Editing Game:Rinzler
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Latest revision | Your text | ||
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|DDDBSloc1=The Grid | |DDDBSloc1=The Grid | ||
|DDDBSloc2=The Grid | |DDDBSloc2=The Grid | ||
|DDDBSenc2= | |DDDBSenc2=(Portal) | ||
|DDDBSHP1=333.7 | |DDDBSHP1=333.7 | ||
|DDDBSSTR1=14.0 | |DDDBSSTR1=14.0 | ||
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|DDDBSrewards=Maximum HP +20; [[Defense Gain]] Relay Bonus | |DDDBSrewards=Maximum HP +20; [[Defense Gain]] Relay Bonus | ||
|DDDBSworlds=The Grid | |DDDBSworlds=The Grid | ||
|DDDbattlename=Rinzler Recompiled | |DDDbattlename=Rinzler Recompiled | ||
|DDDbattlefile=Rinzler Recompiled KH3D.ogg | |DDDbattlefile=Rinzler Recompiled KH3D.ogg | ||
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Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush. | Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush. | ||
Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the disks so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he | Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the disks so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he does lots of damage, the [[Code Break]] [[Reality Shift]] can be activated. The text will be "DISC JAMMER" and will cause Rinzler to not to be able to attack and will try to flee. | ||
Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, | Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective. | ||
When the gravity flips back, Rinzler will perform a | When the gravity flips back, Rinzler will perform a powerful jumping strike at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range. | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}} | {{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}} | ||
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|— | |— | ||
|1.0 | |1.0 | ||
|◯<ref name="catch">When | |◯<ref name="catch">When knocked back at long range, Rinzler will catch the disk and avoid taking damage.</ref> | ||
|Throws his disk straight ahead. | |Throws his disk straight ahead. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Over Throw'''|オーバースロー|<br>Ōbā Surō}} | {{Atk|{{nihongo|'''Over Throw'''|オーバースロー|<br>Ōbā Surō}} | ||
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|X | |X | ||
|Fall towards the opponent, creating a shock wave upon landing. | |Fall towards the opponent, creating a shock wave upon landing. | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
==Video== | ==Video== |