Editing Game:Pete

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  |KH2match11=20
  |KH2match11=20
  |CFM2tab=*
  |CFM2tab=*
  |358HP=8.50
|358heart=0
|358munny=0
  |358HP=6.80
  |358EXP=11.58
  |358EXP=11.58
  |358flinch=X
  |358DEF=1.50
|358STUN=—
  |358M1=24
  |358M1=24
  |358LVL1=14
  |358LVL1=14
|358partdef1=1.50
  |358fire=x0.73
  |358fire=x0.73
  |358bliz=x0.83
  |358bliz=x0.83
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|DDDBSLVL1=26
|DDDBSLVL1=26
|DDDBSHP1=294.6
|DDDBSHP1=294.6
|DDDBSreal1=<span style="font-size:8pt">When at 1HP</span>
|DDDBSSTR1=13.0
|DDDBSSTR1=13.0
|DDDBSMAG1=11.5
|DDDBSMAG1=11.5
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|DDDBSLVL2=30
|DDDBSLVL2=30
|DDDBSHP2=447.4
|DDDBSHP2=447.4
|DDDBSreal2=<span style="font-size:8pt">When at 1HP</span>
|DDDBSSTR2=23.3
|DDDBSSTR2=23.3
|DDDBSMAG2=18.5
|DDDBSMAG2=18.5
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|DDDBStime=x0
|DDDBStime=x0
|DDDBSzant=x0
|DDDBSzant=x0
|DDDBSrewards='''First Battle'''<br>Deck Capacity +1<ref name="bonus">Shared with the {{ns|Game|Beagle Boys}}.</ref><br>'''Secret Portal'''<br>Maximum HP +10<ref name="bonus"/>
|DDDBSrewards='''First Battle'''<br>Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSworlds=Country of the Musketeers
|DDDBSworlds=Country of the Musketeers
}}
}}
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;Pete
;Pete
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk-m|col=3|{{nihongo|'''Violent Attack'''|暴れ攻撃|<br>Abare Kōgeki}}|(Punch)|Physical|x1.0<br>Hit 2+: x0.5|△|Punches repeatedly and then hits the ground to create a shockwave.|In the Construction Site, he will cause the scaffold to launch everyone in the air including himself.|(Shockwave)|Neutral|x1.0|X}}
{{Atk-m|{{nihongo|'''Violent Attack'''|暴れ攻撃|<br>Abare Kōgeki}}|(Punch)|Physical|—|x1.0<br>Hit 2+: x0.5|△|Punches repeatedly and then hits the ground to create a shockwave.||(Shockwave)|Neutral|—|x1.0|X}}
{{Atk|col=3|{{nihongo|'''Tantrum Ball'''|かんしゃく玉|<br>Kanshakudama}}|Fire|x1.5|X|Retreats and throws six exploding balls.}}
{{Atk|{{nihongo|'''Tantrum Ball'''|かんしゃく玉|<br>Kanshakudama}}|Fire|—|x1.5|X|Retreats and throws six exploding balls.}}
{{Atk|col=3|{{nihongo|'''Bowling'''|ボウリング|<br>Bōringu}}|Fire|x1.5|O|Bowls bombs that chase Sora.}}
{{Atk|{{nihongo|'''Bowling'''|ボウリング|<br>Bōringu}}|Fire|—|x1.5|O|Bowls bombs that chase Sora.}}
{{Atk|col=3|{{nihongo|'''Aura'''|バリア|<br>Baria|lit. "Barrier"}}|Neutral|(Recovers 10 HP to self)|△|Raises a barrier that blocks attacks and restores some HP.}}
{{Atk|{{nihongo|'''Aura'''|バリア|<br>Baria|lit. "Barrier"}}|Neutral|—|(Recovers 10 HP to self)|△|Raises a barrier that blocks attacks and restores some HP.}}
{{Atk|col=3|{{nihongo|'''Large Rock'''|巨大岩石|<br>Kyodai Ganseki}}|Physical|x2.5|X|Brings down a huge rock on Sora's head.|Used in the Olympus Coliseum fight.}}
{{Atk|{{nihongo|'''Large Rock'''|巨大岩石|<br>Kyodai Ganseki}}|Physical|—|x2.5|X|Brings down a huge rock on Sora's head.}}
{{Atk|col=3|{{nihongo|'''Throw'''|モノ投げ|<br>Mono Nage}}|Physical|x1.5|O|Throws cardboard, metal drums, and tubs.|Used during the chase after the steam boat.}}
{{Atk|{{nihongo|'''Throw'''|モノ投げ|<br>Mono Nage}}|Physical|—|x1.5|O|Throws cardboard, metal drums, and tubs.}}
{{Atk|col=3|{{nihongo|'''Fireball'''|号令(炎)|<br>Gōrei (Honō)|lit. "Command (Flame)"}}|Physical|x1.2<br>Hit 2+: x0.3|X|Fireballs bounce after Sora.|Used in the Scene of the Fire.}}
{{Atk|{{nihongo|'''Fireball'''|号令(炎)|<br>Gōrei (Honō)|lit. "Command (Flame)"}}|Physical|—|x1.2<br>Hit 2+: x0.3|X|Fireballs bounce after Sora.}}
{{Atk|col=3|{{nihongo|'''Black Hole'''|号令(ブラックホール)|<br>Gōrei (Burakku Hōru)|lit. "Command (Black Hole)"}}|Physical|x0.8<br>Hit 2+: x0.2|X|Black hole sucks in and damages party.|Used in Mickey's House.}}
{{Atk|{{nihongo|'''Black Hole'''|号令(ブラックホール)|<br>Gōrei (Burakku Hōru)|lit. "Command (Black Hole)"}}|Physical|—|x0.8<br>Hit 2+: x0.2|X|Black hole sucks in and damages party.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Pinball'''|ピンボール|<br>Pinbōru}}|—|—|Can be used in the second battle in The Lock when near Pete as he uses his Aura move.<br>Pete is sent rolling, and Hercules punches and destroys the Barrier. The barrier's destruction throws Pete upwards and stuns him for a while.}}
{{rc|{{nihongo|'''Pinball'''|ピンボール|<br>Pinbōru}}|—|—|Can be used in the second battle when near Pete as he forms a barrier.<br>Pete is sent rolling, and Hercules punches and destroys the Barrier. The barrier's destruction throws Pete upwards and stuns him for a while.}}
{{rc|{{nihongo|'''Aura Guard'''|オーラガード|<br>Ōra Gādo}}|—|—|Can be used in the second battle in The Lock when near Hercules while he's not attacking.<br>A barrier forms around Hercules and his immediate surroundings.}}
{{rc|{{nihongo|'''Aura Guard'''|オーラガード|<br>Ōra Gādo}}|—|—|Can be used in the second battle when near Hercules while he's not attacking.<br>A barrier forms around Hercules and his immediate surroundings.}}
{{rc|{{nihongo|'''Juggle Parry'''|ブロックトス|<br>Burokku Tosu|lit. "Block Toss"}}|—|—|Can be used when Pete uses his Throw attack.<br>Deflect the launched object.}}
{{rc|{{nihongo|'''Juggle Parry'''|ブロックトス|<br>Burokku Tosu|lit. "Block Toss"}}|—|—|Can be used when Pete uses his throw attack.<br>Deflect the launched object.}}
{{rc|{{nihongo|'''Overhand'''|アタック|<br>Atakku|lit. "Attack"}}|Physical|x5.0|Can be used after using Juggle Parry.<br>Throw the launched object back at Pete.}}
{{rc|{{nihongo|'''Overhand'''|アタック|<br>Atakku|lit. "Attack"}}|Physical|x5.0|Can be used after using Juggle Parry.<br>Throw the launched object back at Pete.}}
{{rc|{{nihongo|'''Grab On'''|つかまる|<br>Tsukamaru}}|—|—|Can be used in the third battle when near the hook attached to the steamboat's crane.<br>Jump and grab onto the boat's crane.}}
{{rc|{{nihongo|'''Grab On'''|つかまる|<br>Tsukamaru}}|—|—|Can be used in the third battle when near the hook attached to the steamboat's crane.<br>Jump and grab onto the boat's crane.}}
{{rc|{{nihongo|'''Hang On'''|しがみつく|<br>Shigamitsuku}}|—|—|Can occasionally be used while hanging onto the steamboat's crane.<br>Avoid being thrown off the crane.}}
{{rc|{{nihongo|'''Hang On'''|しがみつく|<br>Shigamitsuku}}|—|—|Can occasionally be used while hanging onto the steamboat's crane.<br>Avoid being thrown off the crane.}}
{{rc|{{nihongo|'''Air Slash'''|エアスラッシュ|<br>Ea Surasshu}}|Physical|x8.0|Can be used in the battle in the Construction Site when launched by the scaffolding.<br>Swing the Keyblade while spinning around. Acts as a finisher.}}
{{rc|{{nihongo|'''Air Slash'''|エアスラッシュ|<br>Ea Surasshu}}|Physical|x8.0|Can be used in the fourth battle when launched by the scaffolding in the Building Site.<br>Swing the Keyblade while spinning around. Acts as a finisher.}}
{{rc|c}}
{{rc|c}}


