Editing Game:Oogie Boogie

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 229: Line 229:
*Rolls 5: Summons 2 Search Ghosts<br>
*Rolls 5: Summons 2 Search Ghosts<br>
*Rolls 6: Activates Recovery Gimmick</div>|The chosen effect is picked randomly between the three dice rolls, which can roll different numbers. Cannot be used while Heartless are on the field. The fence gets lowered by one level if this attack takes a Card Break.}}
*Rolls 6: Activates Recovery Gimmick</div>|The chosen effect is picked randomly between the three dice rolls, which can roll different numbers. Cannot be used while Heartless are on the field. The fence gets lowered by one level if this attack takes a Card Break.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png]]|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png]]|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|[[File:Oogie Boogie (card) KHCOM.png]]|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|([[File:Oogie Boogie (card) KHCOM.png]]|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}}
{{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}}


Line 246: Line 246:


{{atk-o|com}}
{{atk-o|com}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All 3 dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left">
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left">
*Rolls 1 (27%): Activates Saw Gimmick<br>
*Rolls 1 (27%): Activates Saw Gimmick<br>
*Rolls 2 (16%): Summons 2~3 Gargoyles<br>
*Rolls 2 (16%): Summons 2~3 Gargoyles<br>
Line 254: Line 254:
*Rolls 6 (10%): Activates Recovery Gimmick
*Rolls 6 (10%): Activates Recovery Gimmick
</div>
</div>
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.|Cannot be used while Heartless are on the field.<br>A [[File:Oogie Boogie (card).png|15px]] card is temporarily played before Oogie Boogie summons Heartless. The fence gets lowered by one level if this attack takes a Card Break.}}
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.|The three different dice always roll the same number. Cannot be used while Heartless are on the field.<br>A [[File:Oogie Boogie (card).png|15px]] card is temporarily played before Oogie Boogie summons Heartless. The fence gets lowered by one level if this attack takes a Card Break.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|{{sleight|Oogie Boogie||||}}|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|{{sleight|Oogie Boogie||||}}|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|{{sleight|Oogie Boogie||||}}|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|{{sleight|Oogie Boogie||||}}|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
Line 275: Line 275:


If Sora moves to either conveyor belts when Oogie falls from his lift, Sora will be stuck on the conveyor belt on which he is, with no passage lit up, and Oogie will stay out of range, except from spells such as Blizzard.
If Sora moves to either conveyor belts when Oogie falls from his lift, Sora will be stuck on the conveyor belt on which he is, with no passage lit up, and Oogie will stay out of range, except from spells such as Blizzard.
If Sora does the same thing when Oogie falls for the third time, Oogie will, despite having fallen, stay in an invincible state as if he still was on the lift. Sora is still able to move to either belt.<ref>[https://youtu.be/Nymg42ITPkw?si=DggXTOsKONlPkhqe&t=379 YouTube - KH2 Facts and Glitches You May Not Know (#4) (6:19)]</ref>
If Sora does the same thing when Oogie falls for the third time, Oogie will, despite having fallen, stay in an invincible state as if he still was on the lift.<ref>[https://youtu.be/Nymg42ITPkw?si=DggXTOsKONlPkhqe&t=379 YouTube - KH2 Facts and Glitches You May Not Know (#4) (6:19)]</ref>
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}}
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: