Editing Game:Oogie Boogie
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*Rolls 4: Activates Knife Gimmick<br> | *Rolls 4: Activates Knife Gimmick<br> | ||
*Rolls 5: Summons 2 Search Ghosts<br> | *Rolls 5: Summons 2 Search Ghosts<br> | ||
*Rolls 6: Activates Recovery Gimmick</div> | *Rolls 6: Activates Recovery Gimmick</div>}} | ||
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}} | {{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}} | ||
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}} | {{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}} | ||
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|[[File:Oogie Boogie (card) KHCOM.png]]|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}} | {{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}} | ||
{{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}} | {{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}} | ||
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{{atk-o|com}} | {{atk-o|com}} | ||
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All | {{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left"> | ||
*Rolls 1 (27%): Activates Saw Gimmick<br> | *Rolls 1 (27%): Activates Saw Gimmick<br> | ||
*Rolls 2 (16%): Summons 2~3 Gargoyles<br> | *Rolls 2 (16%): Summons 2~3 Gargoyles<br> | ||
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*Rolls 6 (10%): Activates Recovery Gimmick | *Rolls 6 (10%): Activates Recovery Gimmick | ||
</div> | </div> | ||
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.|Cannot be used while Heartless are on the field.<br>A [[File:Oogie Boogie (card).png|15px]] card is temporarily played before Oogie Boogie summons Heartless | When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.|Cannot be used while Heartless are on the field.<br>A [[File:Oogie Boogie (card).png|15px]] card is temporarily played before Oogie Boogie summons Heartless.}} | ||
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|{{sleight|Oogie Boogie||||}}|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}} | {{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|{{sleight|Oogie Boogie||||}}|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}} | ||
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|{{sleight|Oogie Boogie||||}}|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}} | {{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|{{sleight|Oogie Boogie||||}}|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}} | ||
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If Sora moves to either conveyor belts when Oogie falls from his lift, Sora will be stuck on the conveyor belt on which he is, with no passage lit up, and Oogie will stay out of range, except from spells such as Blizzard. | If Sora moves to either conveyor belts when Oogie falls from his lift, Sora will be stuck on the conveyor belt on which he is, with no passage lit up, and Oogie will stay out of range, except from spells such as Blizzard. | ||
If Sora does the same thing when Oogie falls for the third time, Oogie will, despite having fallen, stay in an invincible state as if he still was on the lift | If Sora does the same thing when Oogie falls for the third time, Oogie will, despite having fallen, stay in an invincible state as if he still was on the lift.<ref>[https://youtu.be/Nymg42ITPkw?si=DggXTOsKONlPkhqe&t=379 YouTube - KH2 Facts and Glitches You May Not Know (#4) (6:19)]</ref> | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}} | {{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}} |