossible to counterattack.  
The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field, buffering the beginning animation while the cinematic camera is still craning behind [[Sora]], slightly before the player gains control. This attack can be fairly easily circumvented by guarding, dodging, [[Reflect]], or even jumping at the right time. If improperly evaded and assuming the attack is not lethal, the late hitboxes cause very short hitstun, but will push Sora very far back, making it nearly impossible to counterattack.  

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