;Pete?
;Pete?
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Assault'''|突撃|<br>Totsugeki}}|Physical|x0|△|Attempts to punch, but only hurts his fist.}}
{{Atk|{{nihongo|'''Assault'''|突撃|<br>Totsugeki}}|Physical|—|x0|△|Attempts to punch, but only hurts his fist.}}
{{Atk|col=3|{{nihongo|'''Run Around'''|走りまわり|<br>Hashiri Mawari}}|Physical|x0.25|△|Runs around while yelling and trips when done.|Generally used after recovering after a Shockwave.<!--Needs fact check but couldn't damage him with Thunder while he runs around, probably invincible?-->}}
{{Atk|{{nihongo|'''Run Around'''|走りまわり|<br>Hashiri Mawari}}|Physical|—|x0.25|△|Runs around while yelling and trips when done.}}
{{Atk|col=3|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha}}|Neutral|x0.25|X|Creates a shockwave after falling down.|Used after getting blown away.}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha}}|Neutral|—|x0.25|X|Creates a shockwave after falling down.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''About-Face'''|ルートチェンジ|<br>Rūto Chenji|lit. "Route Change"}}|—|—|Can be used when near Pete? while he Runs Around.<br>Brandish your weapon and ward off Pete?'s attacks, sending him in the other direction.}}
{{rc|{{nihongo|'''About-Face'''|ルートチェンジ|<br>Rūto Chenji|lit. "Route Change"}}|—|—|Can be used when near Pete? while he runs around.<br>Brandish your weapon and ward off Pete?'s attacks, sending him in the other direction.}}
{{rc|c}}
{{rc|c}}


