Editing Game:Oogie Boogie

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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in an alternate version of the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the [[Gimmick Card]] is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie. Disregard the HP that is displayed when targetting a Dice, although the displayed HP corresponds to Oogie's maximum HP, they do not serve any purpose, and the Dice can be destroyed in one hit.
This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in an alternate version of the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the [[Gimmick Card]] is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie. Disregard the HP that is displayed when targetting a Dice, although the displayed HP corresponds to Oogie's maximum HP, they do not serve any purpose.


While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie.
While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie.
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*Rolls 4: Activates Knife Gimmick<br>
*Rolls 4: Activates Knife Gimmick<br>
*Rolls 5: Summons 2 Search Ghosts<br>
*Rolls 5: Summons 2 Search Ghosts<br>
*Rolls 6: Activates Recovery Gimmick</div>|The chosen effect is picked randomly between the three dice rolls, which can roll different numbers. Cannot be used while Heartless are on the field. The fence gets lowered by one level if this attack takes a Card Break.}}
*Rolls 6: Activates Recovery Gimmick</div>}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|[[File:Oogie Boogie (card) KHCOM.png]]|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}}
{{atk-c|com|note=9 seconds after the fence is fully lowered, an explosive dice repels the opponent and pushes them to the lower platform, cancelling their cards in use, and Oogie raises the fence back up. When using the Gimmick Card, it returns after 12 or 15 seconds if the fence was already lowered to one or two stages respectively.}}


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
The same strategies as the original fight can be used, although Oogie now defends himself with his Slap attack when at close range.
The same strategies as the original fight can be used, although Oogie now defends himself with his Slap attack when at close range.
Riku can utilize the Card Breaks into Dark Mode to his advantage, and, with the seven 9 cards spread across his deck, use Dark Aura as soon as on Oogie Boogie's platform.
{{CoMDeck
{{CoMDeck
|card1=Oogie Boogie
|card1=Oogie Boogie
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{{atk-o|com}}
{{atk-o|com}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All 3 dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left">
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left">
*Rolls 1 (27%): Activates Saw Gimmick<br>
*Rolls 1 (27%): Activates Saw Gimmick<br>
*Rolls 2 (16%): Summons 2~3 Gargoyles<br>
*Rolls 2 (16%): Summons 2~3 Gargoyles<br>
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*Rolls 6 (10%): Activates Recovery Gimmick
*Rolls 6 (10%): Activates Recovery Gimmick
</div>
</div>
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.|Cannot be used while Heartless are on the field.<br>A [[File:Oogie Boogie (card).png|15px]] card is temporarily played before Oogie Boogie summons Heartless. The fence gets lowered by one level if this attack takes a Card Break.}}
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|{{sleight|Oogie Boogie||||}}|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|{{sleight|Oogie Boogie||||}}|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—|{{sleight|Oogie Boogie||||}}|A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—|([[File:Oogie Boogie (card).png|15px]] used during Dice)|A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie||||0, 5~8 (Sora); 5, 6, 8 (Riku)}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie||||0, 5~8 (Sora); 5, 6, 8 (Riku)}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}}
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie||||0~4 (Sora); 0, 9 (Riku)}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}}
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie||||0~4 (Sora); 0, 9 (Riku)}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}}
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To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. The spikes deal 1 damage to Oogie Boogie, instantly defeats Heartless, and have a power multiplier of x1.0 when hitting Sora and party members.
To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. The spikes deal 1 damage to Oogie Boogie, instantly defeats Heartless, and have a power multiplier of x1.0 when hitting Sora and party members.
If Sora moves to either conveyor belts when Oogie falls from his lift, Sora will be stuck on the conveyor belt on which he is, with no passage lit up, and Oogie will stay out of range, except from spells such as Blizzard.
If Sora does the same thing when Oogie falls for the third time, Oogie will, despite having fallen, stay in an invincible state as if he still was on the lift. Sora is still able to move to either belt.<ref>[https://youtu.be/Nymg42ITPkw?si=DggXTOsKONlPkhqe&t=379 YouTube - KH2 Facts and Glitches You May Not Know (#4) (6:19)]</ref>
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}}
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}}

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