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Be sure Sora has abilities such as Cure Boost, HP Boost, Attack Haste, Magic Haste, Item Boost, Reload Boost, Combo Plus, and Leaf Bracer. These are more crucial when fighting Pete and his cronies in the Secret Portal.
Be sure Sora has abilities such as Cure Boost, HP Boost, Attack Haste, Magic Haste, Item Boost, Reload Boost, Combo Plus, and Leaf Bracer. These are more crucial when fighting Pete and his cronies in the Secret Portal.


The requirement to facing Pete is by taking out the {{ns|Game|Beagle Boys}} first. It is recommended to take them out all at the same time, one Reality Shift right after another, to avoid getting bombarded by the Cannon Throw attack Pete might send after one gets taken out. They can be taken out in any order.
The key to beating Pete is by taking out the Beagle Boys first, one by one. Once one of the three is out of HP, use Reality Shift: Wonder Comic to launch him to Pete, who's on the stage's ship. Do the same for the other two. They can be defeated in any order. It is recommended to take them out all at the same time, one Reality Shift right after another, to avoid getting bombarded by the Cannon Throw attack Pete might send after one gets taken out.


Begin attacking Pete as soon as the Beagle Boys have fallen. The best commands would be Balloonra/Balloonga, due, among other things, to his vulnerability to Stun in the Secret Portal battle, Thunder Dash, Sonic Blade, Sparkra/Sparkga among others. Be sure to have at least two Curagas and a Drop-Me-Not if necessary. Also, the Spirits in Sora's party should be those that can do any of the following: Decussation, Aura Raid, Prism Light, Union Rush, or Trinity Limit.
Begin attacking Pete as soon as the Beagle Boys have fallen. The best commands would be Balloonra/Balloonga, due, among other things, to his vulnerability to Stun, Thunder Dash, Sonic Blade, Sparkra/Sparkga among others. Be sure to have at least two Curagas and a Drop-Me-Not if necessary. Also, the Spirits in Sora's party should be those that can do any of the following: Decussation, Aura Raid, Prism Light, Union Rush, or Trinity Limit.


At some point in the battle, Pete will hop on on the sun in the ceiling and fly across the stage and start Flying Cross. The best place to take shelter at that time is in one of the two sides of the stage behind the curtains; dodge rolling will be more difficult because the moon will also swing back and forth with Pete and the sun. While waiting until Pete's Flying Cross ends, it's recommendable to press LR or L3 to bring Sora's Dream Eaters near him to avoid having them take any unnecessary risk and faint. Once he's off, finish attacking him and use Reality Shift: Wonder Comic on him to finish the battle.
At some point in the battle, Pete will hop on on the sun in the ceiling and fly across the stage and start Flying Cross. The best place to take shelter at that time is in one of the two sides of the stage behind the curtains; dodge rolling will be more difficult because the moon will also swing back and forth with Pete and the sun. While waiting until Pete's Flying Cross ends, it's recommendable to press LR or L3 to bring Sora's Dream Eater near him to avoid making them take any unnecessary risk and faint. Once he's off, finish attacking him and use Reality Shift: Wonder Comic on him to finish the battle.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{Nihongo|'''Cannon Throw'''|大砲投げ|<br>Taihō Nage}}
{{Atk|{{Nihongo|'''Cannon Throw'''|大砲投げ|<br>Taihō Nage}}
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|△
|△
|Leaps off the stage, then attacks by swinging on the stage set's sun and moon like a pendulum.
|Leaps off the stage, then attacks by swinging on the stage set's sun and moon like a pendulum.
|Used when alone, and when at lower than half HP. On Critical Mode, it is used almost immediatly. Can be avoided by hiding behind the curtains. Pete is invincible during this attack.
|Used when alone, and when at lower than half HP. On Critical Mode, it is used almost immediatly.
}}
}}
{{Atk-c}}
{{Atk-c}}

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